mirror of
https://github.com/autc04/Retro68.git
synced 2024-11-28 05:51:04 +00:00
160 lines
5.0 KiB
Go
160 lines
5.0 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package os
|
|
|
|
import (
|
|
"runtime"
|
|
"sync"
|
|
"sync/atomic"
|
|
"syscall"
|
|
"time"
|
|
)
|
|
|
|
// Process stores the information about a process created by StartProcess.
|
|
type Process struct {
|
|
Pid int
|
|
handle uintptr // handle is accessed atomically on Windows
|
|
isdone uint32 // process has been successfully waited on, non zero if true
|
|
sigMu sync.RWMutex // avoid race between wait and signal
|
|
}
|
|
|
|
func newProcess(pid int, handle uintptr) *Process {
|
|
p := &Process{Pid: pid, handle: handle}
|
|
runtime.SetFinalizer(p, (*Process).Release)
|
|
return p
|
|
}
|
|
|
|
func (p *Process) setDone() {
|
|
atomic.StoreUint32(&p.isdone, 1)
|
|
}
|
|
|
|
func (p *Process) done() bool {
|
|
return atomic.LoadUint32(&p.isdone) > 0
|
|
}
|
|
|
|
// ProcAttr holds the attributes that will be applied to a new process
|
|
// started by StartProcess.
|
|
type ProcAttr struct {
|
|
// If Dir is non-empty, the child changes into the directory before
|
|
// creating the process.
|
|
Dir string
|
|
// If Env is non-nil, it gives the environment variables for the
|
|
// new process in the form returned by Environ.
|
|
// If it is nil, the result of Environ will be used.
|
|
Env []string
|
|
// Files specifies the open files inherited by the new process. The
|
|
// first three entries correspond to standard input, standard output, and
|
|
// standard error. An implementation may support additional entries,
|
|
// depending on the underlying operating system. A nil entry corresponds
|
|
// to that file being closed when the process starts.
|
|
Files []*File
|
|
|
|
// Operating system-specific process creation attributes.
|
|
// Note that setting this field means that your program
|
|
// may not execute properly or even compile on some
|
|
// operating systems.
|
|
Sys *syscall.SysProcAttr
|
|
}
|
|
|
|
// A Signal represents an operating system signal.
|
|
// The usual underlying implementation is operating system-dependent:
|
|
// on Unix it is syscall.Signal.
|
|
type Signal interface {
|
|
String() string
|
|
Signal() // to distinguish from other Stringers
|
|
}
|
|
|
|
// Getpid returns the process id of the caller.
|
|
func Getpid() int { return syscall.Getpid() }
|
|
|
|
// Getppid returns the process id of the caller's parent.
|
|
func Getppid() int { return syscall.Getppid() }
|
|
|
|
// FindProcess looks for a running process by its pid.
|
|
//
|
|
// The Process it returns can be used to obtain information
|
|
// about the underlying operating system process.
|
|
//
|
|
// On Unix systems, FindProcess always succeeds and returns a Process
|
|
// for the given pid, regardless of whether the process exists.
|
|
func FindProcess(pid int) (*Process, error) {
|
|
return findProcess(pid)
|
|
}
|
|
|
|
// StartProcess starts a new process with the program, arguments and attributes
|
|
// specified by name, argv and attr.
|
|
//
|
|
// StartProcess is a low-level interface. The os/exec package provides
|
|
// higher-level interfaces.
|
|
//
|
|
// If there is an error, it will be of type *PathError.
|
|
func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
|
|
return startProcess(name, argv, attr)
|
|
}
|
|
|
|
// Release releases any resources associated with the Process p,
|
|
// rendering it unusable in the future.
|
|
// Release only needs to be called if Wait is not.
|
|
func (p *Process) Release() error {
|
|
return p.release()
|
|
}
|
|
|
|
// Kill causes the Process to exit immediately.
|
|
func (p *Process) Kill() error {
|
|
return p.kill()
|
|
}
|
|
|
|
// Wait waits for the Process to exit, and then returns a
|
|
// ProcessState describing its status and an error, if any.
|
|
// Wait releases any resources associated with the Process.
|
|
// On most operating systems, the Process must be a child
|
|
// of the current process or an error will be returned.
|
|
func (p *Process) Wait() (*ProcessState, error) {
|
|
return p.wait()
|
|
}
|
|
|
|
// Signal sends a signal to the Process.
|
|
// Sending Interrupt on Windows is not implemented.
|
|
func (p *Process) Signal(sig Signal) error {
|
|
return p.signal(sig)
|
|
}
|
|
|
|
// UserTime returns the user CPU time of the exited process and its children.
|
|
func (p *ProcessState) UserTime() time.Duration {
|
|
return p.userTime()
|
|
}
|
|
|
|
// SystemTime returns the system CPU time of the exited process and its children.
|
|
func (p *ProcessState) SystemTime() time.Duration {
|
|
return p.systemTime()
|
|
}
|
|
|
|
// Exited reports whether the program has exited.
|
|
func (p *ProcessState) Exited() bool {
|
|
return p.exited()
|
|
}
|
|
|
|
// Success reports whether the program exited successfully,
|
|
// such as with exit status 0 on Unix.
|
|
func (p *ProcessState) Success() bool {
|
|
return p.success()
|
|
}
|
|
|
|
// Sys returns system-dependent exit information about
|
|
// the process. Convert it to the appropriate underlying
|
|
// type, such as syscall.WaitStatus on Unix, to access its contents.
|
|
func (p *ProcessState) Sys() interface{} {
|
|
return p.sys()
|
|
}
|
|
|
|
// SysUsage returns system-dependent resource usage information about
|
|
// the exited process. Convert it to the appropriate underlying
|
|
// type, such as *syscall.Rusage on Unix, to access its contents.
|
|
// (On Unix, *syscall.Rusage matches struct rusage as defined in the
|
|
// getrusage(2) manual page.)
|
|
func (p *ProcessState) SysUsage() interface{} {
|
|
return p.sysUsage()
|
|
}
|