mirror of
https://github.com/autc04/Retro68.git
synced 2024-11-24 23:32:06 +00:00
520 lines
20 KiB
Java
520 lines
20 KiB
Java
/* java.lang.Object - The universal superclass in Java
|
|
Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007
|
|
Free Software Foundation, Inc.
|
|
|
|
This file is part of GNU Classpath.
|
|
|
|
GNU Classpath is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
GNU Classpath is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GNU Classpath; see the file COPYING. If not, write to the
|
|
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
|
|
02110-1301 USA.
|
|
|
|
Linking this library statically or dynamically with other modules is
|
|
making a combined work based on this library. Thus, the terms and
|
|
conditions of the GNU General Public License cover the whole
|
|
combination.
|
|
|
|
As a special exception, the copyright holders of this library give you
|
|
permission to link this library with independent modules to produce an
|
|
executable, regardless of the license terms of these independent
|
|
modules, and to copy and distribute the resulting executable under
|
|
terms of your choice, provided that you also meet, for each linked
|
|
independent module, the terms and conditions of the license of that
|
|
module. An independent module is a module which is not derived from
|
|
or based on this library. If you modify this library, you may extend
|
|
this exception to your version of the library, but you are not
|
|
obligated to do so. If you do not wish to do so, delete this
|
|
exception statement from your version. */
|
|
|
|
|
|
package java.lang;
|
|
|
|
/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
|
|
* "The Java Language Specification", ISBN 0-201-63451-1
|
|
* plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
|
|
* plus gcj compiler sources (to determine object layout)
|
|
* Status: Complete to version 1.1
|
|
*/
|
|
|
|
/**
|
|
* Object is the ultimate superclass of every class
|
|
* (excepting interfaces). When you define a class that
|
|
* does not extend any other class, it implicitly extends
|
|
* java.lang.Object. Also, an anonymous class based on
|
|
* an interface will extend Object.
|
|
*
|
|
* <p>It provides general-purpose methods that every single
|
|
* Object, regardless of race, sex or creed, implements.
|
|
* All of the public methods may be invoked on arrays or
|
|
* interfaces. The protected methods <code>clone</code>
|
|
* and <code>finalize</code> are not accessible on arrays
|
|
* or interfaces, but all array types have a public version
|
|
* of <code>clone</code> which is accessible.
|
|
*
|
|
* @author John Keiser
|
|
* @author Eric Blake (ebb9@email.byu.edu)
|
|
* @author Tom Tromey (tromey@cygnus.com)
|
|
*/
|
|
public class Object
|
|
{
|
|
/**
|
|
* Called on an object by the Virtual Machine at most once,
|
|
* at some point after the Object is determined unreachable
|
|
* but before it is destroyed. You would think that this
|
|
* means it eventually is called on every Object, but this is
|
|
* not necessarily the case. If execution terminates
|
|
* abnormally, garbage collection does not always happen.
|
|
* Thus you cannot rely on this method to always work.
|
|
* For finer control over garbage collection, use references
|
|
* from the {@link java.lang.ref} package.
|
|
*
|
|
* <p>Virtual Machines are free to not call this method if
|
|
* they can determine that it does nothing important; for
|
|
* example, if your class extends Object and overrides
|
|
* finalize to do simply <code>super.finalize()</code>.
|
|
*
|
|
* <p>finalize() will be called by a {@link Thread} that has no
|
|
* locks on any Objects, and may be called concurrently.
|
|
* There are no guarantees on the order in which multiple
|
|
* objects are finalized. This means that finalize() is
|
|
* usually unsuited for performing actions that must be
|
|
* thread-safe, and that your implementation must be
|
|
* use defensive programming if it is to always work.
|
|
*
|
|
* <p>If an Exception is thrown from finalize() during garbage
|
|
* collection, it will be patently ignored and the Object will
|
|
* still be destroyed.
|
|
*
|
|
* <p>It is allowed, although not typical, for user code to call
|
|
* finalize() directly. User invocation does not affect whether
|
|
* automatic invocation will occur. It is also permitted,
|
|
* although not recommended, for a finalize() method to "revive"
|
|
* an object by making it reachable from normal code again.
|
|
*
|
|
* <p>Unlike constructors, finalize() does not get called
|
|
* for an object's superclass unless the implementation
|
|
* specifically calls <code>super.finalize()</code>.
