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154 lines
4.0 KiB
Plaintext
154 lines
4.0 KiB
Plaintext
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file implements runtime support for signal handling.
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//
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// Most synchronization primitives are not available from
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// the signal handler (it cannot block and cannot use locks)
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// so the handler communicates with a processing goroutine
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// via struct sig, below.
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//
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// Ownership for sig.Note passes back and forth between
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// the signal handler and the signal goroutine in rounds.
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// The initial state is that sig.note is cleared (setup by signal_enable).
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// At the beginning of each round, mask == 0.
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// The round goes through three stages:
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//
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// (In parallel)
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// 1a) One or more signals arrive and are handled
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// by sigsend using cas to set bits in sig.mask.
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// The handler that changes sig.mask from zero to non-zero
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// calls notewakeup(&sig).
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// 1b) Sigrecv calls notesleep(&sig) to wait for the wakeup.
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//
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// 2) Having received the wakeup, sigrecv knows that sigsend
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// will not send another wakeup, so it can noteclear(&sig)
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// to prepare for the next round. (Sigsend may still be adding
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// signals to sig.mask at this point, which is fine.)
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//
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// 3) Sigrecv uses cas to grab the current sig.mask and zero it,
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// triggering the next round.
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//
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// The signal handler takes ownership of the note by atomically
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// changing mask from a zero to non-zero value. It gives up
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// ownership by calling notewakeup. The signal goroutine takes
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// ownership by returning from notesleep (caused by the notewakeup)
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// and gives up ownership by clearing mask.
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package signal
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#include "config.h"
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#include "runtime.h"
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#include "arch.h"
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#include "malloc.h"
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#include "defs.h"
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static struct {
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Note;
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uint32 mask[(NSIG+31)/32];
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uint32 wanted[(NSIG+31)/32];
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uint32 kick;
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bool inuse;
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} sig;
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// Called from sighandler to send a signal back out of the signal handling thread.
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bool
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__go_sigsend(int32 s)
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{
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uint32 bit, mask;
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if(!sig.inuse || s < 0 || (size_t)s >= 32*nelem(sig.wanted) || !(sig.wanted[s/32]&(1U<<(s&31))))
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return false;
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bit = 1 << (s&31);
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for(;;) {
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mask = sig.mask[s/32];
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if(mask & bit)
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break; // signal already in queue
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if(runtime_cas(&sig.mask[s/32], mask, mask|bit)) {
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// Added to queue.
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// Only send a wakeup if the receiver needs a kick.
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if(runtime_cas(&sig.kick, 1, 0))
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runtime_notewakeup(&sig);
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break;
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}
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}
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return true;
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}
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// Called to receive the next queued signal.
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// Must only be called from a single goroutine at a time.
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func signal_recv() (m uint32) {
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static uint32 recv[nelem(sig.mask)];
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int32 i, more;
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for(;;) {
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// Serve from local copy if there are bits left.
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for(i=0; i<NSIG; i++) {
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if(recv[i/32]&(1U<<(i&31))) {
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recv[i/32] ^= 1U<<(i&31);
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m = i;
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goto done;
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}
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}
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// Get a new local copy.
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// Ask for a kick if more signals come in
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// during or after our check (before the sleep).
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if(sig.kick == 0) {
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runtime_noteclear(&sig);
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runtime_cas(&sig.kick, 0, 1);
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}
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more = 0;
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for(i=0; (size_t)i<nelem(sig.mask); i++) {
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for(;;) {
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m = sig.mask[i];
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if(runtime_cas(&sig.mask[i], m, 0))
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break;
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}
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recv[i] = m;
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if(m != 0)
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more = 1;
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}
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if(more)
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continue;
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// Sleep waiting for more.
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runtime_entersyscall();
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runtime_notesleep(&sig);
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runtime_exitsyscall();
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}
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done:;
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// goc requires that we fall off the end of functions
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// that return values instead of using our own return
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// statements.
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}
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// Must only be called from a single goroutine at a time.
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func signal_enable(s uint32) {
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int32 i;
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if(!sig.inuse) {
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// The first call to signal_enable is for us
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// to use for initialization. It does not pass
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// signal information in m.
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sig.inuse = true; // enable reception of signals; cannot disable
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runtime_noteclear(&sig);
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return;
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}
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if(~s == 0) {
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// Special case: want everything.
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for(i=0; (size_t)i<nelem(sig.wanted); i++)
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sig.wanted[i] = ~(uint32)0;
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runtime_sigenable(s);
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return;
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}
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if(s >= nelem(sig.wanted)*32)
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return;
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sig.wanted[s/32] |= 1U<<(s&31);
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runtime_sigenable(s);
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}
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