mirror of
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154 lines
4.3 KiB
Go
154 lines
4.3 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package image
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import (
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"image/color"
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)
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// YCbCrSubsampleRatio is the chroma subsample ratio used in a YCbCr image.
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type YCbCrSubsampleRatio int
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const (
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YCbCrSubsampleRatio444 YCbCrSubsampleRatio = iota
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YCbCrSubsampleRatio422
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YCbCrSubsampleRatio420
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YCbCrSubsampleRatio440
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)
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func (s YCbCrSubsampleRatio) String() string {
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switch s {
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case YCbCrSubsampleRatio444:
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return "YCbCrSubsampleRatio444"
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case YCbCrSubsampleRatio422:
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return "YCbCrSubsampleRatio422"
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case YCbCrSubsampleRatio420:
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return "YCbCrSubsampleRatio420"
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case YCbCrSubsampleRatio440:
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return "YCbCrSubsampleRatio440"
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}
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return "YCbCrSubsampleRatioUnknown"
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}
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// YCbCr is an in-memory image of Y'CbCr colors. There is one Y sample per
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// pixel, but each Cb and Cr sample can span one or more pixels.
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// YStride is the Y slice index delta between vertically adjacent pixels.
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// CStride is the Cb and Cr slice index delta between vertically adjacent pixels
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// that map to separate chroma samples.
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// It is not an absolute requirement, but YStride and len(Y) are typically
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// multiples of 8, and:
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// For 4:4:4, CStride == YStride/1 && len(Cb) == len(Cr) == len(Y)/1.
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// For 4:2:2, CStride == YStride/2 && len(Cb) == len(Cr) == len(Y)/2.
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// For 4:2:0, CStride == YStride/2 && len(Cb) == len(Cr) == len(Y)/4.
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// For 4:4:0, CStride == YStride/1 && len(Cb) == len(Cr) == len(Y)/2.
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type YCbCr struct {
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Y, Cb, Cr []uint8
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YStride int
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CStride int
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SubsampleRatio YCbCrSubsampleRatio
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Rect Rectangle
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}
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func (p *YCbCr) ColorModel() color.Model {
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return color.YCbCrModel
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}
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func (p *YCbCr) Bounds() Rectangle {
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return p.Rect
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}
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func (p *YCbCr) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.YCbCr{}
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}
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yi := p.YOffset(x, y)
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ci := p.COffset(x, y)
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return color.YCbCr{
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p.Y[yi],
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p.Cb[ci],
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p.Cr[ci],
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}
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}
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// YOffset returns the index of the first element of Y that corresponds to
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// the pixel at (x, y).
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func (p *YCbCr) YOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.YStride + (x - p.Rect.Min.X)
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}
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// COffset returns the index of the first element of Cb or Cr that corresponds
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// to the pixel at (x, y).
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func (p *YCbCr) COffset(x, y int) int {
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switch p.SubsampleRatio {
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case YCbCrSubsampleRatio422:
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return (y-p.Rect.Min.Y)*p.CStride + (x/2 - p.Rect.Min.X/2)
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case YCbCrSubsampleRatio420:
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return (y/2-p.Rect.Min.Y/2)*p.CStride + (x/2 - p.Rect.Min.X/2)
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case YCbCrSubsampleRatio440:
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return (y/2-p.Rect.Min.Y/2)*p.CStride + (x - p.Rect.Min.X)
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}
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// Default to 4:4:4 subsampling.
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return (y-p.Rect.Min.Y)*p.CStride + (x - p.Rect.Min.X)
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}
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// SubImage returns an image representing the portion of the image p visible
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// through r. The returned value shares pixels with the original image.
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func (p *YCbCr) SubImage(r Rectangle) Image {
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r = r.Intersect(p.Rect)
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// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside
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// either r1 or r2 if the intersection is empty. Without explicitly checking for
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// this, the Pix[i:] expression below can panic.
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if r.Empty() {
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return &YCbCr{
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SubsampleRatio: p.SubsampleRatio,
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}
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}
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yi := p.YOffset(r.Min.X, r.Min.Y)
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ci := p.COffset(r.Min.X, r.Min.Y)
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return &YCbCr{
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Y: p.Y[yi:],
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Cb: p.Cb[ci:],
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Cr: p.Cr[ci:],
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SubsampleRatio: p.SubsampleRatio,
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YStride: p.YStride,
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CStride: p.CStride,
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Rect: r,
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}
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}
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func (p *YCbCr) Opaque() bool {
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return true
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}
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// NewYCbCr returns a new YCbCr with the given bounds and subsample ratio.
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func NewYCbCr(r Rectangle, subsampleRatio YCbCrSubsampleRatio) *YCbCr {
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w, h, cw, ch := r.Dx(), r.Dy(), 0, 0
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switch subsampleRatio {
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case YCbCrSubsampleRatio422:
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cw = (r.Max.X+1)/2 - r.Min.X/2
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ch = h
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case YCbCrSubsampleRatio420:
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cw = (r.Max.X+1)/2 - r.Min.X/2
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ch = (r.Max.Y+1)/2 - r.Min.Y/2
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case YCbCrSubsampleRatio440:
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cw = w
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ch = (r.Max.Y+1)/2 - r.Min.Y/2
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default:
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// Default to 4:4:4 subsampling.
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cw = w
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ch = h
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}
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b := make([]byte, w*h+2*cw*ch)
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return &YCbCr{
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Y: b[:w*h],
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Cb: b[w*h+0*cw*ch : w*h+1*cw*ch],
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Cr: b[w*h+1*cw*ch : w*h+2*cw*ch],
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SubsampleRatio: subsampleRatio,
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YStride: w,
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CStride: cw,
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Rect: r,
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}
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}
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