mirror of
https://github.com/autc04/Retro68.git
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133 lines
3.4 KiB
R
133 lines
3.4 KiB
R
/*
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Copyright 2017 Wolfgang Thaller.
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This file is part of Retro68.
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Retro68 is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Retro68 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Retro68. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Processes.r"
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#include "Menus.r"
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#include "Windows.r"
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#include "MacTypes.r"
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resource 'MENU' (128) {
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128, textMenuProc;
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allEnabled, enabled;
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apple;
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{
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"About WDEF Shell...", noIcon, noKey, noMark, plain;
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"-", noIcon, noKey, noMark, plain;
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}
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};
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resource 'MENU' (129) {
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129, textMenuProc;
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allEnabled, enabled;
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"File";
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{
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"New Document Window", noIcon, "N", noMark, plain;
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"New Rounded Window", noIcon, "M", noMark, plain;
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"New Custom Window (10-byte stub)", noIcon, "1", noMark, plain;
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"New Custom Window (code resource)", noIcon, "2", noMark, plain;
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"Close", noIcon, "W", noMark, plain;
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"-", noIcon, noKey, noMark, plain;
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"Quit", noIcon, "Q", noMark, plain;
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}
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};
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resource 'MENU' (130) {
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130, textMenuProc;
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0, enabled;
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"Edit";
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{
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"Undo", noIcon, "Z", noMark, plain;
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"-", noIcon, noKey, noMark, plain;
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"Cut", noIcon, "X", noMark, plain;
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"Copy", noIcon, "C", noMark, plain;
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"Paste", noIcon, "V", noMark, plain;
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"Clear", noIcon, noKey, noMark, plain;
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}
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};
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resource 'MBAR' (128) {
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{ 128, 129, 130 };
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};
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resource 'STR#' (128) {
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{
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"Standard Document Window",
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"Rounded Document Window",
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"Custom Window (10-byte stub)",
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"Custom Window (code resource)";
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}
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};
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data 'TEXT' (128) {
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"About WDEF Shell\r\r"
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"A Sample program that tries to show both how to write a basic classic Mac application, "
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"and how to write a custom window definition procedure (WDEF) using Retro68.\r"
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"Other code resources (CDEF, MDEF, LDEF, ...) aren't that much different.\r"
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"\r\rWritten in 2018, so everything here has been obsolete for two decades."
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};
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resource 'WIND' (128) {
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{0, 0, 220, 320}, altDBoxProc;
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invisible;
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noGoAway;
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0, "";
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noAutoCenter;
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};
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/* The 10-byte code resource stub trick.
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*
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* The bytes in this resource are 68K machine code for
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* move.l L1(pc), -(sp) | 2F3A 0004
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* rts | 4E75
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* L1: dc.l 0x00000000 | 0000 0000
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*
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* The application loads this resource and replaces the final four bytes
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* with the address of the WDEF function in wdef.c, which is compiled as part
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* of the application.
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*/
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data 'WDEF' (128) {
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$"2F3A 0004 4E75 0000 0000"
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};
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resource 'SIZE' (-1) {
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reserved,
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acceptSuspendResumeEvents,
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reserved,
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canBackground,
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doesActivateOnFGSwitch,
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backgroundAndForeground,
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dontGetFrontClicks,
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ignoreChildDiedEvents,
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is32BitCompatible,
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isHighLevelEventAware,
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onlyLocalHLEvents,
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notStationeryAware,
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dontUseTextEditServices,
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reserved,
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reserved,
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reserved,
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#ifdef TARGET_API_MAC_CARBON
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500 * 1024, // Carbon apparently needs additional memory.
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500 * 1024
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#else
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100 * 1024,
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100 * 1024
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#endif
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};
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