mirror of
https://github.com/autc04/Retro68.git
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1728 lines
44 KiB
Go
1728 lines
44 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file implements multi-precision floating-point numbers.
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// Like in the GNU MPFR library (https://www.mpfr.org/), operands
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// can be of mixed precision. Unlike MPFR, the rounding mode is
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// not specified with each operation, but with each operand. The
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// rounding mode of the result operand determines the rounding
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// mode of an operation. This is a from-scratch implementation.
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package big
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import (
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"fmt"
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"math"
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"math/bits"
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)
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const debugFloat = false // enable for debugging
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// A nonzero finite Float represents a multi-precision floating point number
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//
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// sign × mantissa × 2**exponent
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//
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// with 0.5 <= mantissa < 1.0, and MinExp <= exponent <= MaxExp.
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// A Float may also be zero (+0, -0) or infinite (+Inf, -Inf).
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// All Floats are ordered, and the ordering of two Floats x and y
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// is defined by x.Cmp(y).
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//
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// Each Float value also has a precision, rounding mode, and accuracy.
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// The precision is the maximum number of mantissa bits available to
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// represent the value. The rounding mode specifies how a result should
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// be rounded to fit into the mantissa bits, and accuracy describes the
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// rounding error with respect to the exact result.
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//
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// Unless specified otherwise, all operations (including setters) that
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// specify a *Float variable for the result (usually via the receiver
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// with the exception of MantExp), round the numeric result according
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// to the precision and rounding mode of the result variable.
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//
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// If the provided result precision is 0 (see below), it is set to the
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// precision of the argument with the largest precision value before any
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// rounding takes place, and the rounding mode remains unchanged. Thus,
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// uninitialized Floats provided as result arguments will have their
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// precision set to a reasonable value determined by the operands, and
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// their mode is the zero value for RoundingMode (ToNearestEven).
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//
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// By setting the desired precision to 24 or 53 and using matching rounding
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// mode (typically ToNearestEven), Float operations produce the same results
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// as the corresponding float32 or float64 IEEE-754 arithmetic for operands
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// that correspond to normal (i.e., not denormal) float32 or float64 numbers.
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// Exponent underflow and overflow lead to a 0 or an Infinity for different
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// values than IEEE-754 because Float exponents have a much larger range.
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//
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// The zero (uninitialized) value for a Float is ready to use and represents
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// the number +0.0 exactly, with precision 0 and rounding mode ToNearestEven.
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//
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// Operations always take pointer arguments (*Float) rather
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// than Float values, and each unique Float value requires
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// its own unique *Float pointer. To "copy" a Float value,
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// an existing (or newly allocated) Float must be set to
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// a new value using the Float.Set method; shallow copies
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// of Floats are not supported and may lead to errors.
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type Float struct {
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prec uint32
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mode RoundingMode
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acc Accuracy
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form form
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neg bool
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mant nat
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exp int32
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}
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// An ErrNaN panic is raised by a Float operation that would lead to
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// a NaN under IEEE-754 rules. An ErrNaN implements the error interface.
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type ErrNaN struct {
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msg string
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}
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func (err ErrNaN) Error() string {
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return err.msg
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}
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// NewFloat allocates and returns a new Float set to x,
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// with precision 53 and rounding mode ToNearestEven.
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// NewFloat panics with ErrNaN if x is a NaN.
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func NewFloat(x float64) *Float {
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if math.IsNaN(x) {
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panic(ErrNaN{"NewFloat(NaN)"})
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}
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return new(Float).SetFloat64(x)
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}
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// Exponent and precision limits.
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const (
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MaxExp = math.MaxInt32 // largest supported exponent
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MinExp = math.MinInt32 // smallest supported exponent
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MaxPrec = math.MaxUint32 // largest (theoretically) supported precision; likely memory-limited
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)
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// Internal representation: The mantissa bits x.mant of a nonzero finite
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// Float x are stored in a nat slice long enough to hold up to x.prec bits;
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// the slice may (but doesn't have to) be shorter if the mantissa contains
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// trailing 0 bits. x.mant is normalized if the msb of x.mant == 1 (i.e.,
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// the msb is shifted all the way "to the left"). Thus, if the mantissa has
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// trailing 0 bits or x.prec is not a multiple of the Word size _W,
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// x.mant[0] has trailing zero bits. The msb of the mantissa corresponds
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// to the value 0.5; the exponent x.exp shifts the binary point as needed.
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//
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// A zero or non-finite Float x ignores x.mant and x.exp.
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//
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// x form neg mant exp
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// ----------------------------------------------------------
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// ±0 zero sign - -
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// 0 < |x| < +Inf finite sign mantissa exponent
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// ±Inf inf sign - -
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// A form value describes the internal representation.
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type form byte
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// The form value order is relevant - do not change!
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const (
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zero form = iota
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finite
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inf
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)
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// RoundingMode determines how a Float value is rounded to the
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// desired precision. Rounding may change the Float value; the
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// rounding error is described by the Float's Accuracy.
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type RoundingMode byte
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// These constants define supported rounding modes.
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const (
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ToNearestEven RoundingMode = iota // == IEEE 754-2008 roundTiesToEven
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ToNearestAway // == IEEE 754-2008 roundTiesToAway
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ToZero // == IEEE 754-2008 roundTowardZero
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AwayFromZero // no IEEE 754-2008 equivalent
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ToNegativeInf // == IEEE 754-2008 roundTowardNegative
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ToPositiveInf // == IEEE 754-2008 roundTowardPositive
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)
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//go:generate stringer -type=RoundingMode
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// Accuracy describes the rounding error produced by the most recent
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// operation that generated a Float value, relative to the exact value.
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type Accuracy int8
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// Constants describing the Accuracy of a Float.
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const (
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Below Accuracy = -1
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Exact Accuracy = 0
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Above Accuracy = +1
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)
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//go:generate stringer -type=Accuracy
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// SetPrec sets z's precision to prec and returns the (possibly) rounded
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// value of z. Rounding occurs according to z's rounding mode if the mantissa
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// cannot be represented in prec bits without loss of precision.
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// SetPrec(0) maps all finite values to ±0; infinite values remain unchanged.
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// If prec > MaxPrec, it is set to MaxPrec.
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func (z *Float) SetPrec(prec uint) *Float {
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z.acc = Exact // optimistically assume no rounding is needed
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// special case
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if prec == 0 {
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z.prec = 0
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if z.form == finite {
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// truncate z to 0
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z.acc = makeAcc(z.neg)
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z.form = zero
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}
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return z
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}
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// general case
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if prec > MaxPrec {
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prec = MaxPrec
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}
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old := z.prec
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z.prec = uint32(prec)
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if z.prec < old {
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z.round(0)
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}
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return z
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}
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func makeAcc(above bool) Accuracy {
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if above {
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return Above
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}
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return Below
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}
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// SetMode sets z's rounding mode to mode and returns an exact z.
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// z remains unchanged otherwise.
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// z.SetMode(z.Mode()) is a cheap way to set z's accuracy to Exact.
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func (z *Float) SetMode(mode RoundingMode) *Float {
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z.mode = mode
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z.acc = Exact
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return z
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}
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// Prec returns the mantissa precision of x in bits.
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// The result may be 0 for |x| == 0 and |x| == Inf.
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func (x *Float) Prec() uint {
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return uint(x.prec)
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}
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// MinPrec returns the minimum precision required to represent x exactly
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// (i.e., the smallest prec before x.SetPrec(prec) would start rounding x).
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// The result is 0 for |x| == 0 and |x| == Inf.
