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822 lines
29 KiB
Java
822 lines
29 KiB
Java
/* BasicGraphicsUtils.java
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Copyright (C) 2003, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.basic;
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import gnu.classpath.SystemProperties;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Insets;
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import java.awt.Rectangle;
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import java.awt.font.FontRenderContext;
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import java.awt.font.LineMetrics;
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import java.awt.font.TextLayout;
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import java.awt.geom.Rectangle2D;
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import javax.swing.AbstractButton;
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import javax.swing.Icon;
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import javax.swing.JComponent;
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import javax.swing.SwingUtilities;
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/**
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* A utility class providing commonly used drawing and measurement
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* routines.
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*
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* @author Sascha Brawer (brawer@dandelis.ch)
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*/
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public class BasicGraphicsUtils
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{
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/**
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* Used as a key for a client property to store cached TextLayouts in. This
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* is used for speed-up drawing of text in
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* {@link #drawString(Graphics, String, int, int, int)}.
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*/
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static final String CACHED_TEXT_LAYOUT =
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"BasicGraphicsUtils.cachedTextLayout";
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/**
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* Constructor. It is utterly unclear why this class should
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* be constructable, but this is what the API specification
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* says.
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*/
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public BasicGraphicsUtils()
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{
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// Nothing to do here.
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}
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/**
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* Draws a rectangle that appears etched into the surface, given
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* four colors that are used for drawing.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-1.png" width="360"
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* height="200" alt="[An illustration that shows which pixels
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* get painted in what color]" />
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*
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* @param g the graphics into which the rectangle is drawn.
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* @param x the x coordinate of the rectangle.
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* @param y the y coordinate of the rectangle.
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* @param width the width of the rectangle in pixels.
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* @param height the height of the rectangle in pixels.
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*
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* @param shadow the color that will be used for painting
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* the outer side of the top and left edges.
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*
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* @param darkShadow the color that will be used for painting
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* the inner side of the top and left edges.
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*
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* @param highlight the color that will be used for painting
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* the inner side of the bottom and right edges.
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*
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* @param lightHighlight the color that will be used for painting
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* the outer side of the bottom and right edges.
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*
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* @see #getEtchedInsets()
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* @see javax.swing.border.EtchedBorder
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*/
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public static void drawEtchedRect(Graphics g,
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int x, int y, int width, int height,
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Color shadow, Color darkShadow,
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Color highlight, Color lightHighlight)
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{
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Color oldColor;
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int x2, y2;
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oldColor = g.getColor();
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x2 = x + width - 1;
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y2 = y + height - 1;
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try
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{
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/* To understand this code, it might be helpful to look at the
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* image "BasicGraphicsUtils-1.png" that is included with the
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* JavaDoc. The file is located in the "doc-files" subdirectory.
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*
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* (x2, y2) is the coordinate of the most right and bottom pixel
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* to be painted.
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*/
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g.setColor(shadow);
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g.drawLine(x, y, x2 - 1, y); // top, outer
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g.drawLine(x, y + 1, x, y2 - 1); // left, outer
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g.setColor(darkShadow);
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g.drawLine(x + 1, y + 1, x2 - 2, y + 1); // top, inner
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g.drawLine(x + 1, y + 2, x + 1, y2 - 2); // left, inner
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g.setColor(highlight);
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g.drawLine(x + 1, y2 - 1, x2 - 1, y2 - 1); // bottom, inner
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g.drawLine(x2 - 1, y + 1, x2 - 1, y2 - 2); // right, inner
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g.setColor(lightHighlight);
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g.drawLine(x, y2, x2, y2); // bottom, outer
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g.drawLine(x2, y, x2, y2 - 1); // right, outer
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}
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finally
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{
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g.setColor(oldColor);
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}
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}
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/**
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* Determines the width of the border that gets painted by
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* {@link #drawEtchedRect}.
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*
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* @return an <code>Insets</code> object whose <code>top</code>,
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* <code>left</code>, <code>bottom</code> and
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* <code>right</code> field contain the border width at the
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* respective edge in pixels.
