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793 lines
26 KiB
Java
793 lines
26 KiB
Java
/* CompositeView.java -- An abstract view that manages child views
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Copyright (C) 2005, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.text;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import javax.swing.SwingConstants;
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/**
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* An abstract base implementation of {@link View} that manages child
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* <code>View</code>s.
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*
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* @author Roman Kennke (roman@kennke.org)
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*/
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public abstract class CompositeView
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extends View
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{
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/**
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* The child views of this <code>CompositeView</code>.
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*/
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private View[] children;
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/**
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* The number of child views.
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*/
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private int numChildren;
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/**
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* The allocation of this <code>View</code> minus its insets. This is
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* initialized in {@link #getInsideAllocation} and reused and modified in
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* {@link #childAllocation(int, Rectangle)}.
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*/
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private final Rectangle insideAllocation = new Rectangle();
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/**
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* The insets of this <code>CompositeView</code>. This is initialized
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* in {@link #setInsets}.
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*/
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private short top;
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private short bottom;
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private short left;
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private short right;
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/**
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* Creates a new <code>CompositeView</code> for the given
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* <code>Element</code>.
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*
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* @param element the element that is rendered by this CompositeView
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*/
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public CompositeView(Element element)
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{
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super(element);
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children = new View[0];
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top = 0;
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bottom = 0;
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left = 0;
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right = 0;
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}
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/**
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* Loads the child views of this <code>CompositeView</code>. This method
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* is called from {@link #setParent} to initialize the child views of
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* this composite view.
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*
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* @param f the view factory to use for creating new child views
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*
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* @see #setParent
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*/
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protected void loadChildren(ViewFactory f)
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{
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if (f != null)
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{
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Element el = getElement();
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int count = el.getElementCount();
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View[] newChildren = new View[count];
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for (int i = 0; i < count; ++i)
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{
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Element child = el.getElement(i);
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View view = f.create(child);
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newChildren[i] = view;
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}
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// I'd have called replace(0, getViewCount(), newChildren) here
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// in order to replace all existing views. However according to
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// Harmony's tests this is not what the RI does.
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replace(0, 0, newChildren);
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}
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}
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/**
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* Sets the parent of this <code>View</code>.
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* In addition to setting the parent, this calls {@link #loadChildren}, if
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* this <code>View</code> does not already have its children initialized.
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*
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* @param parent the parent to set
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*/
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public void setParent(View parent)
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{
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super.setParent(parent);
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if (parent != null && numChildren == 0)
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loadChildren(getViewFactory());
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}
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/**
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* Returns the number of child views.
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*
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* @return the number of child views
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*/
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public int getViewCount()
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{
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return numChildren;
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}
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/**
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* Returns the child view at index <code>n</code>.
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*
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* @param n the index of the requested child view
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*
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* @return the child view at index <code>n</code>
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*/
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public View getView(int n)
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{
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return children[n];
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}
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/**
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* Replaces child views by some other child views. If there are no views to
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* remove (<code>length == 0</code>), the result is a simple insert, if
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* there are no children to add (<code>view == null</code>) the result
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* is a simple removal.
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*
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* @param offset the start offset from where to remove children
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* @param length the number of children to remove
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* @param views the views that replace the removed children
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*/
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public void replace(int offset, int length, View[] views)
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{
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// Make sure we have an array. The Harmony testsuite indicates that we
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// have to do something like this.
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if (views == null)
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views = new View[0];
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// First we set the parent of the removed children to null.
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int endOffset = offset + length;
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for (int i = offset; i < endOffset; ++i)
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{
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if (children[i].getParent() == this)
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children[i].setParent(null);
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children[i] = null;
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}
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// Update the children array.
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int delta = views.length - length;
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int src = offset + length;
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int numMove = numChildren - src;
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int dst = src + delta;
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if (numChildren + delta > children.length)
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{
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// Grow array.