|
|
*
|
|
* <p>The default implementation does nothing.
|
|
*
|
|
* @throws Throwable permits a subclass to throw anything in an
|
|
* overridden version; but the default throws nothing
|
|
* @see System#gc()
|
|
* @see System#runFinalizersOnExit(boolean)
|
|
* @see java.lang.ref
|
|
*/
|
|
// This must come first. See _JvObjectPrefix in Object.h.
|
|
protected void finalize () throws Throwable
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Returns the runtime {@link Class} of this Object.
|
|
*
|
|
* <p>The class object can also be obtained without a runtime
|
|
* instance by using the class literal, as in:
|
|
* <code>Foo.class</code>. Notice that the class literal
|
|
* also works on primitive types, making it useful for
|
|
* reflection purposes.
|
|
*
|
|
* @return the class of this Object
|
|
*/
|
|
public final native Class<? extends Object> getClass();
|
|
|
|
/**
|
|
* Get a value that represents this Object, as uniquely as
|
|
* possible within the confines of an int.
|
|
*
|
|
* <p>There are some requirements on this method which
|
|
* subclasses must follow:<br>
|
|
*
|
|
* <ul>
|
|
* <li>Semantic equality implies identical hashcodes. In other
|
|
* words, if <code>a.equals(b)</code> is true, then
|
|
* <code>a.hashCode() == b.hashCode()</code> must be as well.
|
|
* However, the reverse is not necessarily true, and two
|
|
* objects may have the same hashcode without being equal.</li>
|
|
* <li>It must be consistent. Whichever value o.hashCode()
|
|
* returns on the first invocation must be the value
|
|
* returned on all later invocations as long as the object
|
|
* exists. Notice, however, that the result of hashCode may
|
|
* change between separate executions of a Virtual Machine,
|
|
* because it is not invoked on the same object.</li>
|
|
* </ul>
|
|
*
|
|
* <p>Notice that since <code>hashCode</code> is used in
|
|
* {@link java.util.Hashtable} and other hashing classes,
|
|
* a poor implementation will degrade the performance of hashing
|
|
* (so don't blindly implement it as returning a constant!). Also,
|
|
* if calculating the hash is time-consuming, a class may consider
|
|
* caching the results.
|
|
*
|
|
* <p>The default implementation returns
|
|
* <code>System.identityHashCode(this)</code>
|
|
*
|
|
* @return the hash code for this Object
|
|
* @see #equals(Object)
|
|
* @see System#identityHashCode(Object)
|
|
*/
|
|
public native int hashCode();
|
|
|
|
/**
|
|
* Wakes up one of the {@link Thread}s that has called
|
|
* <code>wait</code> on this Object. Only the owner
|
|
* of a lock on this Object may call this method. This lock
|
|
* is obtained by a <code>synchronized</code> method or statement.
|
|
*
|
|
* <p>The Thread to wake up is chosen arbitrarily. The
|
|
* awakened thread is not guaranteed to be the next thread
|
|
* to actually obtain the lock on this object.
|
|
*
|
|
* <p>This thread still holds a lock on the object, so it is
|
|
* typical to release the lock by exiting the synchronized
|
|
* code, calling wait(), or calling {@link Thread#sleep()}, so
|
|
* that the newly awakened thread can actually resume. The
|
|
* awakened thread will most likely be awakened with an
|
|
* {@link InterruptedException}, but that is not guaranteed.
|
|
*
|
|
* @throws IllegalMonitorStateException if this Thread
|
|
* does not own the lock on the Object
|
|
* @see #notifyAll()
|
|
* @see #wait()
|
|
* @see #wait(long)
|
|
* @see #wait(long, int)
|
|
* @see Thread
|
|
*/
|
|
public final native void notify();
|
|
|
|
/**
|
|
* Wakes up all of the {@link Thread}s that have called
|
|
* <code>wait</code> on this Object. Only the owner
|
|
* of a lock on this Object may call this method. This lock
|
|
* is obtained by a <code>synchronized</code> method or statement.
|
|
*
|
|
* <p>There are no guarantees as to which thread will next
|
|
* obtain the lock on the object.
|
|
*
|
|
* <p>This thread still holds a lock on the object, so it is
|
|
* typical to release the lock by exiting the synchronized
|
|
* code, calling wait(), or calling {@link Thread#sleep()}, so
|
|
* that one of the newly awakened threads can actually resume.
