mirror of
https://github.com/autc04/Retro68.git
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260 lines
6.1 KiB
Go
260 lines
6.1 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package draw
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import (
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"image"
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"image/color"
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"reflect"
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"testing"
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)
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const (
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dstw, dsth = 640, 480
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srcw, srch = 400, 300
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)
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var palette = color.Palette{
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color.Black,
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color.White,
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}
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// bench benchmarks drawing src and mask images onto a dst image with the
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// given op and the color models to create those images from.
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// The created images' pixels are initialized to non-zero values.
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func bench(b *testing.B, dcm, scm, mcm color.Model, op Op) {
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b.StopTimer()
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var dst Image
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switch dcm {
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case color.RGBAModel:
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dst1 := image.NewRGBA(image.Rect(0, 0, dstw, dsth))
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for y := 0; y < dsth; y++ {
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for x := 0; x < dstw; x++ {
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dst1.SetRGBA(x, y, color.RGBA{
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uint8(5 * x % 0x100),
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uint8(7 * y % 0x100),
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uint8((7*x + 5*y) % 0x100),
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0xff,
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})
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}
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}
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dst = dst1
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case color.RGBA64Model:
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dst1 := image.NewRGBA64(image.Rect(0, 0, dstw, dsth))
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for y := 0; y < dsth; y++ {
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for x := 0; x < dstw; x++ {
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dst1.SetRGBA64(x, y, color.RGBA64{
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uint16(53 * x % 0x10000),
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uint16(59 * y % 0x10000),
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uint16((59*x + 53*y) % 0x10000),
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0xffff,
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})
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}
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}
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dst = dst1
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default:
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// The == operator isn't defined on a color.Palette (a slice), so we
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// use reflection.
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if reflect.DeepEqual(dcm, palette) {
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dst1 := image.NewPaletted(image.Rect(0, 0, dstw, dsth), palette)
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for y := 0; y < dsth; y++ {
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for x := 0; x < dstw; x++ {
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dst1.SetColorIndex(x, y, uint8(x^y)&1)
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}
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}
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dst = dst1
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} else {
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b.Fatal("unknown destination color model", dcm)
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}
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}
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var src image.Image
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switch scm {
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case nil:
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src = &image.Uniform{C: color.RGBA{0x11, 0x22, 0x33, 0x44}}
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case color.CMYKModel:
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src1 := image.NewCMYK(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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src1.SetCMYK(x, y, color.CMYK{
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uint8(13 * x % 0x100),
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uint8(11 * y % 0x100),
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uint8((11*x + 13*y) % 0x100),
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uint8((31*x + 37*y) % 0x100),
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})
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}
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}
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src = src1
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case color.GrayModel:
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src1 := image.NewGray(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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src1.SetGray(x, y, color.Gray{
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uint8((11*x + 13*y) % 0x100),
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})
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}
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}
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src = src1
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case color.RGBAModel:
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src1 := image.NewRGBA(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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src1.SetRGBA(x, y, color.RGBA{
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uint8(13 * x % 0x80),
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uint8(11 * y % 0x80),
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uint8((11*x + 13*y) % 0x80),
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0x7f,
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})
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}
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}
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src = src1
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case color.RGBA64Model:
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src1 := image.NewRGBA64(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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src1.SetRGBA64(x, y, color.RGBA64{
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uint16(103 * x % 0x8000),
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uint16(101 * y % 0x8000),
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uint16((101*x + 103*y) % 0x8000),
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0x7fff,
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})
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}
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}
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src = src1
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case color.NRGBAModel:
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src1 := image.NewNRGBA(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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src1.SetNRGBA(x, y, color.NRGBA{
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uint8(13 * x % 0x100),
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uint8(11 * y % 0x100),
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uint8((11*x + 13*y) % 0x100),
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0x7f,
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})
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}
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}
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src = src1
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case color.YCbCrModel:
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yy := make([]uint8, srcw*srch)
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cb := make([]uint8, srcw*srch)
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cr := make([]uint8, srcw*srch)
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for i := range yy {
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yy[i] = uint8(3 * i % 0x100)
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cb[i] = uint8(5 * i % 0x100)
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cr[i] = uint8(7 * i % 0x100)
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}
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src = &image.YCbCr{
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Y: yy,
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Cb: cb,
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Cr: cr,
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YStride: srcw,
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CStride: srcw,
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SubsampleRatio: image.YCbCrSubsampleRatio444,
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Rect: image.Rect(0, 0, srcw, srch),
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}
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default:
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b.Fatal("unknown source color model", scm)
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}
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var mask image.Image
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switch mcm {
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case nil:
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// No-op.