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int newLength = Math.max(2 * children.length, numChildren + delta);
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View[] newChildren = new View[newLength];
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System.arraycopy(children, 0, newChildren, 0, offset);
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System.arraycopy(views, 0, newChildren, offset, views.length);
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System.arraycopy(children, src, newChildren, dst, numMove);
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children = newChildren;
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}
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else
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{
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// Patch existing array.
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System.arraycopy(children, src, children, dst, numMove);
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System.arraycopy(views, 0, children, offset, views.length);
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}
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numChildren += delta;
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// Finally we set the parent of the added children to this.
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for (int i = 0; i < views.length; ++i)
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views[i].setParent(this);
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}
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/**
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* Returns the allocation for the specified child <code>View</code>.
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*
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* @param index the index of the child view
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* @param a the allocation for this view
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*
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* @return the allocation for the specified child <code>View</code>
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*/
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public Shape getChildAllocation(int index, Shape a)
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{
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Rectangle r = getInsideAllocation(a);
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childAllocation(index, r);
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return r;
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}
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/**
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* Maps a position in the document into the coordinate space of the View.
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* The output rectangle usually reflects the font height but has a width
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* of zero.
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*
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* @param pos the position of the character in the model
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* @param a the area that is occupied by the view
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* @param bias either {@link Position.Bias#Forward} or
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* {@link Position.Bias#Backward} depending on the preferred
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* direction bias. If <code>null</code> this defaults to
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* <code>Position.Bias.Forward</code>
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*
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* @return a rectangle that gives the location of the document position
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* inside the view coordinate space
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*
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* @throws BadLocationException if <code>pos</code> is invalid
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* @throws IllegalArgumentException if b is not one of the above listed
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* valid values
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*/
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public Shape modelToView(int pos, Shape a, Position.Bias bias)
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throws BadLocationException
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{
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boolean backward = bias == Position.Bias.Backward;
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int testpos = backward ? Math.max(0, pos - 1) : pos;
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Shape ret = null;
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if (! backward || testpos >= getStartOffset())
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{
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int childIndex = getViewIndexAtPosition(testpos);
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if (childIndex != -1 && childIndex < getViewCount())
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{
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View child = getView(childIndex);
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if (child != null && testpos >= child.getStartOffset()
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&& testpos < child.getEndOffset())
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{
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Shape childAlloc = getChildAllocation(childIndex, a);
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if (childAlloc != null)
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{
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ret = child.modelToView(pos, childAlloc, bias);
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// Handle corner case.
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if (ret == null && child.getEndOffset() == pos)
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{
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childIndex++;
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if (childIndex < getViewCount())
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{
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child = getView(childIndex);
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childAlloc = getChildAllocation(childIndex, a);
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ret = child.modelToView(pos, childAlloc, bias);
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}
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}
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}
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}
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}
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}
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if (ret == null)
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throw new BadLocationException("Position " + pos
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+ " is not represented by view.", pos);
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return ret;
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}
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/**
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* Maps a region in the document into the coordinate space of the View.
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*
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* @param p1 the beginning position inside the document
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* @param b1 the direction bias for the beginning position
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* @param p2 the end position inside the document
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* @param b2 the direction bias for the end position
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* @param a the area that is occupied by the view
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*
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* @return a rectangle that gives the span of the document region
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* inside the view coordinate space
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*
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* @throws BadLocationException if <code>p1</code> or <code>p2</code> are
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* invalid
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* @throws IllegalArgumentException if b1 or b2 is not one of the above
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* listed valid values
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*/
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public Shape modelToView(int p1, Position.Bias b1,
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int p2, Position.Bias b2, Shape a)
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throws BadLocationException
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{
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// TODO: This is most likely not 100% ok, figure out what else is to
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// do here.
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return super.modelToView(p1, b1, p2, b2, a);
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}
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/**
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* Maps coordinates from the <code>View</code>'s space into a position
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* in the document model.