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func (x *Float) MinPrec() uint {
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if x.form != finite {
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return 0
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}
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return uint(len(x.mant))*_W - x.mant.trailingZeroBits()
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}
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// Mode returns the rounding mode of x.
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func (x *Float) Mode() RoundingMode {
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return x.mode
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}
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// Acc returns the accuracy of x produced by the most recent operation.
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func (x *Float) Acc() Accuracy {
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return x.acc
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}
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// Sign returns:
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//
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// -1 if x < 0
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// 0 if x is ±0
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// +1 if x > 0
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//
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func (x *Float) Sign() int {
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if debugFloat {
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x.validate()
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}
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if x.form == zero {
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return 0
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}
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if x.neg {
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return -1
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}
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return 1
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}
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// MantExp breaks x into its mantissa and exponent components
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// and returns the exponent. If a non-nil mant argument is
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// provided its value is set to the mantissa of x, with the
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// same precision and rounding mode as x. The components
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// satisfy x == mant × 2**exp, with 0.5 <= |mant| < 1.0.
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// Calling MantExp with a nil argument is an efficient way to
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// get the exponent of the receiver.
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//
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// Special cases are:
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//
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// ( ±0).MantExp(mant) = 0, with mant set to ±0
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// (±Inf).MantExp(mant) = 0, with mant set to ±Inf
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//
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// x and mant may be the same in which case x is set to its
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// mantissa value.
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func (x *Float) MantExp(mant *Float) (exp int) {
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if debugFloat {
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x.validate()
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}
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if x.form == finite {
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exp = int(x.exp)
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}
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if mant != nil {
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mant.Copy(x)
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if mant.form == finite {
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mant.exp = 0
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}
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}
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return
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}
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func (z *Float) setExpAndRound(exp int64, sbit uint) {
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if exp < MinExp {
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// underflow
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z.acc = makeAcc(z.neg)
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z.form = zero
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return
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}
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if exp > MaxExp {
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// overflow
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z.acc = makeAcc(!z.neg)
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z.form = inf
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return
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}
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z.form = finite
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z.exp = int32(exp)
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z.round(sbit)
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}
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// SetMantExp sets z to mant × 2**exp and returns z.
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// The result z has the same precision and rounding mode
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// as mant. SetMantExp is an inverse of MantExp but does
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// not require 0.5 <= |mant| < 1.0. Specifically:
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//
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// mant := new(Float)
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// new(Float).SetMantExp(mant, x.MantExp(mant)).Cmp(x) == 0
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//
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// Special cases are:
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//
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// z.SetMantExp( ±0, exp) = ±0
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// z.SetMantExp(±Inf, exp) = ±Inf
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//
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// z and mant may be the same in which case z's exponent
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// is set to exp.
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func (z *Float) SetMantExp(mant *Float, exp int) *Float {
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if debugFloat {
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z.validate()
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mant.validate()
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}
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z.Copy(mant)
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if z.form != finite {
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return z
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}
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z.setExpAndRound(int64(z.exp)+int64(exp), 0)
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return z
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}
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// Signbit reports whether x is negative or negative zero.
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func (x *Float) Signbit() bool {
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return x.neg
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}
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// IsInf reports whether x is +Inf or -Inf.
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func (x *Float) IsInf() bool {
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return x.form == inf
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}
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// IsInt reports whether x is an integer.
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// ±Inf values are not integers.
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func (x *Float) IsInt() bool {
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if debugFloat {
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x.validate()
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}
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// special cases
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if x.form != finite {
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return x.form == zero
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}
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// x.form == finite
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if x.exp <= 0 {
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return false
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}
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// x.exp > 0
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return x.prec <= uint32(x.exp) || x.MinPrec() <= uint(x.exp) // not enough bits for fractional mantissa
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}
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// debugging support
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func (x *Float) validate() {
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if !debugFloat {
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// avoid performance bugs
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panic("validate called but debugFloat is not set")
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}
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if x.form != finite {
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return
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}
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m := len(x.mant)
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if m == 0 {
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panic("nonzero finite number with empty mantissa")
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}
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const msb = 1 << (_W - 1)
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if x.mant[m-1]&msb == 0 {
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panic(fmt.Sprintf("msb not set in last word %#x of %s", x.mant[m-1], x.Text('p', 0)))
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}
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if x.prec == 0 {
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panic("zero precision finite number")
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}
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}
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// round rounds z according to z.mode to z.prec bits and sets z.acc accordingly.
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// sbit must be 0 or 1 and summarizes any "sticky bit" information one might
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// have before calling round. z's mantissa must be normalized (with the msb set)
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// or empty.
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//
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// CAUTION: The rounding modes ToNegativeInf, ToPositiveInf are affected by the
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// sign of z. For correct rounding, the sign of z must be set correctly before
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// calling round.
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func (z *Float) round(sbit uint) {
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if debugFloat {
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z.validate()
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}
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z.acc = Exact
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if z.form != finite {
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// ±0 or ±Inf => nothing left to do
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return
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}
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// z.form == finite && len(z.mant) > 0
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// m > 0 implies z.prec > 0 (checked by validate)
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m := uint32(len(z.mant)) // present mantissa length in words
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bits := m * _W // present mantissa bits; bits > 0
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if bits <= z.prec {
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// mantissa fits => nothing to do
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return
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}
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// bits > z.prec
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// Rounding is based on two bits: the rounding bit (rbit) and the
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// sticky bit (sbit). The rbit is the bit immediately before the
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// z.prec leading mantissa bits (the "0.5"). The sbit is set if any
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// of the bits before the rbit are set (the "0.25", "0.125", etc.):
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//
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// rbit sbit => "fractional part"
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//
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// 0 0 == 0
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// 0 1 > 0 , < 0.5
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// 1 0 == 0.5
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// 1 1 > 0.5, < 1.0
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// bits > z.prec: mantissa too large => round
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r := uint(bits - z.prec - 1) // rounding bit position; r >= 0
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rbit := z.mant.bit(r) & 1 // rounding bit; be safe and ensure it's a single bit
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// The sticky bit is only needed for rounding ToNearestEven
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// or when the rounding bit is zero. Avoid computation otherwise.
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if sbit == 0 && (rbit == 0 || z.mode == ToNearestEven) {
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sbit = z.mant.sticky(r)
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}
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sbit &= 1 // be safe and ensure it's a single bit
|
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// cut off extra words
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n := (z.prec + (_W - 1)) / _W // mantissa length in words for desired precision
|
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if m > n {
|
||
copy(z.mant, z.mant[m-n:]) // move n last words to front
|
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z.mant = z.mant[:n]
|
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}
|
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|
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// determine number of trailing zero bits (ntz) and compute lsb mask of mantissa's least-significant word
|
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ntz := n*_W - z.prec // 0 <= ntz < _W
|
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lsb := Word(1) << ntz
|
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|
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// round if result is inexact
|
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if rbit|sbit != 0 {
|
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// Make rounding decision: The result mantissa is truncated ("rounded down")
|
||
// by default. Decide if we need to increment, or "round up", the (unsigned)
|
||
// mantissa.
|
||
inc := false
|
||
switch z.mode {
|
||
case ToNegativeInf:
|
||
inc = z.neg
|
||
case ToZero:
|
||
// nothing to do
|
||
case ToNearestEven:
|
||
inc = rbit != 0 && (sbit != 0 || z.mant[0]&lsb != 0)
|
||
case ToNearestAway:
|
||
inc = rbit != 0
|
||
case AwayFromZero:
|
||
inc = true
|
||
case ToPositiveInf:
|
||
inc = !z.neg
|
||
default:
|
||
panic("unreachable")
|
||
}
|
||
|
||
// A positive result (!z.neg) is Above the exact result if we increment,
|
||
// and it's Below if we truncate (Exact results require no rounding).
