mirror of
https://github.com/autc04/Retro68.git
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157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
/*
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Copyright 2012-2020 Wolfgang Thaller, Davide Bucci
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This file is part of Retro68.
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Retro68 is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Retro68 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License
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along with Retro68. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ConsoleWindow.h"
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#include "Events.h"
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#include <unordered_map>
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#include <cstring>
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#include <TextUtils.h>
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using namespace retro;
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namespace
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{
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std::unordered_map<WindowPtr, ConsoleWindow*> *windows = NULL;
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}
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ConsoleWindow::ConsoleWindow(Rect r, ConstStr255Param title)
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{
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GrafPtr port;
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win = NewWindow(NULL, &r, "\pRetro68 Console", true, 0, (WindowPtr)-1, true, 0);
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#if !TARGET_API_MAC_CARBON
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port = win;
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Rect portRect = port->portRect;
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#else
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port = GetWindowPort(win);
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Rect portRect;
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GetPortBounds(port, &portRect);
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#endif
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SetPort(port);
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EraseRect(&portRect);
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if(!windows)
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windows = new std::unordered_map<WindowPtr, ConsoleWindow*>();
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(*windows)[win] = this;
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Init(port, portRect);
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}
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ConsoleWindow::~ConsoleWindow()
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{
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windows->erase(win);
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DisposeWindow(win);
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}
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void ConsoleWindow::setWindowName(std::string newName)
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{
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Str255 pname;
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#if TARGET_API_MAC_CARBON
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// Carbon has the new, sane version.
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c2pstrcpy(pname,newName.c_str());
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#else
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// It is also availble in various glue code libraries and
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// in some versions of InterfaceLib, but it's confusing.
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// Using the inplace variant, c2pstr, isn't much better than
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// doing things by hand:
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strncpy((char *)&pname[1],newName.c_str(),255);
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pname[0] = newName.length();
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#endif
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SetWTitle(win, pname);
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}
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char ConsoleWindow::WaitNextChar()
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{
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EventRecord event;
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WindowPtr eventWin;
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ConsoleWindow *realConsole;
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#if TARGET_API_MAC_CARBON
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Rect *boundsPtr = NULL;
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#else
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Rect *boundsPtr = &qd.screenBits.bounds;
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#endif
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do
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{
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#if TARGET_API_MAC_CARBON
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#define SystemTask()
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#endif
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SystemTask();
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Idle();
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while(!GetNextEvent(everyEvent, &event))
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{
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SystemTask();
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Idle();
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}
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switch(event.what)
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{
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case updateEvt:
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eventWin = (WindowPtr)event.message;
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realConsole = (*windows)[(WindowPtr)event.message];
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if(realConsole)
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{
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Rect updateRect;
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BeginUpdate(eventWin);
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#if TARGET_API_MAC_CARBON
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RgnHandle rgn = NewRgn();
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GetPortVisibleRegion(GetWindowPort(eventWin), rgn);
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GetRegionBounds(rgn, &updateRect);
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DisposeRgn(rgn);
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#else
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updateRect = (*qd.thePort->visRgn)->rgnBBox; // Life was simple back then.
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#endif
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realConsole->Draw(updateRect);
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EndUpdate(eventWin);
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}
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break;
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case mouseDown:
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switch(FindWindow(event.where, &eventWin))
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{
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case inDrag:
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DragWindow(eventWin, event.where, boundsPtr);
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break;
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case inGrow:
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{
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long growResult = GrowWindow(eventWin, event.where, boundsPtr);
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SizeWindow(eventWin, growResult & 0xFFFF, growResult >> 16, false);
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Reshape(Rect {0, 0, (short) (growResult >> 16), (short) (growResult & 0xFFFF) });
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}
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break;
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case inGoAway:
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{
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if (TrackGoAway(eventWin,event.where))
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exit(0);
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}
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break;
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}
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break;
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}
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} while(event.what != keyDown && event.what != autoKey);
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return event.message & charCodeMask;
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}
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