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*
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* @param x the x coordinate in the view space, x >= 0
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* @param y the y coordinate in the view space, y >= 0
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* @param a the allocation of this <code>View</code>
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* @param b the bias to use
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*
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* @return the position in the document that corresponds to the screen
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* coordinates <code>x, y</code> >= 0
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*/
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public int viewToModel(float x, float y, Shape a, Position.Bias[] b)
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{
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if (x >= 0 && y >= 0)
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{
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Rectangle r = getInsideAllocation(a);
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View view = getViewAtPoint((int) x, (int) y, r);
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return view.viewToModel(x, y, r, b);
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}
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return 0;
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}
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/**
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* Returns the next model location that is visible in eiter north / south
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* direction or east / west direction. This is used to determine the placement
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* of the caret when navigating around the document with the arrow keys. This
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* is a convenience method for {@link #getNextNorthSouthVisualPositionFrom}
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* and {@link #getNextEastWestVisualPositionFrom}.
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*
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* @param pos
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* the model position to start search from
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* @param b
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* the bias for <code>pos</code>
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* @param a
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* the allocated region for this view
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* @param direction
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* the direction from the current position, can be one of the
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* following:
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* <ul>
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* <li>{@link SwingConstants#WEST}</li>
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* <li>{@link SwingConstants#EAST}</li>
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* <li>{@link SwingConstants#NORTH}</li>
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* <li>{@link SwingConstants#SOUTH}</li>
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* </ul>
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* @param biasRet
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* the bias of the return value gets stored here
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* @return the position inside the model that represents the next visual
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* location
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* @throws BadLocationException
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* if <code>pos</code> is not a valid location inside the document
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* model
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* @throws IllegalArgumentException
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* if <code>direction</code> is invalid
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*/
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public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a,
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int direction, Position.Bias[] biasRet)
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throws BadLocationException
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{
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int retVal = -1;
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switch (direction)
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{
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case SwingConstants.WEST:
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case SwingConstants.EAST:
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retVal = getNextEastWestVisualPositionFrom(pos, b, a, direction,
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biasRet);
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break;
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case SwingConstants.NORTH:
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case SwingConstants.SOUTH:
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retVal = getNextNorthSouthVisualPositionFrom(pos, b, a, direction,
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biasRet);
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break;
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default:
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throw new IllegalArgumentException("Illegal value for direction.");
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}
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return retVal;
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}
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/**
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* Returns the index of the child view that represents the specified
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* model location.
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*
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* @param pos the model location for which to determine the child view index
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* @param b the bias to be applied to <code>pos</code>
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*
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* @return the index of the child view that represents the specified
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* model location
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*/
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public int getViewIndex(int pos, Position.Bias b)
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{
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if (b == Position.Bias.Backward)
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pos -= 1;
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int i = -1;
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if (pos >= getStartOffset() && pos < getEndOffset())
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i = getViewIndexAtPosition(pos);
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return i;
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}
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/**
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* Returns <code>true</code> if the specified point lies before the
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* given <code>Rectangle</code>, <code>false</code> otherwise.
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*
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* "Before" is typically defined as being to the left or above.
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*
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* @param x the X coordinate of the point
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* @param y the Y coordinate of the point
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* @param r the rectangle to test the point against
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*
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* @return <code>true</code> if the specified point lies before the
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* given <code>Rectangle</code>, <code>false</code> otherwise
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*/
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protected abstract boolean isBefore(int x, int y, Rectangle r);
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/**
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* Returns <code>true</code> if the specified point lies after the
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* given <code>Rectangle</code>, <code>false</code> otherwise.
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*
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* "After" is typically defined as being to the right or below.
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*
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* @param x the X coordinate of the point
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* @param y the Y coordinate of the point
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* @param r the rectangle to test the point against
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*
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* @return <code>true</code> if the specified point lies after the
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* given <code>Rectangle</code>, <code>false</code> otherwise
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*/
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protected abstract boolean isAfter(int x, int y, Rectangle r);
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/**
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* Returns the child <code>View</code> at the specified location.