|
||
// For a negative result (z.neg) it is exactly the opposite.
|
||
z.acc = makeAcc(inc != z.neg)
|
||
|
||
if inc {
|
||
// add 1 to mantissa
|
||
if addVW(z.mant, z.mant, lsb) != 0 {
|
||
// mantissa overflow => adjust exponent
|
||
if z.exp >= MaxExp {
|
||
// exponent overflow
|
||
z.form = inf
|
||
return
|
||
}
|
||
z.exp++
|
||
// adjust mantissa: divide by 2 to compensate for exponent adjustment
|
||
shrVU(z.mant, z.mant, 1)
|
||
// set msb == carry == 1 from the mantissa overflow above
|
||
const msb = 1 << (_W - 1)
|
||
z.mant[n-1] |= msb
|
||
}
|
||
}
|
||
}
|
||
|
||
// zero out trailing bits in least-significant word
|
||
z.mant[0] &^= lsb - 1
|
||
|
||
if debugFloat {
|
||
z.validate()
|
||
}
|
||
}
|
||
|
||
func (z *Float) setBits64(neg bool, x uint64) *Float {
|
||
if z.prec == 0 {
|
||
z.prec = 64
|
||
}
|
||
z.acc = Exact
|
||
z.neg = neg
|
||
if x == 0 {
|
||
z.form = zero
|
||
return z
|
||
}
|
||
// x != 0
|
||
z.form = finite
|
||
s := bits.LeadingZeros64(x)
|
||
z.mant = z.mant.setUint64(x << uint(s))
|
||
z.exp = int32(64 - s) // always fits
|
||
if z.prec < 64 {
|
||
z.round(0)
|
||
}
|
||
return z
|
||
}
|
||
|
||
// SetUint64 sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to 64 (and rounding will have
|
||
// no effect).
|
||
func (z *Float) SetUint64(x uint64) *Float {
|
||
return z.setBits64(false, x)
|
||
}
|
||
|
||
// SetInt64 sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to 64 (and rounding will have
|
||
// no effect).
|
||
func (z *Float) SetInt64(x int64) *Float {
|
||
u := x
|
||
if u < 0 {
|
||
u = -u
|
||
}
|
||
// We cannot simply call z.SetUint64(uint64(u)) and change
|
||
// the sign afterwards because the sign affects rounding.
|
||
return z.setBits64(x < 0, uint64(u))
|
||
}
|
||
|
||
// SetFloat64 sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to 53 (and rounding will have
|
||
// no effect). SetFloat64 panics with ErrNaN if x is a NaN.
|
||
func (z *Float) SetFloat64(x float64) *Float {
|
||
if z.prec == 0 {
|
||
z.prec = 53
|
||
}
|
||
if math.IsNaN(x) {
|
||
panic(ErrNaN{"Float.SetFloat64(NaN)"})
|
||
}
|
||
z.acc = Exact
|
||
z.neg = math.Signbit(x) // handle -0, -Inf correctly
|
||
if x == 0 {
|
||
z.form = zero
|
||
return z
|
||
}
|
||
if math.IsInf(x, 0) {
|
||
z.form = inf
|
||
return z
|
||
}
|
||
// normalized x != 0
|
||
z.form = finite
|
||
fmant, exp := math.Frexp(x) // get normalized mantissa
|
||
z.mant = z.mant.setUint64(1<<63 | math.Float64bits(fmant)<<11)
|
||
z.exp = int32(exp) // always fits
|
||
if z.prec < 53 {
|
||
z.round(0)
|
||
}
|
||
return z
|
||
}
|
||
|
||
// fnorm normalizes mantissa m by shifting it to the left
|
||
// such that the msb of the most-significant word (msw) is 1.
|
||
// It returns the shift amount. It assumes that len(m) != 0.
|
||
func fnorm(m nat) int64 {
|
||
if debugFloat && (len(m) == 0 || m[len(m)-1] == 0) {
|
||
panic("msw of mantissa is 0")
|
||
}
|
||
s := nlz(m[len(m)-1])
|
||
if s > 0 {
|
||
c := shlVU(m, m, s)
|
||
if debugFloat && c != 0 {
|
||
panic("nlz or shlVU incorrect")
|
||
}
|
||
}
|
||
return int64(s)
|
||
}
|
||
|
||
// SetInt sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to the larger of x.BitLen()
|
||
// or 64 (and rounding will have no effect).
|
||
func (z *Float) SetInt(x *Int) *Float {
|
||
// TODO(gri) can be more efficient if z.prec > 0
|
||
// but small compared to the size of x, or if there
|
||
// are many trailing 0's.
|
||
bits := uint32(x.BitLen())
|
||
if z.prec == 0 {
|
||
z.prec = umax32(bits, 64)
|
||
}
|
||
z.acc = Exact
|
||
z.neg = x.neg
|
||
if len(x.abs) == 0 {
|
||
z.form = zero
|
||
return z
|
||
}
|
||
// x != 0
|
||
z.mant = z.mant.set(x.abs)
|
||
fnorm(z.mant)
|
||
z.setExpAndRound(int64(bits), 0)
|
||
return z
|
||
}
|
||
|
||
// SetRat sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to the largest of a.BitLen(),
|
||
// b.BitLen(), or 64; with x = a/b.
|
||
func (z *Float) SetRat(x *Rat) *Float {
|
||
if x.IsInt() {
|
||
return z.SetInt(x.Num())
|
||
}
|
||
var a, b Float
|
||
a.SetInt(x.Num())
|
||
b.SetInt(x.Denom())
|
||
if z.prec == 0 {
|
||
z.prec = umax32(a.prec, b.prec)
|
||
}
|
||
return z.Quo(&a, &b)
|
||
}
|
||
|
||
// SetInf sets z to the infinite Float -Inf if signbit is
|
||
// set, or +Inf if signbit is not set, and returns z. The
|
||
// precision of z is unchanged and the result is always
|
||
// Exact.
|
||
func (z *Float) SetInf(signbit bool) *Float {
|
||
z.acc = Exact
|
||
z.form = inf
|
||
z.neg = signbit
|
||
return z
|
||
}
|
||
|
||
// Set sets z to the (possibly rounded) value of x and returns z.
|
||
// If z's precision is 0, it is changed to the precision of x
|
||
// before setting z (and rounding will have no effect).
|
||
// Rounding is performed according to z's precision and rounding
|
||
// mode; and z's accuracy reports the result error relative to the
|
||
// exact (not rounded) result.
|
||
func (z *Float) Set(x *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
z.acc = Exact
|
||
if z != x {
|
||
z.form = x.form
|
||
z.neg = x.neg
|
||
if x.form == finite {
|
||
z.exp = x.exp
|
||
z.mant = z.mant.set(x.mant)
|
||
}
|
||
if z.prec == 0 {
|
||
z.prec = x.prec
|
||
} else if z.prec < x.prec {
|
||
z.round(0)
|
||
}
|
||
}
|
||
return z
|
||
}
|
||
|
||
// Copy sets z to x, with the same precision, rounding mode, and
|
||
// accuracy as x, and returns z. x is not changed even if z and
|
||
// x are the same.