|
|
* The resuming thread will most likely be awakened with an
|
|
* {@link InterruptedException}, but that is not guaranteed.
|
|
*
|
|
* @throws IllegalMonitorStateException if this Thread
|
|
* does not own the lock on the Object
|
|
* @see #notify()
|
|
* @see #wait()
|
|
* @see #wait(long)
|
|
* @see #wait(long, int)
|
|
* @see Thread
|
|
*/
|
|
public final native void notifyAll();
|
|
|
|
/**
|
|
* Waits a specified amount of time (or indefinitely if
|
|
* the time specified is 0) for someone to call notify()
|
|
* or notifyAll() on this Object, waking up this Thread.
|
|
*
|
|
* <p>The Thread that calls wait must have a lock on this Object,
|
|
* obtained by a <code>synchronized</code> method or statement.
|
|
* After calling wait, the thread loses the lock on this
|
|
* object until the method completes (abruptly or normally),
|
|
* at which time it regains the lock. All locks held on
|
|
* other objects remain in force, even though the thread is
|
|
* inactive. Therefore, caution must be used to avoid deadlock.
|
|
*
|
|
* <p>Usually, this call will complete normally if the time
|
|
* expires, or abruptly with {@link InterruptedException}
|
|
* if another thread called notify, but neither result
|
|
* is guaranteed.
|
|
*
|
|
* <p>The waiting period is nowhere near as precise as
|
|
* nanoseconds; considering that even wait(int) is inaccurate,
|
|
* how much can you expect? But on supporting
|
|
* implementations, this offers somewhat more granularity
|
|
* than milliseconds.
|
|
*
|
|
* @param ms the number of milliseconds to wait (1,000
|
|
* milliseconds = 1 second)
|
|
* @param ns the number of nanoseconds to wait over and
|
|
* above ms (1,000,000 nanoseconds = 1 millisecond)
|
|
* @throws IllegalArgumentException if ms < 0 or ns is not
|
|
* in the range 0 to 999,999
|
|
* @throws IllegalMonitorStateException if this Thread
|
|
* does not own a lock on this Object
|
|
* @throws InterruptedException if some other Thread
|
|
* interrupts this Thread
|
|
* @see #notify()
|
|
* @see #notifyAll()
|
|
* @see #wait()
|
|
* @see #wait(long)
|
|
* @see Thread
|
|
*/
|
|
public final native void wait(long timeout, int nanos)
|
|
throws InterruptedException;
|
|
|
|
/**
|
|
* Determine whether this Object is semantically equal
|
|
* to another Object.
|
|
*
|
|
* <p>There are some fairly strict requirements on this
|
|
* method which subclasses must follow:<br>
|
|
* <ul>
|
|
* <li>It must be transitive. If <code>a.equals(b)</code> and
|
|
* <code>b.equals(c)</code>, then <code>a.equals(c)</code>
|
|
* must be true as well.</li>
|
|
* <li>It must be symmetric. <code>a.equals(b)</code> and
|
|
* <code>b.equals(a)</code> must have the same value.</li>
|
|
* <li>It must be reflexive. <code>a.equals(a)</code> must
|
|
* always be true.</li>
|
|
* <li>It must be consistent. Whichever value a.equals(b)
|
|
* returns on the first invocation must be the value
|
|
* returned on all later invocations.</li>
|
|
* <li><code>a.equals(null)</code> must be false.</li>
|
|
* <li>It must be consistent with hashCode(). That is,
|
|
* <code>a.equals(b)</code> must imply
|
|
* <code>a.hashCode() == b.hashCode()</code>.
|
|
* The reverse is not true; two objects that are not
|
|
* equal may have the same hashcode, but that has
|
|
* the potential to harm hashing performance.</li>
|
|
* </ul>
|
|
*
|
|
* <p>This is typically overridden to throw a {@link ClassCastException}
|
|
* if the argument is not comparable to the class performing
|
|
* the comparison, but that is not a requirement. It is legal
|
|
* for <code>a.equals(b)</code> to be true even though
|
|
* <code>a.getClass() != b.getClass()</code>. Also, it
|
|
* is typical to never cause a {@link NullPointerException}.