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*
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* @param x the X coordinate
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* @param y the Y coordinate
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* @param r the inner allocation of this <code>BoxView</code> on entry,
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* the allocation of the found child on exit
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*
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* @return the child <code>View</code> at the specified location
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*/
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protected abstract View getViewAtPoint(int x, int y, Rectangle r);
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/**
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* Computes the allocation for a child <code>View</code>. The parameter
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* <code>a</code> stores the allocation of this <code>CompositeView</code>
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* and is then adjusted to hold the allocation of the child view.
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*
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* @param index the index of the child <code>View</code>
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* @param a the allocation of this <code>CompositeView</code> before the
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* call, the allocation of the child on exit
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*/
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protected abstract void childAllocation(int index, Rectangle a);
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/**
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* Returns the child <code>View</code> that contains the given model
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* position. The given <code>Rectangle</code> gives the parent's allocation
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* and is changed to the child's allocation on exit.
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*
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* @param pos the model position to query the child <code>View</code> for
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* @param a the parent allocation on entry and the child allocation on exit
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*
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* @return the child view at the given model position
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*/
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protected View getViewAtPosition(int pos, Rectangle a)
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{
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View view = null;
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int i = getViewIndexAtPosition(pos);
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if (i >= 0 && i < getViewCount() && a != null)
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{
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view = getView(i);
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childAllocation(i, a);
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}
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return view;
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}
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/**
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* Returns the index of the child <code>View</code> for the given model
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* position.
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*
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* @param pos the model position for whicht the child <code>View</code> is
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* queried
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*
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* @return the index of the child <code>View</code> for the given model
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* position
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*/
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protected int getViewIndexAtPosition(int pos)
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{
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// We have a 1:1 mapping of elements to views here, so we forward
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// this to the element.
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Element el = getElement();
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return el.getElementIndex(pos);
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}
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/**
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* Returns the allocation that is given to this <code>CompositeView</code>
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* minus this <code>CompositeView</code>'s insets.
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*
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* Also this translates from an immutable allocation to a mutable allocation
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* that is typically reused and further narrowed, like in
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* {@link #childAllocation}.
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*
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* @param a the allocation given to this <code>CompositeView</code>
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*
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* @return the allocation that is given to this <code>CompositeView</code>
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* minus this <code>CompositeView</code>'s insets or
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* <code>null</code> if a was <code>null</code>
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*/
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protected Rectangle getInsideAllocation(Shape a)
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{
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if (a == null)
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return null;
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// Try to avoid allocation of Rectangle here.
|
|
Rectangle alloc = a instanceof Rectangle ? (Rectangle) a : a.getBounds();
|
|
|
|
// Initialize the inside allocation rectangle. This is done inside
|
|
// a synchronized block in order to avoid multiple threads creating
|
|
// this instance simultanously.
|
|
Rectangle inside = insideAllocation;
|
|
inside.x = alloc.x + getLeftInset();
|
|
inside.y = alloc.y + getTopInset();
|
|
inside.width = alloc.width - getLeftInset() - getRightInset();
|
|
inside.height = alloc.height - getTopInset() - getBottomInset();
|
|
return inside;
|
|
}
|
|
|
|
/**
|
|
* Sets the insets defined by attributes in <code>attributes</code>. This
|
|
* queries the attribute keys {@link StyleConstants#SpaceAbove},
|
|
* {@link StyleConstants#SpaceBelow}, {@link StyleConstants#LeftIndent} and
|
|
* {@link StyleConstants#RightIndent} and calls {@link #setInsets} to
|
|
* actually set the insets on this <code>CompositeView</code>.
|
|
*
|
|
* @param attributes the attributes from which to query the insets
|
|
*/
|
|
protected void setParagraphInsets(AttributeSet attributes)
|
|
{
|
|
top = (short) StyleConstants.getSpaceAbove(attributes);
|
|
bottom = (short) StyleConstants.getSpaceBelow(attributes);
|
|
left = (short) StyleConstants.getLeftIndent(attributes);
|
|
right = (short) StyleConstants.getRightIndent(attributes);
|
|
}
|
|
|
|
/**
|
|
* Sets the insets of this <code>CompositeView</code>.