|
||
func (z *Float) Copy(x *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
if z != x {
|
||
z.prec = x.prec
|
||
z.mode = x.mode
|
||
z.acc = x.acc
|
||
z.form = x.form
|
||
z.neg = x.neg
|
||
if z.form == finite {
|
||
z.mant = z.mant.set(x.mant)
|
||
z.exp = x.exp
|
||
}
|
||
}
|
||
return z
|
||
}
|
||
|
||
// msb32 returns the 32 most significant bits of x.
|
||
func msb32(x nat) uint32 {
|
||
i := len(x) - 1
|
||
if i < 0 {
|
||
return 0
|
||
}
|
||
if debugFloat && x[i]&(1<<(_W-1)) == 0 {
|
||
panic("x not normalized")
|
||
}
|
||
switch _W {
|
||
case 32:
|
||
return uint32(x[i])
|
||
case 64:
|
||
return uint32(x[i] >> 32)
|
||
}
|
||
panic("unreachable")
|
||
}
|
||
|
||
// msb64 returns the 64 most significant bits of x.
|
||
func msb64(x nat) uint64 {
|
||
i := len(x) - 1
|
||
if i < 0 {
|
||
return 0
|
||
}
|
||
if debugFloat && x[i]&(1<<(_W-1)) == 0 {
|
||
panic("x not normalized")
|
||
}
|
||
switch _W {
|
||
case 32:
|
||
v := uint64(x[i]) << 32
|
||
if i > 0 {
|
||
v |= uint64(x[i-1])
|
||
}
|
||
return v
|
||
case 64:
|
||
return uint64(x[i])
|
||
}
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Uint64 returns the unsigned integer resulting from truncating x
|
||
// towards zero. If 0 <= x <= math.MaxUint64, the result is Exact
|
||
// if x is an integer and Below otherwise.
|
||
// The result is (0, Above) for x < 0, and (math.MaxUint64, Below)
|
||
// for x > math.MaxUint64.
|
||
func (x *Float) Uint64() (uint64, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
if x.neg {
|
||
return 0, Above
|
||
}
|
||
// 0 < x < +Inf
|
||
if x.exp <= 0 {
|
||
// 0 < x < 1
|
||
return 0, Below
|
||
}
|
||
// 1 <= x < Inf
|
||
if x.exp <= 64 {
|
||
// u = trunc(x) fits into a uint64
|
||
u := msb64(x.mant) >> (64 - uint32(x.exp))
|
||
if x.MinPrec() <= 64 {
|
||
return u, Exact
|
||
}
|
||
return u, Below // x truncated
|
||
}
|
||
// x too large
|
||
return math.MaxUint64, Below
|
||
|
||
case zero:
|
||
return 0, Exact
|
||
|
||
case inf:
|
||
if x.neg {
|
||
return 0, Above
|
||
}
|
||
return math.MaxUint64, Below
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Int64 returns the integer resulting from truncating x towards zero.
|
||
// If math.MinInt64 <= x <= math.MaxInt64, the result is Exact if x is
|
||
// an integer, and Above (x < 0) or Below (x > 0) otherwise.
|
||
// The result is (math.MinInt64, Above) for x < math.MinInt64,
|
||
// and (math.MaxInt64, Below) for x > math.MaxInt64.
|
||
func (x *Float) Int64() (int64, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
// 0 < |x| < +Inf
|
||
acc := makeAcc(x.neg)
|
||
if x.exp <= 0 {
|
||
// 0 < |x| < 1
|
||
return 0, acc
|
||
}
|
||
// x.exp > 0
|
||
|
||
// 1 <= |x| < +Inf
|
||
if x.exp <= 63 {
|
||
// i = trunc(x) fits into an int64 (excluding math.MinInt64)
|
||
i := int64(msb64(x.mant) >> (64 - uint32(x.exp)))
|
||
if x.neg {
|
||
i = -i
|
||
}
|
||
if x.MinPrec() <= uint(x.exp) {
|
||
return i, Exact
|
||
}
|
||
return i, acc // x truncated
|
||
}
|
||
if x.neg {
|
||
// check for special case x == math.MinInt64 (i.e., x == -(0.5 << 64))
|
||
if x.exp == 64 && x.MinPrec() == 1 {
|
||
acc = Exact
|
||
}
|
||
return math.MinInt64, acc
|
||
}
|
||
// x too large
|
||
return math.MaxInt64, Below
|
||
|
||
case zero:
|
||
return 0, Exact
|
||
|
||
case inf:
|
||
if x.neg {
|
||
return math.MinInt64, Above
|
||
}
|
||
return math.MaxInt64, Below
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Float32 returns the float32 value nearest to x. If x is too small to be
|
||
// represented by a float32 (|x| < math.SmallestNonzeroFloat32), the result
|
||
// is (0, Below) or (-0, Above), respectively, depending on the sign of x.
|
||
// If x is too large to be represented by a float32 (|x| > math.MaxFloat32),
|
||
// the result is (+Inf, Above) or (-Inf, Below), depending on the sign of x.
|
||
func (x *Float) Float32() (float32, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
// 0 < |x| < +Inf
|
||
|
||
const (
|
||
fbits = 32 // float size
|
||
mbits = 23 // mantissa size (excluding implicit msb)
|
||
ebits = fbits - mbits - 1 // 8 exponent size
|
||
bias = 1<<(ebits-1) - 1 // 127 exponent bias
|
||
dmin = 1 - bias - mbits // -149 smallest unbiased exponent (denormal)
|
||
emin = 1 - bias // -126 smallest unbiased exponent (normal)
|
||
emax = bias // 127 largest unbiased exponent (normal)
|
||
)
|
||
|
||
// Float mantissa m is 0.5 <= m < 1.0; compute exponent e for float32 mantissa.
|
||
e := x.exp - 1 // exponent for normal mantissa m with 1.0 <= m < 2.0
|
||
|
||
// Compute precision p for float32 mantissa.
|
||
// If the exponent is too small, we have a denormal number before
|
||
// rounding and fewer than p mantissa bits of precision available
|
||
// (the exponent remains fixed but the mantissa gets shifted right).
|
||
p := mbits + 1 // precision of normal float
|
||
if e < emin {
|
||
// recompute precision
|
||
p = mbits + 1 - emin + int(e)
|
||
// If p == 0, the mantissa of x is shifted so much to the right
|
||
// that its msb falls immediately to the right of the float32
|
||
// mantissa space. In other words, if the smallest denormal is
|
||
// considered "1.0", for p == 0, the mantissa value m is >= 0.5.
|
||
// If m > 0.5, it is rounded up to 1.0; i.e., the smallest denormal.
|
||
// If m == 0.5, it is rounded down to even, i.e., 0.0.
|
||
// If p < 0, the mantissa value m is <= "0.25" which is never rounded up.
|
||
if p < 0 /* m <= 0.25 */ || p == 0 && x.mant.sticky(uint(len(x.mant))*_W-1) == 0 /* m == 0.5 */ {
|
||
// underflow to ±0
|
||
if x.neg {
|
||
var z float32
|
||
return -z, Above
|
||
}
|
||
return 0.0, Below
|
||
}
|
||
// otherwise, round up
|
||
// We handle p == 0 explicitly because it's easy and because
|
||
// Float.round doesn't support rounding to 0 bits of precision.
|
||
if p == 0 {
|
||
if x.neg {
|
||
return -math.SmallestNonzeroFloat32, Below
|
||
}
|
||
return math.SmallestNonzeroFloat32, Above
|
||
}
|
||
}
|
||
// p > 0
|
||
|
||
// round
|
||
var r Float
|
||
r.prec = uint32(p)
|
||
r.Set(x)
|
||
e = r.exp - 1
|
||
|
||
// Rounding may have caused r to overflow to ±Inf
|
||
// (rounding never causes underflows to 0).