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case color.AlphaModel:
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mask1 := image.NewAlpha(image.Rect(0, 0, srcw, srch))
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for y := 0; y < srch; y++ {
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for x := 0; x < srcw; x++ {
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a := uint8((23*x + 29*y) % 0x100)
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// Glyph masks are typically mostly zero,
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// so we only set a quarter of mask1's pixels.
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if a >= 0xc0 {
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mask1.SetAlpha(x, y, color.Alpha{a})
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}
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}
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}
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mask = mask1
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default:
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b.Fatal("unknown mask color model", mcm)
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}
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b.StartTimer()
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for i := 0; i < b.N; i++ {
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// Scatter the destination rectangle to draw into.
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x := 3 * i % (dstw - srcw)
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y := 7 * i % (dsth - srch)
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DrawMask(dst, dst.Bounds().Add(image.Pt(x, y)), src, image.ZP, mask, image.ZP, op)
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}
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}
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// The BenchmarkFoo functions exercise a drawFoo fast-path function in draw.go.
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func BenchmarkFillOver(b *testing.B) {
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bench(b, color.RGBAModel, nil, nil, Over)
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}
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func BenchmarkFillSrc(b *testing.B) {
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bench(b, color.RGBAModel, nil, nil, Src)
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}
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func BenchmarkCopyOver(b *testing.B) {
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bench(b, color.RGBAModel, color.RGBAModel, nil, Over)
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}
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func BenchmarkCopySrc(b *testing.B) {
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bench(b, color.RGBAModel, color.RGBAModel, nil, Src)
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}
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func BenchmarkNRGBAOver(b *testing.B) {
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bench(b, color.RGBAModel, color.NRGBAModel, nil, Over)
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}
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func BenchmarkNRGBASrc(b *testing.B) {
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bench(b, color.RGBAModel, color.NRGBAModel, nil, Src)
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}
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func BenchmarkYCbCr(b *testing.B) {
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bench(b, color.RGBAModel, color.YCbCrModel, nil, Over)
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}
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func BenchmarkGray(b *testing.B) {
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bench(b, color.RGBAModel, color.GrayModel, nil, Over)
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}
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func BenchmarkCMYK(b *testing.B) {
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bench(b, color.RGBAModel, color.CMYKModel, nil, Over)
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}
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func BenchmarkGlyphOver(b *testing.B) {
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bench(b, color.RGBAModel, nil, color.AlphaModel, Over)
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}
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func BenchmarkRGBA(b *testing.B) {
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bench(b, color.RGBAModel, color.RGBA64Model, nil, Src)
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}
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func BenchmarkPaletted(b *testing.B) {
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bench(b, palette, color.RGBAModel, nil, Src)
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}
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// The BenchmarkGenericFoo functions exercise the generic, slow-path code.
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func BenchmarkGenericOver(b *testing.B) {
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bench(b, color.RGBA64Model, color.RGBA64Model, nil, Over)
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}
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func BenchmarkGenericMaskOver(b *testing.B) {
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bench(b, color.RGBA64Model, color.RGBA64Model, color.AlphaModel, Over)
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}
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func BenchmarkGenericSrc(b *testing.B) {
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bench(b, color.RGBA64Model, color.RGBA64Model, nil, Src)
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}
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func BenchmarkGenericMaskSrc(b *testing.B) {
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bench(b, color.RGBA64Model, color.RGBA64Model, color.AlphaModel, Src)
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}
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