Retro68/IConsole/retro/IConsole.h

124 lines
3.0 KiB
C++

/*
Copyright 2012 Wolfgang Thaller.
This file is part of Retro68.
Retro68 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Retro68 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Retro68. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RETRO68_CONSOLE_H_
#define RETRO68_CONSOLE_H_
#include <Quickdraw.h>
#include <vector>
#include <string>
namespace retro
{
class Attributes
{
public:
bool isBold;
bool isUnderline;
Attributes(void) // Code should not be in .h
{
reset();
}
void reset(void)
{
isBold=false;
isUnderline=false;
}
};
inline bool operator==(const Attributes& lhs, const Attributes& rhs)
{
return lhs.isBold==rhs.isBold && lhs.isUnderline==rhs.isUnderline;
}
inline bool operator!=(const Attributes& lhs, const Attributes& rhs)
{
return !(lhs == rhs);
}
class IConsole
{
public:
IConsole();
IConsole(GrafPtr port, Rect r);
~IConsole();
void Reshape(Rect newBounds);
void Draw(Rect r);
void Draw() { Draw(bounds); }
void putch(char c);
void write(const char *s, int n);
std::string ReadLine();
static IConsole *currentInstance;
short GetRows() const { return rows; }
short GetCols() const { return cols; }
void Idle();
bool IsEOF() const { return eof; }
private:
GrafPtr consolePort = nullptr;
Rect bounds;
Attributes currentAttr;
std::vector<char> chars, onscreen;
std::vector<Attributes> attrs;
bool isProcessingEscSequence;
int sequenceStep;
short cellSizeX;
short cellSizeY;
short rows = 0, cols = 0;
short cursorX, cursorY;
Rect dirtyRect = {};
long blinkTicks = 0;
bool cursorDrawn = false;
bool cursorVisible = true;
bool eof = false;
void PutCharNoUpdate(char c);
void Update();
Rect CellRect(short x, short y);
void DrawCell(short x, short y, bool erase = true);
void DrawCells(short x1, short x2, short y, bool erase = true);
void ScrollUp(short n = 1);
void ProcessEscSequence(char c);
void SetAttributes(Attributes aa);
void InvalidateCursor();
virtual char WaitNextChar();
protected:
void Init(GrafPtr port, Rect r);
};
}
#endif /* RETRO68_CONSOLE_H_ */