|
||
// If the exponent is too large, also overflow to ±Inf.
|
||
if r.form == inf || e > emax {
|
||
// overflow
|
||
if x.neg {
|
||
return float32(math.Inf(-1)), Below
|
||
}
|
||
return float32(math.Inf(+1)), Above
|
||
}
|
||
// e <= emax
|
||
|
||
// Determine sign, biased exponent, and mantissa.
|
||
var sign, bexp, mant uint32
|
||
if x.neg {
|
||
sign = 1 << (fbits - 1)
|
||
}
|
||
|
||
// Rounding may have caused a denormal number to
|
||
// become normal. Check again.
|
||
if e < emin {
|
||
// denormal number: recompute precision
|
||
// Since rounding may have at best increased precision
|
||
// and we have eliminated p <= 0 early, we know p > 0.
|
||
// bexp == 0 for denormals
|
||
p = mbits + 1 - emin + int(e)
|
||
mant = msb32(r.mant) >> uint(fbits-p)
|
||
} else {
|
||
// normal number: emin <= e <= emax
|
||
bexp = uint32(e+bias) << mbits
|
||
mant = msb32(r.mant) >> ebits & (1<<mbits - 1) // cut off msb (implicit 1 bit)
|
||
}
|
||
|
||
return math.Float32frombits(sign | bexp | mant), r.acc
|
||
|
||
case zero:
|
||
if x.neg {
|
||
var z float32
|
||
return -z, Exact
|
||
}
|
||
return 0.0, Exact
|
||
|
||
case inf:
|
||
if x.neg {
|
||
return float32(math.Inf(-1)), Exact
|
||
}
|
||
return float32(math.Inf(+1)), Exact
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Float64 returns the float64 value nearest to x. If x is too small to be
|
||
// represented by a float64 (|x| < math.SmallestNonzeroFloat64), the result
|
||
// is (0, Below) or (-0, Above), respectively, depending on the sign of x.
|
||
// If x is too large to be represented by a float64 (|x| > math.MaxFloat64),
|
||
// the result is (+Inf, Above) or (-Inf, Below), depending on the sign of x.
|
||
func (x *Float) Float64() (float64, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
// 0 < |x| < +Inf
|
||
|
||
const (
|
||
fbits = 64 // float size
|
||
mbits = 52 // mantissa size (excluding implicit msb)
|
||
ebits = fbits - mbits - 1 // 11 exponent size
|
||
bias = 1<<(ebits-1) - 1 // 1023 exponent bias
|
||
dmin = 1 - bias - mbits // -1074 smallest unbiased exponent (denormal)
|
||
emin = 1 - bias // -1022 smallest unbiased exponent (normal)
|
||
emax = bias // 1023 largest unbiased exponent (normal)
|
||
)
|
||
|
||
// Float mantissa m is 0.5 <= m < 1.0; compute exponent e for float64 mantissa.
|
||
e := x.exp - 1 // exponent for normal mantissa m with 1.0 <= m < 2.0
|
||
|
||
// Compute precision p for float64 mantissa.
|
||
// If the exponent is too small, we have a denormal number before
|
||
// rounding and fewer than p mantissa bits of precision available
|
||
// (the exponent remains fixed but the mantissa gets shifted right).
|
||
p := mbits + 1 // precision of normal float
|
||
if e < emin {
|
||
// recompute precision
|
||
p = mbits + 1 - emin + int(e)
|
||
// If p == 0, the mantissa of x is shifted so much to the right
|
||
// that its msb falls immediately to the right of the float64
|
||
// mantissa space. In other words, if the smallest denormal is
|
||
// considered "1.0", for p == 0, the mantissa value m is >= 0.5.
|
||
// If m > 0.5, it is rounded up to 1.0; i.e., the smallest denormal.
|
||
// If m == 0.5, it is rounded down to even, i.e., 0.0.
|
||
// If p < 0, the mantissa value m is <= "0.25" which is never rounded up.
|
||
if p < 0 /* m <= 0.25 */ || p == 0 && x.mant.sticky(uint(len(x.mant))*_W-1) == 0 /* m == 0.5 */ {
|
||
// underflow to ±0
|
||
if x.neg {
|
||
var z float64
|
||
return -z, Above
|
||
}
|
||
return 0.0, Below
|
||
}
|
||
// otherwise, round up
|
||
// We handle p == 0 explicitly because it's easy and because
|
||
// Float.round doesn't support rounding to 0 bits of precision.
|
||
if p == 0 {
|
||
if x.neg {
|
||
return -math.SmallestNonzeroFloat64, Below
|
||
}
|
||
return math.SmallestNonzeroFloat64, Above
|
||
}
|
||
}
|
||
// p > 0
|
||
|
||
// round
|
||
var r Float
|
||
r.prec = uint32(p)
|
||
r.Set(x)
|
||
e = r.exp - 1
|
||
|
||
// Rounding may have caused r to overflow to ±Inf
|
||
// (rounding never causes underflows to 0).
|
||
// If the exponent is too large, also overflow to ±Inf.
|
||
if r.form == inf || e > emax {
|
||
// overflow
|
||
if x.neg {
|
||
return math.Inf(-1), Below
|
||
}
|
||
return math.Inf(+1), Above
|
||
}
|
||
// e <= emax
|
||
|
||
// Determine sign, biased exponent, and mantissa.
|
||
var sign, bexp, mant uint64
|
||
if x.neg {
|
||
sign = 1 << (fbits - 1)
|
||
}
|
||
|
||
// Rounding may have caused a denormal number to
|
||
// become normal. Check again.
|
||
if e < emin {
|
||
// denormal number: recompute precision
|
||
// Since rounding may have at best increased precision
|
||
// and we have eliminated p <= 0 early, we know p > 0.
|
||
// bexp == 0 for denormals
|
||
p = mbits + 1 - emin + int(e)
|
||
mant = msb64(r.mant) >> uint(fbits-p)
|
||
} else {
|
||
// normal number: emin <= e <= emax
|
||
bexp = uint64(e+bias) << mbits
|
||
mant = msb64(r.mant) >> ebits & (1<<mbits - 1) // cut off msb (implicit 1 bit)
|
||
}
|
||
|
||
return math.Float64frombits(sign | bexp | mant), r.acc
|
||
|
||
case zero:
|
||
if x.neg {
|
||
var z float64
|
||
return -z, Exact
|
||
}
|
||
return 0.0, Exact
|
||
|
||
case inf:
|
||
if x.neg {
|
||
return math.Inf(-1), Exact
|
||
}
|
||
return math.Inf(+1), Exact
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Int returns the result of truncating x towards zero;
|
||
// or nil if x is an infinity.
|
||
// The result is Exact if x.IsInt(); otherwise it is Below
|
||
// for x > 0, and Above for x < 0.
|
||
// If a non-nil *Int argument z is provided, Int stores
|
||
// the result in z instead of allocating a new Int.