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*/
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public static Insets getEtchedInsets()
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{
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return new Insets(2, 2, 2, 2);
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}
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/**
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* Draws a rectangle that appears etched into the surface, given
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* two colors that are used for drawing.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-2.png" width="360"
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* height="200" alt="[An illustration that shows which pixels
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* get painted in what color]" />
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*
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* @param g the graphics into which the rectangle is drawn.
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* @param x the x coordinate of the rectangle.
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* @param y the y coordinate of the rectangle.
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* @param width the width of the rectangle in pixels.
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* @param height the height of the rectangle in pixels.
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*
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* @param shadow the color that will be used for painting the outer
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* side of the top and left edges, and for the inner side of
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* the bottom and right ones.
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*
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* @param highlight the color that will be used for painting the
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* inner side of the top and left edges, and for the outer
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* side of the bottom and right ones.
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*
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* @see #getGrooveInsets()
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* @see javax.swing.border.EtchedBorder
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*/
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public static void drawGroove(Graphics g,
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int x, int y, int width, int height,
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Color shadow, Color highlight)
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{
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/* To understand this, it might be helpful to look at the image
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* "BasicGraphicsUtils-2.png" that is included with the JavaDoc,
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* and to compare it with "BasicGraphicsUtils-1.png" which shows
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* the pixels painted by drawEtchedRect. These image files are
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* located in the "doc-files" subdirectory.
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*/
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drawEtchedRect(g, x, y, width, height,
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/* outer topLeft */ shadow,
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/* inner topLeft */ highlight,
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/* inner bottomRight */ shadow,
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/* outer bottomRight */ highlight);
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}
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/**
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* Determines the width of the border that gets painted by
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* {@link #drawGroove}.
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*
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* @return an <code>Insets</code> object whose <code>top</code>,
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* <code>left</code>, <code>bottom</code> and
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* <code>right</code> field contain the border width at the
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* respective edge in pixels.
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*/
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public static Insets getGrooveInsets()
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{
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return new Insets(2, 2, 2, 2);
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}
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/**
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* Draws a border that is suitable for buttons of the Basic look and
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* feel.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-3.png" width="500"
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* height="300" alt="[An illustration that shows which pixels
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* get painted in what color]" />
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*
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* @param g the graphics into which the rectangle is drawn.
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* @param x the x coordinate of the rectangle.
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* @param y the y coordinate of the rectangle.
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* @param width the width of the rectangle in pixels.
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* @param height the height of the rectangle in pixels.
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*
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* @param isPressed <code>true</code> to draw the button border
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* with a pressed-in appearance; <code>false</code> for
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* normal (unpressed) appearance.
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*
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* @param isDefault <code>true</code> to draw the border with
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* the appearance it has when hitting the enter key in a
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* dialog will simulate a click to this button;
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* <code>false</code> for normal appearance.
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*
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* @param shadow the shadow color.
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* @param darkShadow a darker variant of the shadow color.
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* @param highlight the highlight color.
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* @param lightHighlight a brighter variant of the highlight color.
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*/
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public static void drawBezel(Graphics g,
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int x, int y, int width, int height,
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boolean isPressed, boolean isDefault,
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Color shadow, Color darkShadow,
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Color highlight, Color lightHighlight)
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{
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Color oldColor = g.getColor();
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/* To understand this, it might be helpful to look at the image
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* "BasicGraphicsUtils-3.png" that is included with the JavaDoc,
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* and to compare it with "BasicGraphicsUtils-1.png" which shows
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* the pixels painted by drawEtchedRect. These image files are
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* located in the "doc-files" subdirectory.