|
|
*
|
|
* <p>In general, the Collections API ({@link java.util}) use the
|
|
* <code>equals</code> method rather than the <code>==</code>
|
|
* operator to compare objects. However, {@link java.util.IdentityHashMap}
|
|
* is an exception to this rule, for its own good reasons.
|
|
*
|
|
* <p>The default implementation returns <code>this == o</code>.
|
|
*
|
|
* @param obj the Object to compare to
|
|
* @return whether this Object is semantically equal to another
|
|
* @see #hashCode()
|
|
*/
|
|
public boolean equals(Object obj)
|
|
{
|
|
return this == obj;
|
|
}
|
|
|
|
/**
|
|
* The basic constructor. Object is special, because it has no
|
|
* superclass, so there is no call to super().
|
|
*
|
|
* @throws OutOfMemoryError Technically, this constructor never
|
|
* throws an OutOfMemoryError, because the memory has
|
|
* already been allocated by this point. But as all
|
|
* instance creation expressions eventually trace back
|
|
* to this constructor, and creating an object allocates
|
|
* memory, we list that possibility here.
|
|
*/
|
|
public Object()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Convert this Object to a human-readable String.
|
|
* There are no limits placed on how long this String
|
|
* should be or what it should contain. We suggest you
|
|
* make it as intuitive as possible to be able to place
|
|
* it into {@link java.io.PrintStream#println() System.out.println()}
|
|
* and such.
|
|
*
|
|
* <p>It is typical, but not required, to ensure that this method
|
|
* never completes abruptly with a {@link RuntimeException}.
|
|
*
|
|
* <p>This method will be called when performing string
|
|
* concatenation with this object. If the result is
|
|
* <code>null</code>, string concatenation will instead
|
|
* use <code>"null"</code>.
|
|
*
|
|
* <p>The default implementation returns
|
|
* <code>getClass().getName() + "@" +
|
|
* Integer.toHexString(hashCode())</code>.
|
|
*
|
|
* @return the String representing this Object, which may be null
|
|
* @throws OutOfMemoryError The default implementation creates a new
|
|
* String object, therefore it must allocate memory
|
|
* @see #getClass()
|
|
* @see #hashCode()
|
|
* @see Class#getName()
|
|
* @see Integer#toHexString(int)
|
|
*/
|
|
public String toString()
|
|
{
|
|
return getClass().getName() + '@' + Integer.toHexString(hashCode());
|
|
}
|
|
|
|
/**
|
|
* Waits indefinitely for notify() or notifyAll() to be
|
|
* called on the Object in question. Implementation is
|
|
* identical to wait(0).
|
|
*
|
|
* <p>The Thread that calls wait must have a lock on this Object,
|
|
* obtained by a <code>synchronized</code> method or statement.
|
|
* After calling wait, the thread loses the lock on this
|
|
* object until the method completes (abruptly or normally),
|
|
* at which time it regains the lock. All locks held on
|
|
* other objects remain in force, even though the thread is
|
|
* inactive. Therefore, caution must be used to avoid deadlock.
|
|
*
|
|
* <p>While it is typical that this method will complete abruptly
|
|
* with an {@link InterruptedException}, it is not guaranteed. So,
|
|
* it is typical to call wait inside an infinite loop:<br>
|
|
*
|
|
* <pre>
|
|
* try
|
|
* {
|
|
* while (true)
|
|
* lock.wait();
|
|
* }
|
|
* catch (InterruptedException e)
|
|
* {
|
|
* }
|
|
* </pre>
|
|
*
|
|
* @throws IllegalMonitorStateException if this Thread
|
|
* does not own a lock on this Object
|
|
* @throws InterruptedException if some other Thread
|
|
* interrupts this Thread
|
|
* @see #notify()
|
|
* @see #notifyAll()
|
|
* @see #wait(long)
|
|
* @see #wait(long, int)
|
|
* @see Thread
|
|
*/
|
|
public final void wait() throws InterruptedException
|
|
{
|
|
wait(0, 0);
|
|
}
|
|
|
|
/**
|
|
* Waits a specified amount of time (or indefinitely if
|
|
* the time specified is 0) for someone to call notify()
|
|
* or notifyAll() on this Object, waking up this Thread.
|
|
*
|
|
* <p>The Thread that calls wait must have a lock on this Object,
|
|
* obtained by a <code>synchronized</code> method or statement.