|
||
func (x *Float) Int(z *Int) (*Int, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
if z == nil && x.form <= finite {
|
||
z = new(Int)
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
// 0 < |x| < +Inf
|
||
acc := makeAcc(x.neg)
|
||
if x.exp <= 0 {
|
||
// 0 < |x| < 1
|
||
return z.SetInt64(0), acc
|
||
}
|
||
// x.exp > 0
|
||
|
||
// 1 <= |x| < +Inf
|
||
// determine minimum required precision for x
|
||
allBits := uint(len(x.mant)) * _W
|
||
exp := uint(x.exp)
|
||
if x.MinPrec() <= exp {
|
||
acc = Exact
|
||
}
|
||
// shift mantissa as needed
|
||
if z == nil {
|
||
z = new(Int)
|
||
}
|
||
z.neg = x.neg
|
||
switch {
|
||
case exp > allBits:
|
||
z.abs = z.abs.shl(x.mant, exp-allBits)
|
||
default:
|
||
z.abs = z.abs.set(x.mant)
|
||
case exp < allBits:
|
||
z.abs = z.abs.shr(x.mant, allBits-exp)
|
||
}
|
||
return z, acc
|
||
|
||
case zero:
|
||
return z.SetInt64(0), Exact
|
||
|
||
case inf:
|
||
return nil, makeAcc(x.neg)
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Rat returns the rational number corresponding to x;
|
||
// or nil if x is an infinity.
|
||
// The result is Exact if x is not an Inf.
|
||
// If a non-nil *Rat argument z is provided, Rat stores
|
||
// the result in z instead of allocating a new Rat.
|
||
func (x *Float) Rat(z *Rat) (*Rat, Accuracy) {
|
||
if debugFloat {
|
||
x.validate()
|
||
}
|
||
|
||
if z == nil && x.form <= finite {
|
||
z = new(Rat)
|
||
}
|
||
|
||
switch x.form {
|
||
case finite:
|
||
// 0 < |x| < +Inf
|
||
allBits := int32(len(x.mant)) * _W
|
||
// build up numerator and denominator
|
||
z.a.neg = x.neg
|
||
switch {
|
||
case x.exp > allBits:
|
||
z.a.abs = z.a.abs.shl(x.mant, uint(x.exp-allBits))
|
||
z.b.abs = z.b.abs[:0] // == 1 (see Rat)
|
||
// z already in normal form
|
||
default:
|
||
z.a.abs = z.a.abs.set(x.mant)
|
||
z.b.abs = z.b.abs[:0] // == 1 (see Rat)
|
||
// z already in normal form
|
||
case x.exp < allBits:
|
||
z.a.abs = z.a.abs.set(x.mant)
|
||
t := z.b.abs.setUint64(1)
|
||
z.b.abs = t.shl(t, uint(allBits-x.exp))
|
||
z.norm()
|
||
}
|
||
return z, Exact
|
||
|
||
case zero:
|
||
return z.SetInt64(0), Exact
|
||
|
||
case inf:
|
||
return nil, makeAcc(x.neg)
|
||
}
|
||
|
||
panic("unreachable")
|
||
}
|
||
|
||
// Abs sets z to the (possibly rounded) value |x| (the absolute value of x)
|
||
// and returns z.
|
||
func (z *Float) Abs(x *Float) *Float {
|
||
z.Set(x)
|
||
z.neg = false
|
||
return z
|
||
}
|
||
|
||
// Neg sets z to the (possibly rounded) value of x with its sign negated,
|
||
// and returns z.
|
||
func (z *Float) Neg(x *Float) *Float {
|
||
z.Set(x)
|
||
z.neg = !z.neg
|
||
return z
|
||
}
|
||
|
||
func validateBinaryOperands(x, y *Float) {
|
||
if !debugFloat {
|
||
// avoid performance bugs
|
||
panic("validateBinaryOperands called but debugFloat is not set")
|
||
}
|
||
if len(x.mant) == 0 {
|
||
panic("empty mantissa for x")
|
||
}
|
||
if len(y.mant) == 0 {
|
||
panic("empty mantissa for y")
|
||
}
|
||
}
|
||
|
||
// z = x + y, ignoring signs of x and y for the addition
|
||
// but using the sign of z for rounding the result.
|
||
// x and y must have a non-empty mantissa and valid exponent.
|
||
func (z *Float) uadd(x, y *Float) {
|
||
// Note: This implementation requires 2 shifts most of the
|
||
// time. It is also inefficient if exponents or precisions
|
||
// differ by wide margins. The following article describes
|
||
// an efficient (but much more complicated) implementation
|
||
// compatible with the internal representation used here:
|
||
//
|
||
// Vincent Lefèvre: "The Generic Multiple-Precision Floating-
|
||
// Point Addition With Exact Rounding (as in the MPFR Library)"
|
||
// http://www.vinc17.net/research/papers/rnc6.pdf
|
||
|
||
if debugFloat {
|
||
validateBinaryOperands(x, y)
|
||
}
|
||
|
||
// compute exponents ex, ey for mantissa with "binary point"
|
||
// on the right (mantissa.0) - use int64 to avoid overflow
|
||
ex := int64(x.exp) - int64(len(x.mant))*_W
|
||
ey := int64(y.exp) - int64(len(y.mant))*_W
|
||
|
||
al := alias(z.mant, x.mant) || alias(z.mant, y.mant)
|
||
|
||
// TODO(gri) having a combined add-and-shift primitive
|
||
// could make this code significantly faster
|
||
switch {
|
||
case ex < ey:
|
||
if al {
|
||
t := nat(nil).shl(y.mant, uint(ey-ex))
|
||
z.mant = z.mant.add(x.mant, t)
|
||
} else {
|
||
z.mant = z.mant.shl(y.mant, uint(ey-ex))
|
||
z.mant = z.mant.add(x.mant, z.mant)
|
||
}
|
||
default:
|
||
// ex == ey, no shift needed
|
||
z.mant = z.mant.add(x.mant, y.mant)
|
||
case ex > ey:
|
||
if al {
|
||
t := nat(nil).shl(x.mant, uint(ex-ey))
|
||
z.mant = z.mant.add(t, y.mant)
|
||
} else {
|
||
z.mant = z.mant.shl(x.mant, uint(ex-ey))
|
||
z.mant = z.mant.add(z.mant, y.mant)
|
||
}
|
||
ex = ey
|
||
}
|
||
// len(z.mant) > 0
|
||
|
||
z.setExpAndRound(ex+int64(len(z.mant))*_W-fnorm(z.mant), 0)
|
||
}
|
||
|
||
// z = x - y for |x| > |y|, ignoring signs of x and y for the subtraction
|
||
// but using the sign of z for rounding the result.
|
||
// x and y must have a non-empty mantissa and valid exponent.
|
||
func (z *Float) usub(x, y *Float) {
|
||
// This code is symmetric to uadd.
|
||
// We have not factored the common code out because
|
||
// eventually uadd (and usub) should be optimized
|
||
// by special-casing, and the code will diverge.
|
||
|
||
if debugFloat {
|
||
validateBinaryOperands(x, y)
|
||
}
|
||
|
||
ex := int64(x.exp) - int64(len(x.mant))*_W
|
||
ey := int64(y.exp) - int64(len(y.mant))*_W
|
||
|
||
al := alias(z.mant, x.mant) || alias(z.mant, y.mant)
|
||
|
||
switch {
|
||
case ex < ey:
|
||
if al {
|
||
t := nat(nil).shl(y.mant, uint(ey-ex))
|
||
z.mant = t.sub(x.mant, t)
|
||
} else {
|
||
z.mant = z.mant.shl(y.mant, uint(ey-ex))
|
||
z.mant = z.mant.sub(x.mant, z.mant)
|
||
}
|
||
default:
|
||
// ex == ey, no shift needed
|
||
z.mant = z.mant.sub(x.mant, y.mant)
|
||
case ex > ey:
|
||
if al {
|
||
t := nat(nil).shl(x.mant, uint(ex-ey))
|
||
z.mant = t.sub(t, y.mant)
|
||
} else {
|
||
z.mant = z.mant.shl(x.mant, uint(ex-ey))
|
||
z.mant = z.mant.sub(z.mant, y.mant)
|
||
}
|
||
ex = ey
|
||
}
|
||
|
||
// operands may have canceled each other out
|
||
if len(z.mant) == 0 {
|
||
z.acc = Exact
|
||
z.form = zero
|
||
z.neg = false
|
||
return
|
||
}
|
||
// len(z.mant) > 0
|
||
|
||
z.setExpAndRound(ex+int64(len(z.mant))*_W-fnorm(z.mant), 0)
|
||
}
|
||
|
||
// z = x * y, ignoring signs of x and y for the multiplication
|
||
// but using the sign of z for rounding the result.