|
|
*
|
|
* @param t the top inset
|
|
* @param l the left inset
|
|
* @param b the bottom inset
|
|
* @param r the right inset
|
|
*/
|
|
protected void setInsets(short t, short l, short b, short r)
|
|
{
|
|
top = t;
|
|
left = l;
|
|
bottom = b;
|
|
right = r;
|
|
}
|
|
|
|
/**
|
|
* Returns the left inset of this <code>CompositeView</code>.
|
|
*
|
|
* @return the left inset of this <code>CompositeView</code>
|
|
*/
|
|
protected short getLeftInset()
|
|
{
|
|
return left;
|
|
}
|
|
|
|
/**
|
|
* Returns the right inset of this <code>CompositeView</code>.
|
|
*
|
|
* @return the right inset of this <code>CompositeView</code>
|
|
*/
|
|
protected short getRightInset()
|
|
{
|
|
return right;
|
|
}
|
|
|
|
/**
|
|
* Returns the top inset of this <code>CompositeView</code>.
|
|
*
|
|
* @return the top inset of this <code>CompositeView</code>
|
|
*/
|
|
protected short getTopInset()
|
|
{
|
|
return top;
|
|
}
|
|
|
|
/**
|
|
* Returns the bottom inset of this <code>CompositeView</code>.
|
|
*
|
|
* @return the bottom inset of this <code>CompositeView</code>
|
|
*/
|
|
protected short getBottomInset()
|
|
{
|
|
return bottom;
|
|
}
|
|
|
|
/**
|
|
* Returns the next model location that is visible in north or south
|
|
* direction.
|
|
* This is used to determine the
|
|
* placement of the caret when navigating around the document with
|
|
* the arrow keys.
|
|
*
|
|
* @param pos the model position to start search from
|
|
* @param b the bias for <code>pos</code>
|
|
* @param a the allocated region for this view
|
|
* @param direction the direction from the current position, can be one of
|
|
* the following:
|
|
* <ul>
|
|
* <li>{@link SwingConstants#NORTH}</li>
|
|
* <li>{@link SwingConstants#SOUTH}</li>
|
|
* </ul>
|
|
* @param biasRet the bias of the return value gets stored here
|
|
*
|
|
* @return the position inside the model that represents the next visual
|
|
* location
|
|
*
|
|
* @throws BadLocationException if <code>pos</code> is not a valid location
|
|
* inside the document model
|
|
* @throws IllegalArgumentException if <code>direction</code> is invalid
|
|
*/
|
|
protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b,
|
|
Shape a, int direction,
|
|
Position.Bias[] biasRet)
|
|
throws BadLocationException
|
|
{
|
|
// TODO: It is unknown to me how this method has to be implemented and
|
|
// there is no specification telling me how to do it properly. Therefore
|
|
// the implementation was done for cases that are known.
|
|
//
|
|
// If this method ever happens to act silly for your particular case then
|
|
// it is likely that it is a cause of not knowing about your case when it
|
|
// was implemented first. You are free to fix the behavior.
|
|
//
|
|
// Here are the assumptions that lead to the implementation:
|
|
// If direction is NORTH chose the View preceding the one that contains the
|
|
// offset 'pos' (imagine the views are stacked on top of each other where
|
|
// the top is 0 and the bottom is getViewCount()-1.
|
|
// Consecutively when the direction is SOUTH the View following the one
|
|
// the offset 'pos' lies in is questioned.
|
|
//
|
|
// This limitation is described as PR 27345.
|
|
int index = getViewIndex(pos, b);
|
|
View v = null;
|
|
|
|
if (index == -1)
|
|
return pos;
|
|
|
|
switch (direction)
|
|
{
|
|
case NORTH:
|
|
// If we cannot calculate a proper offset return the one that was
|
|
// provided.