|
|
* After calling wait, the thread loses the lock on this
|
|
* object until the method completes (abruptly or normally),
|
|
* at which time it regains the lock. All locks held on
|
|
* other objects remain in force, even though the thread is
|
|
* inactive. Therefore, caution must be used to avoid deadlock.
|
|
*
|
|
* <p>Usually, this call will complete normally if the time
|
|
* expires, or abruptly with {@link InterruptedException}
|
|
* if another thread called notify, but neither result
|
|
* is guaranteed.
|
|
*
|
|
* <p>The waiting period is only *roughly* the amount of time
|
|
* you requested. It cannot be exact because of the overhead
|
|
* of the call itself. Most Virtual Machiness treat the
|
|
* argument as a lower limit on the time spent waiting, but
|
|
* even that is not guaranteed. Besides, some other thread
|
|
* may hold the lock on the object when the time expires, so
|
|
* the current thread may still have to wait to reobtain the
|
|
* lock.
|
|
*
|
|
* @param timeout the minimum number of milliseconds to wait (1000
|
|
* milliseconds = 1 second), or 0 for an indefinite wait
|
|
* @throws IllegalArgumentException if ms < 0
|
|
* @throws IllegalMonitorStateException if this Thread
|
|
* does not own a lock on this Object
|
|
* @throws InterruptedException if some other Thread
|
|
* interrupts this Thread
|
|
* @see #notify()
|
|
* @see #notifyAll()
|
|
* @see #wait()
|
|
* @see #wait(long, int)
|
|
* @see Thread
|
|
*/
|
|
public final void wait(long timeout) throws InterruptedException
|
|
{
|
|
wait(timeout, 0);
|
|
}
|
|
|
|
/**
|
|
* This method may be called to create a new copy of the
|
|
* Object. The typical behavior is as follows:<br>
|
|
* <ul>
|
|
* <li><code>o == o.clone()</code> is false</li>
|
|
* <li><code>o.getClass() == o.clone().getClass()</code>
|
|
* is true</li>
|
|
* <li><code>o.equals(o)</code> is true</li>
|
|
* </ul>
|
|
*
|
|
* <p>However, these are not strict requirements, and may
|
|
* be violated if necessary. Of the three requirements, the
|
|
* last is the most commonly violated, particularly if the
|
|
* subclass does not override {@link #equals(Object)}.
|
|
*
|
|
* <p>If the Object you call clone() on does not implement
|
|
* {@link Cloneable} (which is a placeholder interface), then
|
|
* a CloneNotSupportedException is thrown. Notice that
|
|
* Object does not implement Cloneable; this method exists
|
|
* as a convenience for subclasses that do.
|
|
*
|
|
* <p>Object's implementation of clone allocates space for the
|
|
* new Object using the correct class, without calling any
|
|
* constructors, and then fills in all of the new field values
|
|
* with the old field values. Thus, it is a shallow copy.
|
|
* However, subclasses are permitted to make a deep copy.
|
|
*
|
|
* <p>All array types implement Cloneable, and override
|
|
* this method as follows (it should never fail):<br>
|
|
* <pre>
|
|
* public Object clone()
|
|
* {
|
|
* try
|
|
* {
|
|
* super.clone();
|
|
* }
|
|
* catch (CloneNotSupportedException e)
|
|
* {
|
|
* throw new InternalError(e.getMessage());
|
|
* }
|
|
* }
|
|
* </pre>
|
|
*
|
|
* @return a copy of the Object
|
|
* @throws CloneNotSupportedException If this Object does not
|
|
* implement Cloneable
|
|
* @throws OutOfMemoryError Since cloning involves memory allocation,
|
|
* even though it may bypass constructors, you might run
|
|
* out of memory
|
|
* @see Cloneable
|
|
*/
|
|
protected native Object clone() throws CloneNotSupportedException;
|
|
|
|
// This initializes the sync_info member. It is here for
|
|
// completeness (some day we'll be able to auto-generate Object.h).
|
|
private final native void sync_init();
|
|
|
|
// If we fail to find a method at class loading time we put the
|
|
// vtable index of this method in its place: any attempt to call
|
|
// that method will result in an error.
|
|
void throwNoSuchMethodError()
|
|
{
|
|
throw new NoSuchMethodError("in " + getClass());
|
|
}
|
|
|
|
// Note that we don't mention the sync_info field here. If we do,
|
|
// jc1 will not work correctly.
|
|
}
|