|
||
// x and y must have a non-empty mantissa and valid exponent.
|
||
func (z *Float) umul(x, y *Float) {
|
||
if debugFloat {
|
||
validateBinaryOperands(x, y)
|
||
}
|
||
|
||
// Note: This is doing too much work if the precision
|
||
// of z is less than the sum of the precisions of x
|
||
// and y which is often the case (e.g., if all floats
|
||
// have the same precision).
|
||
// TODO(gri) Optimize this for the common case.
|
||
|
||
e := int64(x.exp) + int64(y.exp)
|
||
if x == y {
|
||
z.mant = z.mant.sqr(x.mant)
|
||
} else {
|
||
z.mant = z.mant.mul(x.mant, y.mant)
|
||
}
|
||
z.setExpAndRound(e-fnorm(z.mant), 0)
|
||
}
|
||
|
||
// z = x / y, ignoring signs of x and y for the division
|
||
// but using the sign of z for rounding the result.
|
||
// x and y must have a non-empty mantissa and valid exponent.
|
||
func (z *Float) uquo(x, y *Float) {
|
||
if debugFloat {
|
||
validateBinaryOperands(x, y)
|
||
}
|
||
|
||
// mantissa length in words for desired result precision + 1
|
||
// (at least one extra bit so we get the rounding bit after
|
||
// the division)
|
||
n := int(z.prec/_W) + 1
|
||
|
||
// compute adjusted x.mant such that we get enough result precision
|
||
xadj := x.mant
|
||
if d := n - len(x.mant) + len(y.mant); d > 0 {
|
||
// d extra words needed => add d "0 digits" to x
|
||
xadj = make(nat, len(x.mant)+d)
|
||
copy(xadj[d:], x.mant)
|
||
}
|
||
// TODO(gri): If we have too many digits (d < 0), we should be able
|
||
// to shorten x for faster division. But we must be extra careful
|
||
// with rounding in that case.
|
||
|
||
// Compute d before division since there may be aliasing of x.mant
|
||
// (via xadj) or y.mant with z.mant.
|
||
d := len(xadj) - len(y.mant)
|
||
|
||
// divide
|
||
var r nat
|
||
z.mant, r = z.mant.div(nil, xadj, y.mant)
|
||
e := int64(x.exp) - int64(y.exp) - int64(d-len(z.mant))*_W
|
||
|
||
// The result is long enough to include (at least) the rounding bit.
|
||
// If there's a non-zero remainder, the corresponding fractional part
|
||
// (if it were computed), would have a non-zero sticky bit (if it were
|
||
// zero, it couldn't have a non-zero remainder).
|
||
var sbit uint
|
||
if len(r) > 0 {
|
||
sbit = 1
|
||
}
|
||
|
||
z.setExpAndRound(e-fnorm(z.mant), sbit)
|
||
}
|
||
|
||
// ucmp returns -1, 0, or +1, depending on whether
|
||
// |x| < |y|, |x| == |y|, or |x| > |y|.
|
||
// x and y must have a non-empty mantissa and valid exponent.
|
||
func (x *Float) ucmp(y *Float) int {
|
||
if debugFloat {
|
||
validateBinaryOperands(x, y)
|
||
}
|
||
|
||
switch {
|
||
case x.exp < y.exp:
|
||
return -1
|
||
case x.exp > y.exp:
|
||
return +1
|
||
}
|
||
// x.exp == y.exp
|
||
|
||
// compare mantissas
|
||
i := len(x.mant)
|
||
j := len(y.mant)
|
||
for i > 0 || j > 0 {
|
||
var xm, ym Word
|
||
if i > 0 {
|
||
i--
|
||
xm = x.mant[i]
|
||
}
|
||
if j > 0 {
|
||
j--
|
||
ym = y.mant[j]
|
||
}
|
||
switch {
|
||
case xm < ym:
|
||
return -1
|
||
case xm > ym:
|
||
return +1
|
||
}
|
||
}
|
||
|
||
return 0
|
||
}
|
||
|
||
// Handling of sign bit as defined by IEEE 754-2008, section 6.3:
|
||
//
|
||
// When neither the inputs nor result are NaN, the sign of a product or
|
||
// quotient is the exclusive OR of the operands’ signs; the sign of a sum,
|
||
// or of a difference x−y regarded as a sum x+(−y), differs from at most
|
||
// one of the addends’ signs; and the sign of the result of conversions,
|
||
// the quantize operation, the roundToIntegral operations, and the
|
||
// roundToIntegralExact (see 5.3.1) is the sign of the first or only operand.
|
||
// These rules shall apply even when operands or results are zero or infinite.
|
||
//
|
||
// When the sum of two operands with opposite signs (or the difference of
|
||
// two operands with like signs) is exactly zero, the sign of that sum (or
|
||
// difference) shall be +0 in all rounding-direction attributes except
|
||
// roundTowardNegative; under that attribute, the sign of an exact zero
|
||
// sum (or difference) shall be −0. However, x+x = x−(−x) retains the same
|
||
// sign as x even when x is zero.
|
||
//
|
||
// See also: https://play.golang.org/p/RtH3UCt5IH
|
||
|
||
// Add sets z to the rounded sum x+y and returns z. If z's precision is 0,
|
||
// it is changed to the larger of x's or y's precision before the operation.
|
||
// Rounding is performed according to z's precision and rounding mode; and
|
||
// z's accuracy reports the result error relative to the exact (not rounded)
|
||
// result. Add panics with ErrNaN if x and y are infinities with opposite
|
||
// signs. The value of z is undefined in that case.
|
||
func (z *Float) Add(x, y *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
y.validate()
|
||
}
|
||
|
||
if z.prec == 0 {
|
||
z.prec = umax32(x.prec, y.prec)
|
||
}
|
||
|
||
if x.form == finite && y.form == finite {
|
||
// x + y (common case)
|
||
|
||
// Below we set z.neg = x.neg, and when z aliases y this will
|
||
// change the y operand's sign. This is fine, because if an
|
||
// operand aliases the receiver it'll be overwritten, but we still
|
||
// want the original x.neg and y.neg values when we evaluate
|
||
// x.neg != y.neg, so we need to save y.neg before setting z.neg.