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*/
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try
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{
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if ((isPressed == false) && (isDefault == false))
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{
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drawEtchedRect(g, x, y, width, height,
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lightHighlight, highlight,
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shadow, darkShadow);
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}
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if ((isPressed == true) && (isDefault == false))
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{
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g.setColor(shadow);
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g.drawRect(x + 1, y + 1, width - 2, height - 2);
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}
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if ((isPressed == false) && (isDefault == true))
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{
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g.setColor(darkShadow);
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g.drawRect(x, y, width - 1, height - 1);
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drawEtchedRect(g, x + 1, y + 1, width - 2, height - 2,
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lightHighlight, highlight,
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shadow, darkShadow);
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}
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if ((isPressed == true) && (isDefault == true))
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{
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g.setColor(darkShadow);
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g.drawRect(x, y, width - 1, height - 1);
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g.setColor(shadow);
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g.drawRect(x + 1, y + 1, width - 3, height - 3);
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}
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}
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finally
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{
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g.setColor(oldColor);
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}
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}
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/**
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* Draws a rectangle that appears lowered into the surface, given
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* four colors that are used for drawing.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-4.png" width="360"
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* height="200" alt="[An illustration that shows which pixels
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* get painted in what color]" />
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*
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* <p><strong>Compatibility with the Sun reference
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* implementation:</strong> The Sun reference implementation seems
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* to ignore the <code>x</code> and <code>y</code> arguments, at
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* least in JDK 1.3.1 and 1.4.1_01. The method always draws the
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* rectangular area at location (0, 0). A bug report has been filed
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* with Sun; its “bug ID” is 4880003. The GNU Classpath
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* implementation behaves correctly, thus not replicating this bug.
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*
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* @param g the graphics into which the rectangle is drawn.
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* @param x the x coordinate of the rectangle.
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* @param y the y coordinate of the rectangle.
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* @param width the width of the rectangle in pixels.
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* @param height the height of the rectangle in pixels.
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*
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* @param shadow the color that will be used for painting
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* the inner side of the top and left edges.
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*
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* @param darkShadow the color that will be used for painting
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* the outer side of the top and left edges.
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*
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* @param highlight the color that will be used for painting
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* the inner side of the bottom and right edges.
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*
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* @param lightHighlight the color that will be used for painting
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* the outer side of the bottom and right edges.
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*/
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public static void drawLoweredBezel(Graphics g,
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int x, int y, int width, int height,
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Color shadow, Color darkShadow,
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Color highlight, Color lightHighlight)
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{
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/* Like drawEtchedRect, but swapping darkShadow and shadow.
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*
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* To understand this, it might be helpful to look at the image
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* "BasicGraphicsUtils-4.png" that is included with the JavaDoc,
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* and to compare it with "BasicGraphicsUtils-1.png" which shows
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* the pixels painted by drawEtchedRect. These image files are
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* located in the "doc-files" subdirectory.
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*/
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drawEtchedRect(g, x, y, width, height,
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darkShadow, shadow,
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highlight, lightHighlight);
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}
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/**
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* Draws a String at the given location, underlining the first
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* occurence of a specified character. The algorithm for determining
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* the underlined position is not sensitive to case. If the
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* character is not part of <code>text</code>, the text will be
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* drawn without underlining. Drawing is performed in the current
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* color and font of <code>g</code>.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-5.png" width="500"
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* height="100" alt="[An illustration showing how to use the
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* method]" />
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*
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* @param g the graphics into which the String is drawn.
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*
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* @param text the String to draw.
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*
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* @param underlinedChar the character whose first occurence in
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* <code>text</code> will be underlined. It is not clear
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* why the API specification declares this argument to be
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* of type <code>int</code> instead of <code>char</code>.
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* While this would allow to pass Unicode characters outside
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* Basic Multilingual Plane 0 (U+0000 .. U+FFFE), at least
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* the GNU Classpath implementation does not underline
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* anything if <code>underlinedChar</code> is outside
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* the range of <code>char</code>.
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*
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* @param x the x coordinate of the text, as it would be passed to
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* {@link java.awt.Graphics#drawString(java.lang.String,
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* int, int)}.
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*
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* @param y the y coordinate of the text, as it would be passed to
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* {@link java.awt.Graphics#drawString(java.lang.String,
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* int, int)}.
