mirror of
https://github.com/autc04/Retro68.git
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170 lines
4.8 KiB
Go
170 lines
4.8 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package socktest provides utilities for socket testing.
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package socktest
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import (
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"fmt"
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"sync"
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)
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// A Switch represents a callpath point switch for socket system
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// calls.
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type Switch struct {
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once sync.Once
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fmu sync.RWMutex
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fltab map[FilterType]Filter
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smu sync.RWMutex
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sotab Sockets
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stats stats
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}
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func (sw *Switch) init() {
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sw.fltab = make(map[FilterType]Filter)
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sw.sotab = make(Sockets)
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sw.stats = make(stats)
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}
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// Stats returns a list of per-cookie socket statistics.
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func (sw *Switch) Stats() []Stat {
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var st []Stat
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sw.smu.RLock()
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for _, s := range sw.stats {
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ns := *s
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st = append(st, ns)
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}
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sw.smu.RUnlock()
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return st
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}
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// Sockets returns mappings of socket descriptor to socket status.
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func (sw *Switch) Sockets() Sockets {
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sw.smu.RLock()
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tab := make(Sockets, len(sw.sotab))
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for i, s := range sw.sotab {
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tab[i] = s
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}
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sw.smu.RUnlock()
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return tab
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}
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// A Cookie represents a 3-tuple of a socket; address family, socket
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// type and protocol number.
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type Cookie uint64
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// Family returns an address family.
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func (c Cookie) Family() int { return int(c >> 48) }
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// Type returns a socket type.
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func (c Cookie) Type() int { return int(c << 16 >> 32) }
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// Protocol returns a protocol number.
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func (c Cookie) Protocol() int { return int(c & 0xff) }
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func cookie(family, sotype, proto int) Cookie {
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return Cookie(family)<<48 | Cookie(sotype)&0xffffffff<<16 | Cookie(proto)&0xff
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}
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// A Status represents the status of a socket.
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type Status struct {
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Cookie Cookie
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Err error // error status of socket system call
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SocketErr error // error status of socket by SO_ERROR
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}
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func (so Status) String() string {
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return fmt.Sprintf("(%s, %s, %s): syscallerr=%v socketerr=%v", familyString(so.Cookie.Family()), typeString(so.Cookie.Type()), protocolString(so.Cookie.Protocol()), so.Err, so.SocketErr)
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}
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// A Stat represents a per-cookie socket statistics.
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type Stat struct {
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Family int // address family
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Type int // socket type
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Protocol int // protocol number
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Opened uint64 // number of sockets opened
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Connected uint64 // number of sockets connected
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Listened uint64 // number of sockets listened
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Accepted uint64 // number of sockets accepted
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Closed uint64 // number of sockets closed
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OpenFailed uint64 // number of sockets open failed
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ConnectFailed uint64 // number of sockets connect failed
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ListenFailed uint64 // number of sockets listen failed
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AcceptFailed uint64 // number of sockets accept failed
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CloseFailed uint64 // number of sockets close failed
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}
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func (st Stat) String() string {
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return fmt.Sprintf("(%s, %s, %s): opened=%d connected=%d listened=%d accepted=%d closed=%d openfailed=%d connectfailed=%d listenfailed=%d acceptfailed=%d closefailed=%d", familyString(st.Family), typeString(st.Type), protocolString(st.Protocol), st.Opened, st.Connected, st.Listened, st.Accepted, st.Closed, st.OpenFailed, st.ConnectFailed, st.ListenFailed, st.AcceptFailed, st.CloseFailed)
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}
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type stats map[Cookie]*Stat
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func (st stats) getLocked(c Cookie) *Stat {
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s, ok := st[c]
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if !ok {
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s = &Stat{Family: c.Family(), Type: c.Type(), Protocol: c.Protocol()}
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st[c] = s
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}
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return s
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}
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// A FilterType represents a filter type.
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type FilterType int
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const (
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FilterSocket FilterType = iota // for Socket
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FilterConnect // for Connect or ConnectEx
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FilterListen // for Listen
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FilterAccept // for Accept, Accept4 or AcceptEx
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FilterGetsockoptInt // for GetsockoptInt
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FilterClose // for Close or Closesocket
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)
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// A Filter represents a socket system call filter.
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//
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// It will only be executed before a system call for a socket that has
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// an entry in internal table.
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// If the filter returns a non-nil error, the execution of system call
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// will be canceled and the system call function returns the non-nil
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// error.
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// It can return a non-nil AfterFilter for filtering after the
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// execution of the system call.
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type Filter func(*Status) (AfterFilter, error)
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func (f Filter) apply(st *Status) (AfterFilter, error) {
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if f == nil {
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return nil, nil
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}
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return f(st)
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}
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// An AfterFilter represents a socket system call filter after an
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// execution of a system call.
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//
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// It will only be executed after a system call for a socket that has
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// an entry in internal table.
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// If the filter returns a non-nil error, the system call function
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// returns the non-nil error.
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type AfterFilter func(*Status) error
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func (f AfterFilter) apply(st *Status) error {
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if f == nil {
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return nil
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}
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return f(st)
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}
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// Set deploys the socket system call filter f for the filter type t.
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func (sw *Switch) Set(t FilterType, f Filter) {
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sw.once.Do(sw.init)
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sw.fmu.Lock()
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sw.fltab[t] = f
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sw.fmu.Unlock()
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}
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