|
||
yneg := y.neg
|
||
|
||
z.neg = x.neg
|
||
if x.neg == yneg {
|
||
// x + y == x + y
|
||
// (-x) + (-y) == -(x + y)
|
||
z.uadd(x, y)
|
||
} else {
|
||
// x + (-y) == x - y == -(y - x)
|
||
// (-x) + y == y - x == -(x - y)
|
||
if x.ucmp(y) > 0 {
|
||
z.usub(x, y)
|
||
} else {
|
||
z.neg = !z.neg
|
||
z.usub(y, x)
|
||
}
|
||
}
|
||
if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
|
||
z.neg = true
|
||
}
|
||
return z
|
||
}
|
||
|
||
if x.form == inf && y.form == inf && x.neg != y.neg {
|
||
// +Inf + -Inf
|
||
// -Inf + +Inf
|
||
// value of z is undefined but make sure it's valid
|
||
z.acc = Exact
|
||
z.form = zero
|
||
z.neg = false
|
||
panic(ErrNaN{"addition of infinities with opposite signs"})
|
||
}
|
||
|
||
if x.form == zero && y.form == zero {
|
||
// ±0 + ±0
|
||
z.acc = Exact
|
||
z.form = zero
|
||
z.neg = x.neg && y.neg // -0 + -0 == -0
|
||
return z
|
||
}
|
||
|
||
if x.form == inf || y.form == zero {
|
||
// ±Inf + y
|
||
// x + ±0
|
||
return z.Set(x)
|
||
}
|
||
|
||
// ±0 + y
|
||
// x + ±Inf
|
||
return z.Set(y)
|
||
}
|
||
|
||
// Sub sets z to the rounded difference x-y and returns z.
|
||
// Precision, rounding, and accuracy reporting are as for Add.
|
||
// Sub panics with ErrNaN if x and y are infinities with equal
|
||
// signs. The value of z is undefined in that case.
|
||
func (z *Float) Sub(x, y *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
y.validate()
|
||
}
|
||
|
||
if z.prec == 0 {
|
||
z.prec = umax32(x.prec, y.prec)
|
||
}
|
||
|
||
if x.form == finite && y.form == finite {
|
||
// x - y (common case)
|
||
yneg := y.neg
|
||
z.neg = x.neg
|
||
if x.neg != yneg {
|
||
// x - (-y) == x + y
|
||
// (-x) - y == -(x + y)
|
||
z.uadd(x, y)
|
||
} else {
|
||
// x - y == x - y == -(y - x)
|
||
// (-x) - (-y) == y - x == -(x - y)
|
||
if x.ucmp(y) > 0 {
|
||
z.usub(x, y)
|
||
} else {
|
||
z.neg = !z.neg
|
||
z.usub(y, x)
|
||
}
|
||
}
|
||
if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
|
||
z.neg = true
|
||
}
|
||
return z
|
||
}
|
||
|
||
if x.form == inf && y.form == inf && x.neg == y.neg {
|
||
// +Inf - +Inf
|
||
// -Inf - -Inf
|
||
// value of z is undefined but make sure it's valid
|
||
z.acc = Exact
|
||
z.form = zero
|
||
z.neg = false
|
||
panic(ErrNaN{"subtraction of infinities with equal signs"})
|
||
}
|
||
|
||
if x.form == zero && y.form == zero {
|
||
// ±0 - ±0
|
||
z.acc = Exact
|
||
z.form = zero
|
||
z.neg = x.neg && !y.neg // -0 - +0 == -0
|
||
return z
|
||
}
|
||
|
||
if x.form == inf || y.form == zero {
|
||
// ±Inf - y
|
||
// x - ±0
|
||
return z.Set(x)
|
||
}
|
||
|
||
// ±0 - y
|
||
// x - ±Inf
|
||
return z.Neg(y)
|
||
}
|
||
|
||
// Mul sets z to the rounded product x*y and returns z.
|
||
// Precision, rounding, and accuracy reporting are as for Add.
|
||
// Mul panics with ErrNaN if one operand is zero and the other
|
||
// operand an infinity. The value of z is undefined in that case.
|
||
func (z *Float) Mul(x, y *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
y.validate()
|
||
}
|
||
|
||
if z.prec == 0 {
|
||
z.prec = umax32(x.prec, y.prec)
|
||
}
|
||
|
||
z.neg = x.neg != y.neg
|
||
|
||
if x.form == finite && y.form == finite {
|
||
// x * y (common case)
|
||
z.umul(x, y)
|
||
return z
|
||
}
|
||
|
||
z.acc = Exact
|
||
if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
|
||
// ±0 * ±Inf
|
||
// ±Inf * ±0
|
||
// value of z is undefined but make sure it's valid
|
||
z.form = zero
|
||
z.neg = false
|
||
panic(ErrNaN{"multiplication of zero with infinity"})
|
||
}
|
||
|
||
if x.form == inf || y.form == inf {
|
||
// ±Inf * y
|
||
// x * ±Inf
|
||
z.form = inf
|
||
return z
|
||
}
|
||
|
||
// ±0 * y
|
||
// x * ±0
|
||
z.form = zero
|
||
return z
|
||
}
|
||
|
||
// Quo sets z to the rounded quotient x/y and returns z.
|
||
// Precision, rounding, and accuracy reporting are as for Add.
|
||
// Quo panics with ErrNaN if both operands are zero or infinities.
|
||
// The value of z is undefined in that case.
|
||
func (z *Float) Quo(x, y *Float) *Float {
|
||
if debugFloat {
|
||
x.validate()
|
||
y.validate()
|
||
}
|
||
|
||
if z.prec == 0 {
|
||
z.prec = umax32(x.prec, y.prec)
|
||
}
|
||
|
||
z.neg = x.neg != y.neg
|
||
|
||
if x.form == finite && y.form == finite {
|
||
// x / y (common case)
|
||
z.uquo(x, y)
|
||
return z
|
||
}
|
||
|
||
z.acc = Exact
|
||
if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
|
||
// ±0 / ±0
|
||
// ±Inf / ±Inf
|
||
// value of z is undefined but make sure it's valid
|
||
z.form = zero
|
||
z.neg = false
|
||
panic(ErrNaN{"division of zero by zero or infinity by infinity"})
|
||
}
|
||
|
||
if x.form == zero || y.form == inf {
|
||
// ±0 / y
|
||
// x / ±Inf
|
||
z.form = zero
|
||
return z
|
||
}
|
||
|
||
// x / ±0
|
||
// ±Inf / y
|
||
z.form = inf
|
||
return z
|
||
}
|
||
|
||
// Cmp compares x and y and returns:
|
||
//
|
||
// -1 if x < y
|
||
// 0 if x == y (incl. -0 == 0, -Inf == -Inf, and +Inf == +Inf)
|
||
// +1 if x > y
|
||
//
|
||
func (x *Float) Cmp(y *Float) int {
|
||
if debugFloat {
|
||
x.validate()
|
||
y.validate()
|
||
}
|
||
|
||
mx := x.ord()
|
||
my := y.ord()
|
||
switch {
|
||
case mx < my:
|
||
return -1
|
||
case mx > my:
|
||
return +1
|
||
}
|
||
// mx == my
|
||
|
||
// only if |mx| == 1 we have to compare the mantissae
|
||
switch mx {
|
||
case -1:
|
||
return y.ucmp(x)
|
||
case +1:
|
||
return x.ucmp(y)
|
||
}
|
||
|
||
return 0
|
||
}
|
||
|
||
// ord classifies x and returns:
|
||
//
|
||
// -2 if -Inf == x
|
||
// -1 if -Inf < x < 0
|
||
// 0 if x == 0 (signed or unsigned)
|
||
// +1 if 0 < x < +Inf
|
||
// +2 if x == +Inf
|
||
//
|
||
func (x *Float) ord() int {
|
||
var m int
|
||
switch x.form {
|
||
case finite:
|
||
m = 1
|
||
case zero:
|
||
return 0
|
||
case inf:
|
||
m = 2
|
||
}
|
||
if x.neg {
|
||
m = -m
|
||
}
|
||
return m
|
||
}
|
||
|
||
func umax32(x, y uint32) uint32 {
|
||
if x > y {
|
||
return x
|
||
}
|
||
return y
|
||
}
|