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*/
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public static void drawString(Graphics g, String text,
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int underlinedChar, int x, int y)
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{
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int index = -1;
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/* It is intentional that lower case is used. In some languages,
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* the set of lowercase characters is larger than the set of
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* uppercase ones. Therefore, it is good practice to use lowercase
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* for such comparisons (which really means that the author of this
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* code can vaguely remember having read some Unicode techreport
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* with this recommendation, but is too lazy to look for the URL).
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*/
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if ((underlinedChar >= 0) || (underlinedChar <= 0xffff))
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index = text.toLowerCase().indexOf(
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Character.toLowerCase((char) underlinedChar));
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drawStringUnderlineCharAt(g, text, index, x, y);
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}
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/**
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* Draws a String at the given location, underlining the character
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* at the specified index. Drawing is performed in the current color
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* and font of <code>g</code>.
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*
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* <p><img src="doc-files/BasicGraphicsUtils-5.png" width="500"
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* height="100" alt="[An illustration showing how to use the
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* method]" />
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*
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* @param g the graphics into which the String is drawn.
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*
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* @param text the String to draw.
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*
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* @param underlinedIndex the index of the underlined character in
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* <code>text</code>. If <code>underlinedIndex</code> falls
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* outside the range <code>[0, text.length() - 1]</code>, the
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* text will be drawn without underlining anything.
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*
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* @param x the x coordinate of the text, as it would be passed to
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* {@link java.awt.Graphics#drawString(java.lang.String,
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* int, int)}.
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*
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* @param y the y coordinate of the text, as it would be passed to
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* {@link java.awt.Graphics#drawString(java.lang.String,
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* int, int)}.
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*
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* @since 1.4
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*/
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public static void drawStringUnderlineCharAt(Graphics g, String text,
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int underlinedIndex,
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int x, int y)
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{
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Graphics2D g2;
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Rectangle2D.Double underline;
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FontRenderContext frc;
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FontMetrics fmet;
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LineMetrics lineMetrics;
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Font font;
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TextLayout layout;
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double underlineX1, underlineX2;
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boolean drawUnderline;
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int textLength;
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textLength = text.length();
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if (textLength == 0)
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return;
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drawUnderline = (underlinedIndex >= 0) && (underlinedIndex < textLength);
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// FIXME: unfortunately pango and cairo can't agree on metrics
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// so for the time being we continue to *not* use TextLayouts.
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if (true || !(g instanceof Graphics2D))
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{
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/* Fall-back. This is likely to produce garbage for any text
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* containing right-to-left (Hebrew or Arabic) characters, even
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* if the underlined character is left-to-right.
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*/
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g.drawString(text, x, y);
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if (drawUnderline)
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{
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fmet = g.getFontMetrics();
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g.fillRect(
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/* x */ x + fmet.stringWidth(text.substring(0, underlinedIndex)),
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/* y */ y + fmet.getDescent() - 1,
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/* width */ fmet.charWidth(text.charAt(underlinedIndex)),
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/* height */ 1);
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}
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return;
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}
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g2 = (Graphics2D) g;
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font = g2.getFont();
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frc = g2.getFontRenderContext();
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lineMetrics = font.getLineMetrics(text, frc);
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layout = new TextLayout(text, font, frc);
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/* Draw the text. */
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layout.draw(g2, x, y);
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if (!drawUnderline)
|
|
return;
|
|
|
|
underlineX1 = x + layout.getLogicalHighlightShape(
|
|
underlinedIndex, underlinedIndex).getBounds2D().getX();
|
|
underlineX2 = x + layout.getLogicalHighlightShape(
|
|
underlinedIndex + 1, underlinedIndex + 1).getBounds2D().getX();
|
|
|
|
underline = new Rectangle2D.Double();
|
|
if (underlineX1 < underlineX2)
|
|
{
|
|
underline.x = underlineX1;
|
|
underline.width = underlineX2 - underlineX1;
|
|
}
|
|
else
|
|
{
|
|
underline.x = underlineX2;
|
|
underline.width = underlineX1 - underlineX2;
|
|
}
|
|
|
|
|
|
underline.height = lineMetrics.getUnderlineThickness();
|
|
underline.y = lineMetrics.getUnderlineOffset();
|
|
if (underline.y == 0)
|
|
{
|
|
/* Some fonts do not specify an underline offset, although they
|
|
* actually should do so. In that case, the result of calling
|
|
* lineMetrics.getUnderlineOffset() will be zero. Since it would
|
|
* look very ugly if the underline was be positioned immediately
|
|
* below the baseline, we check for this and move the underline
|
|
* below the descent, as shown in the following ASCII picture:
|
|
*
|
|
* ##### ##### #
|
|
* # # # #
|
|
* # # # #
|
|
* # # # #
|
|
* ##### ###### ---- baseline (0)
|
|
* #
|
|
* #
|
|
* ------------------###----------- lineMetrics.getDescent()
|
|
*/
|
|
underline.y = lineMetrics.getDescent();
|
|
}
|
|
|
|
underline.y += y;
|
|
g2.fill(underline);
|
|
}
|
|
|
|
/**
|
|
* Draws a string on the specified component.
