Retro68/gcc/libstdc++-v3/doc/html/manual/bk01pt03ch20s05.html
Wolfgang Thaller aaf905ce07 add gcc 4.70
2012-03-28 01:13:14 +02:00

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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Multiple Thread Example</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; allocator&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="mt_allocator.html" title="Chapter 20. The mt_allocator"/><link rel="prev" href="bk01pt03ch20s04.html" title="Single Thread Example"/><link rel="next" href="bitmap_allocator.html" title="Chapter 21. The bitmap_allocator"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Multiple Thread Example</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch20s04.html">Prev</a> </td><th width="60%" align="center">Chapter 20. The mt_allocator</th><td align="right"> <a accesskey="n" href="bitmap_allocator.html">Next</a></td></tr></table><hr/></div><div class="section" title="Multiple Thread Example"><div class="titlepage"><div><div><h2 class="title"><a id="allocator.mt.example_multi"/>Multiple Thread Example</h2></div></div></div><p>
In the ST example we never used the thread_id variable present in each block.
Let's start by explaining the purpose of this in a MT application.
</p><p>
The concept of "ownership" was introduced since many MT applications
allocate and deallocate memory to shared containers from different
threads (such as a cache shared amongst all threads). This introduces
a problem if the allocator only returns memory to the current threads
freelist (I.e., there might be one thread doing all the allocation and
thus obtaining ever more memory from the system and another thread
that is getting a longer and longer freelist - this will in the end
consume all available memory).
</p><p>
Each time a block is moved from the global list (where ownership is
irrelevant), to a threads freelist (or when a new freelist is built
from a chunk directly onto a threads freelist or when a deallocation
occurs on a block which was not allocated by the same thread id as the
one doing the deallocation) the thread id is set to the current one.
</p><p>
What's the use? Well, when a deallocation occurs we can now look at
the thread id and find out if it was allocated by another thread id
and decrease the used counter of that thread instead, thus keeping the
free and used counters correct. And keeping the free and used counters
corrects is very important since the relationship between these two
variables decides if memory should be returned to the global pool or
not when a deallocation occurs.
</p><p>
When the application requests memory (calling allocate()) we first
look at the requested size and if this is &gt;_S_max_bytes we call new()
directly and return.
</p><p>
If the requested size is within limits we start by finding out from which
bin we should serve this request by looking in _S_binmap.
</p><p>
A call to _S_get_thread_id() returns the thread id for the calling thread
(and if no value has been set in _S_thread_key, a new id is assigned and
returned).
</p><p>
A quick look at _S_bin[ bin ].first[ thread_id ] tells us if there are
any blocks of this size on the current threads freelist. If this is
not NULL - fine, just remove the block that _S_bin[ bin ].first[
thread_id ] points to from the list, update _S_bin[ bin ].first[
thread_id ], update the free and used counters and return a pointer to
that blocks data.
</p><p>
If the freelist is empty (the pointer is NULL) we start by looking at
the global freelist (0). If there are blocks available on the global
freelist we lock this bins mutex and move up to block_count (the
number of blocks of this bins size that will fit into a _S_chunk_size)
or until end of list - whatever comes first - to the current threads
freelist and at the same time change the thread_id ownership and
update the counters and pointers. When the bins mutex has been
unlocked, we remove the block that _S_bin[ bin ].first[ thread_id ]
points to from the list, update _S_bin[ bin ].first[ thread_id ],
update the free and used counters, and return a pointer to that blocks
data.
</p><p>
The reason that the number of blocks moved to the current threads
freelist is limited to block_count is to minimize the chance that a
subsequent deallocate() call will return the excess blocks to the
global freelist (based on the _S_freelist_headroom calculation, see
below).
</p><p>
However if there isn't any memory on the global pool we need to get
memory from the system - this is done in exactly the same way as in a
single threaded application with one major difference; the list built
in the newly allocated memory (of _S_chunk_size size) is added to the
current threads freelist instead of to the global.
</p><p>
The basic process of a deallocation call is simple: always add the
block to the front of the current threads freelist and update the
counters and pointers (as described earlier with the specific check of
ownership that causes the used counter of the thread that originally
allocated the block to be decreased instead of the current threads
counter).
</p><p>
And here comes the free and used counters to service. Each time a
deallocation() call is made, the length of the current threads
freelist is compared to the amount memory in use by this thread.
</p><p>
Let's go back to the example of an application that has one thread
that does all the allocations and one that deallocates. Both these
threads use say 516 32-byte blocks that was allocated during thread
creation for example. Their used counters will both say 516 at this
point. The allocation thread now grabs 1000 32-byte blocks and puts
them in a shared container. The used counter for this thread is now
1516.
</p><p>
The deallocation thread now deallocates 500 of these blocks. For each
deallocation made the used counter of the allocating thread is
decreased and the freelist of the deallocation thread gets longer and
longer. But the calculation made in deallocate() will limit the length
of the freelist in the deallocation thread to _S_freelist_headroom %
of it's used counter. In this case, when the freelist (given that the
_S_freelist_headroom is at it's default value of 10%) exceeds 52
(516/10) blocks will be returned to the global pool where the
allocating thread may pick them up and reuse them.
</p><p>
In order to reduce lock contention (since this requires this bins
mutex to be locked) this operation is also made in chunks of blocks
(just like when chunks of blocks are moved from the global freelist to
a threads freelist mentioned above). The "formula" used can probably
be improved to further reduce the risk of blocks being "bounced back
and forth" between freelists.
</p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch20s04.html">Prev</a> </td><td align="center"><a accesskey="u" href="mt_allocator.html">Up</a></td><td align="right"> <a accesskey="n" href="bitmap_allocator.html">Next</a></td></tr><tr><td align="left" valign="top">Single Thread Example </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Chapter 21. The bitmap_allocator</td></tr></table></div></body></html>