|
|
if (index <= 0)
|
|
return pos;
|
|
|
|
v = getView(index - 1);
|
|
break;
|
|
case SOUTH:
|
|
// If we cannot calculate a proper offset return the one that was
|
|
// provided.
|
|
if (index >= getViewCount() - 1)
|
|
return pos;
|
|
|
|
v = getView(index + 1);
|
|
break;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
|
|
return v.getNextVisualPositionFrom(pos, b, a, direction, biasRet);
|
|
}
|
|
|
|
/**
|
|
* Returns the next model location that is visible in east or west
|
|
* direction.
|
|
* This is used to determine the
|
|
* placement of the caret when navigating around the document with
|
|
* the arrow keys.
|
|
*
|
|
* @param pos the model position to start search from
|
|
* @param b the bias for <code>pos</code>
|
|
* @param a the allocated region for this view
|
|
* @param direction the direction from the current position, can be one of
|
|
* the following:
|
|
* <ul>
|
|
* <li>{@link SwingConstants#EAST}</li>
|
|
* <li>{@link SwingConstants#WEST}</li>
|
|
* </ul>
|
|
* @param biasRet the bias of the return value gets stored here
|
|
*
|
|
* @return the position inside the model that represents the next visual
|
|
* location
|
|
*
|
|
* @throws BadLocationException if <code>pos</code> is not a valid location
|
|
* inside the document model
|
|
* @throws IllegalArgumentException if <code>direction</code> is invalid
|
|
*/
|
|
protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b,
|
|
Shape a, int direction,
|
|
Position.Bias[] biasRet)
|
|
throws BadLocationException
|
|
{
|
|
// TODO: It is unknown to me how this method has to be implemented and
|
|
// there is no specification telling me how to do it properly. Therefore
|
|
// the implementation was done for cases that are known.
|
|
//
|
|
// If this method ever happens to act silly for your particular case then
|
|
// it is likely that it is a cause of not knowing about your case when it
|
|
// was implemented first. You are free to fix the behavior.
|
|
//
|
|
// Here are the assumptions that lead to the implementation:
|
|
// If direction is EAST increase the offset by one and ask the View to
|
|
// which that index belong to calculate the 'next visual position'.
|
|
// If the direction is WEST do the same with offset 'pos' being decreased
|
|
// by one.
|
|
// This behavior will fail in a right-to-left or bidi environment!
|
|
//
|
|
// This limitation is described as PR 27346.
|
|
int index;
|
|
|
|
View v = null;
|
|
|
|
switch (direction)
|
|
{
|
|
case EAST:
|
|
index = getViewIndex(pos + 1, b);
|
|
// If we cannot calculate a proper offset return the one that was
|
|
// provided.
|
|
if (index == -1)
|
|
return pos;
|
|
|
|
v = getView(index);
|
|
break;
|
|
case WEST:
|
|
index = getViewIndex(pos - 1, b);
|
|
// If we cannot calculate a proper offset return the one that was
|
|
// provided.
|
|
if (index == -1)
|
|
return pos;
|
|
|
|
v = getView(index);
|
|
break;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
|
|
return v.getNextVisualPositionFrom(pos,
|
|
b,
|
|
a,
|
|
direction,
|
|
biasRet);
|
|
}
|
|
|
|
/**
|
|
* Determines if the next view in horinzontal direction is located to
|
|
* the east or west of the view at position <code>pos</code>. Usually
|
|
* the <code>View</code>s are laid out from the east to the west, so
|
|
* we unconditionally return <code>false</code> here. Subclasses that
|
|
* support bidirectional text may wish to override this method.
|
|
*
|
|
* @param pos the position in the document
|
|
* @param bias the bias to be applied to <code>pos</code>
|
|
*
|
|
* @return <code>true</code> if the next <code>View</code> is located
|
|
* to the EAST, <code>false</code> otherwise
|
|
*/
|
|
protected boolean flipEastAndWestAtEnds(int pos, Position.Bias bias)
|
|
{
|
|
return false;
|
|
}
|
|
}
|