|
|
*
|
|
* @param c the component
|
|
* @param g the Graphics context
|
|
* @param text the string
|
|
* @param underlinedChar the character to be underlined
|
|
* @param x the X location
|
|
* @param y the Y location
|
|
*/
|
|
static void drawString(JComponent c, Graphics g, String text,
|
|
int underlinedChar, int x, int y)
|
|
{
|
|
int index = -1;
|
|
|
|
/* It is intentional that lower case is used. In some languages,
|
|
* the set of lowercase characters is larger than the set of
|
|
* uppercase ones. Therefore, it is good practice to use lowercase
|
|
* for such comparisons (which really means that the author of this
|
|
* code can vaguely remember having read some Unicode techreport
|
|
* with this recommendation, but is too lazy to look for the URL).
|
|
*/
|
|
if ((underlinedChar >= 0) || (underlinedChar <= 0xffff))
|
|
index = text.toLowerCase().indexOf(
|
|
Character.toLowerCase((char) underlinedChar));
|
|
|
|
drawStringUnderlineCharAt(c, g, text, index, x, y);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draws a String at the given location, underlining the character
|
|
* at the specified index. Drawing is performed in the current color
|
|
* and font of <code>g</code>.
|
|
*
|
|
* <p><img src="doc-files/BasicGraphicsUtils-5.png" width="500"
|
|
* height="100" alt="[An illustration showing how to use the
|
|
* method]" />
|
|
*
|
|
* This is an accelerated version of the method with the same name. It
|
|
* uses a pre-laid out TextLayout stored in a client property.
|
|
*
|
|
* @param c the component that is drawn
|
|
* @param g the graphics into which the String is drawn.
|
|
*
|
|
* @param text the String to draw.
|
|
*
|
|
* @param underlinedIndex the index of the underlined character in
|
|
* <code>text</code>. If <code>underlinedIndex</code> falls
|
|
* outside the range <code>[0, text.length() - 1]</code>, the
|
|
* text will be drawn without underlining anything.
|
|
*
|
|
* @param x the x coordinate of the text, as it would be passed to
|
|
* {@link java.awt.Graphics#drawString(java.lang.String,
|
|
* int, int)}.
|
|
*
|
|
* @param y the y coordinate of the text, as it would be passed to
|
|
* {@link java.awt.Graphics#drawString(java.lang.String,
|
|
* int, int)}.
|
|
*/
|
|
static void drawStringUnderlineCharAt(JComponent c, Graphics g, String text,
|
|
int underlinedIndex,
|
|
int x, int y)
|
|
{
|
|
Graphics2D g2;
|
|
Rectangle2D.Double underline;
|
|
FontRenderContext frc;
|
|
FontMetrics fmet;
|
|
LineMetrics lineMetrics;
|
|
Font font;
|
|
TextLayout layout;
|
|
double underlineX1, underlineX2;
|
|
boolean drawUnderline;
|
|
int textLength;
|
|
|
|
textLength = text.length();
|
|
if (textLength == 0)
|
|
return;
|
|
|
|
drawUnderline = (underlinedIndex >= 0) && (underlinedIndex < textLength);
|
|
|
|
// FIXME: unfortunately pango and cairo can't agree on metrics
|
|
// so for the time being we continue to *not* use TextLayouts.
