Retro68/README
2012-04-24 03:22:36 +02:00

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Retro68
=======
A GCC-based cross-compilation environment for 68K Macs.
Why? Because there is no decent C++11 Compiler targetting Apple's System 6.
If that's not a sufficient reason for you, I'm sure you will find
someting more useful elsewhere.
Prerequisites
-------------
- Linux or Mac OS X
- CMake 2.8
- boost
- Glasgow Haskell Compiler (GHC)
- Apple Universal Interfaces (tested with version 3.1)
- An ancient Mac and/or an emulator.
The Universal Headers used to be a free download from Apple. However,
they have taken the site offline and the license agreement prohibits
redistribution, so this might be a bit hard to find nowadays.
Building
--------
Put the C headers from Apple's Universal Interfaces package into
a directory called "Universal Headers" at the top level of the tree.
From the top-level Retro68 directory:
cd ..
mkdir Retro68-build
cd Retro68-build
sh ../Retro68/build-toolchain.sh
The toolchain will be installed in the "toolchain" directory inside
the build directory.
Sample programs
---------------
Sample programs are built as MacBinary files (*.bin) and also
automatically wrapped into raw disk images (*.dsk).
Look under Retro68-build/build-target/ for the compiled binaries.
Overview
--------
Retro68 is an aggegation of various existing free software
projects with a few small key components added.
Third Party Components:
- binutils 2.20.1
- gcc 4.7.0 with some Retro68-specific hacks
- newlib 2.10.1 (inside the gcc directory)
- elf2flt (from the ucLinux project's CVS)
- hfsutils 3.2.6 (just for convenience)
Retro68-Specific Components:
- ASFilter
- PrepareHeaders.hs
- MakeAPPL
- libretro
- Sample Program: Raytracer
- Sample Program: App2
### binutils
Currently unmodified from the original. Configured for m68k-unknown-elf.
### gcc
Various patches and hacks, most importantly:
- Changed register usage.
- Change the way 1-byte and 2-byte parameters are passed.
- added a Microsoft-style 'stdcall' calling convention.
What we really want is a 'pascal' calling convention, but that's harder
to implement, and the MS one is close enough.
### newlib
Standard C library. Currently unmodified. The missing platform-dependent
bits haven't been added, instead they are found in 'libretro'.
### elf2flt
Converts from ELF to a much simpler binary format.
Minor patch: provide symbols around .init and .fini sections
### hfsutils:
Included for convenience. No changes.
### ASFilter:
The most evil hack. Installs a replacement for m68k-unknown-elf-as that
replaces all instructions of the form
jsr __magic_inline_1234_5678_9ABC
by
dc.w 0x1234
dc.w 0x5678
dc.w 0x9abc
### PrepareHeaders.hs
A small Haskell program that parses header files (specifically, Apple's
Universal Headers), understands inline declarations and translates
them to a form that gcc already understands.
For OS Traps (parameters in registers), static inline functions
with inline assembly are generated.
For Toolbox Traps (pascal calling convention), the stdcall calling
convention and the __magic_inline hack described above are used.
### MakeAPPL
Reads a FLAT executable as output by elf2flt and converts it to
a MacBinary file containing a classic Macintosh application.
### libretro
Contains startup code (handles relocations) and implementations
for some standard library functions.
### Sample Program: App2
Simple test program, includes an implementation of a simple text
console window.
The binary is at Retro68-build/build-target/App2/Test.bin
in MacBinary format and also on a disk image named Test.dsk.
### Sample Program: Raytracer
Calculates a nice 3D image, pixel by pixel.
There are two versions: raytracer.cc is a straightforward
almost-plain-C implementation (a few C++ features have been used)
using floating point arithmetic.
Raytracer2 makes a bit more use of C++ features; it also uses
fixed point arithmetic instead of floating point
(operator overloading FTW).
The binaries are in Retro68-build/build-target/Raytracer.
Both MacBinary (.bin) and disk image (.dsk) formats are built.