|
|
if (!(g instanceof Graphics2D)
|
|
|| SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") != null)
|
|
{
|
|
/* Fall-back. This is likely to produce garbage for any text
|
|
* containing right-to-left (Hebrew or Arabic) characters, even
|
|
* if the underlined character is left-to-right.
|
|
*/
|
|
g.drawString(text, x, y);
|
|
if (drawUnderline)
|
|
{
|
|
fmet = g.getFontMetrics();
|
|
g.fillRect(
|
|
/* x */ x + fmet.stringWidth(text.substring(0, underlinedIndex)),
|
|
/* y */ y + 1,
|
|
/* width */ fmet.charWidth(text.charAt(underlinedIndex)),
|
|
/* height */ 1);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
g2 = (Graphics2D) g;
|
|
font = g2.getFont();
|
|
frc = g2.getFontRenderContext();
|
|
lineMetrics = font.getLineMetrics(text, frc);
|
|
layout = (TextLayout) c.getClientProperty(CACHED_TEXT_LAYOUT);
|
|
if (layout == null)
|
|
{
|
|
layout = new TextLayout(text, font, frc);
|
|
System.err.println("Unable to use cached TextLayout for: " + text);
|
|
}
|
|
|
|
/* Draw the text. */
|
|
layout.draw(g2, x, y);
|
|
if (!drawUnderline)
|
|
return;
|
|
|
|
underlineX1 = x + layout.getLogicalHighlightShape(
|
|
underlinedIndex, underlinedIndex).getBounds2D().getX();
|
|
underlineX2 = x + layout.getLogicalHighlightShape(
|
|
underlinedIndex + 1, underlinedIndex + 1).getBounds2D().getX();
|
|
|
|
underline = new Rectangle2D.Double();
|
|
if (underlineX1 < underlineX2)
|
|
{
|
|
underline.x = underlineX1;
|
|
underline.width = underlineX2 - underlineX1;
|
|
}
|
|
else
|
|
{
|
|
underline.x = underlineX2;
|
|
underline.width = underlineX1 - underlineX2;
|
|
}
|
|
|
|
|
|
underline.height = lineMetrics.getUnderlineThickness();
|
|
underline.y = lineMetrics.getUnderlineOffset();
|
|
if (underline.y == 0)
|
|
{
|
|
/* Some fonts do not specify an underline offset, although they
|
|
* actually should do so. In that case, the result of calling
|
|
* lineMetrics.getUnderlineOffset() will be zero. Since it would
|
|
* look very ugly if the underline was be positioned immediately
|
|
* below the baseline, we check for this and move the underline
|
|
* below the descent, as shown in the following ASCII picture:
|
|
*
|
|
* ##### ##### #
|
|
* # # # #
|
|
* # # # #
|
|
* # # # #
|
|
* ##### ###### ---- baseline (0)
|
|
* #
|
|
* #
|
|
* ------------------###----------- lineMetrics.getDescent()
|
|
*/
|
|
underline.y = lineMetrics.getDescent();
|
|
}
|
|
|
|
underline.y += y;
|
|
g2.fill(underline);
|
|
}
|
|
|
|
/**
|
|
* Draws a rectangle, simulating a dotted stroke by painting only
|
|
* every second pixel along the one-pixel thick edge. The color of
|
|
* those pixels is the current color of the Graphics <code>g</code>.
|
|
* Any other pixels are left unchanged.
|
|
*
|
|
* <p><img src="doc-files/BasicGraphicsUtils-7.png" width="360"
|
|
* height="200" alt="[An illustration that shows which pixels
|
|
* get painted]" />
|
|
*
|
|
* @param g the graphics into which the rectangle is drawn.
|
|
* @param x the x coordinate of the rectangle.
|
|
* @param y the y coordinate of the rectangle.
|
|
* @param width the width of the rectangle in pixels.
|
|
* @param height the height of the rectangle in pixels.
|
|
*/
|
|
public static void drawDashedRect(Graphics g,
|
|
int x, int y, int width, int height)
|
|
{
|
|
int right = x + width - 1;
|
|
int bottom = y + height - 1;
|
|
|
|
/* Draw the top and bottom edge of the dotted rectangle. */
|
|
for (int i = x; i <= right; i += 2)
|
|
{
|
|
g.drawLine(i, y, i, y);
|
|
g.drawLine(i, bottom, i, bottom);
|
|
}
|
|
|
|
/* Draw the left and right edge of the dotted rectangle. */
|
|
for (int i = y; i <= bottom; i += 2)
|
|
{
|
|
g.drawLine(x, i, x, i);
|
|
g.drawLine(right, i, right, i);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determines the preferred width and height of an AbstractButton,
|
|
* given the gap between the button’s text and icon.
|
|
*
|
|
* @param b the button whose preferred size is determined.
|
|
*
|
|
* @param textIconGap the gap between the button’s text and
|
|
* icon.
|
|
*
|
|
* @return a <code>Dimension</code> object whose <code>width</code>
|
|
* and <code>height</code> fields indicate the preferred
|
|
* extent in pixels.
|
|
*
|
|
* @see javax.swing.SwingUtilities#layoutCompoundLabel(JComponent,
|
|
* FontMetrics, String, Icon, int, int, int, int, Rectangle, Rectangle,
|
|
* Rectangle, int)
|
|
*/
|
|
public static Dimension getPreferredButtonSize(AbstractButton b,
|
|
int textIconGap)
|
|
{
|
|
// These cached rectangles are use here and in BasicButtonUI.paint(),
|
|
// so these two methods must never be executed concurrently. Maybe
|
|
// we must use other Rectangle instances here. OTOH, Swing is
|
|
// designed to be not thread safe, and every layout and paint operation
|
|
// should be performed from the EventDispatchThread, so it _should_ be
|
|
// OK to do this optimization.
|
|
Rectangle viewRect = BasicButtonUI.viewR;
|
|
viewRect.x = 0;
|
|
viewRect.y = 0;
|
|
viewRect.width = Short.MAX_VALUE;
|
|
viewRect.height = Short.MAX_VALUE;
|
|
Rectangle iconRect = BasicButtonUI.iconR;
|
|
iconRect.x = 0;
|
|
iconRect.y = 0;
|
|
iconRect.width = 0;
|
|
iconRect.height = 0;
|
|
Rectangle textRect = BasicButtonUI.textR;
|
|
textRect.x = 0;
|
|
textRect.y = 0;
|
|
textRect.width = 0;
|
|
textRect.height = 0;
|
|
|
|
SwingUtilities.layoutCompoundLabel(
|
|
b, // for the component orientation
|
|
b.getFontMetrics(b.getFont()), // see comment above
|
|
b.getText(),
|
|
b.getIcon(),
|
|
b.getVerticalAlignment(),
|
|
b.getHorizontalAlignment(),
|
|
b.getVerticalTextPosition(),
|
|
b.getHorizontalTextPosition(),
|
|
viewRect, iconRect, textRect,
|
|
textIconGap);
|
|
|
|
/* +------------------------+ +------------------------+
|
|
* | | | |
|
|
* | ICON | | CONTENTCONTENTCONTENT |
|
|
* | TEXTTEXTTEXT | --> | CONTENTCONTENTCONTENT |
|
|
* | TEXTTEXTTEXT | | CONTENTCONTENTCONTENT |
|
|
* +------------------------+ +------------------------+
|
|
*/
|
|
|
|
Rectangle contentRect =
|
|
SwingUtilities.computeUnion(textRect.x, textRect.y, textRect.width,
|
|
textRect.height, iconRect);
|
|
|
|
Insets insets = b.getInsets();
|
|
return new Dimension(insets.left + contentRect.width + insets.right,
|
|
insets.top + contentRect.height + insets.bottom);
|
|
}
|
|
}
|