mirror of
https://github.com/autc04/Retro68.git
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130 lines
3.3 KiB
Java
130 lines
3.3 KiB
Java
/*
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* Instance initializers are now turned into a new function instinit$ and called
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* from the ctor. SAVE_EXPRs can't be easily shared.
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*
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* Contributed by Adam King <aking@dreammechanics.com>
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*
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*/
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public class Matrix4f
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{
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public float m00;
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public float m01;
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public float m02;
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public float m03;
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public float m10;
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public float m11;
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public float m12;
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public float m13;
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public float m20;
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public float m21;
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public float m22;
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public float m23;
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public float m30;
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public float m31;
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public float m32;
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public float m33;
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private float scale;
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static boolean initialized;
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static Matrix4f xmat;
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static Matrix4f ymat;
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static Matrix4f zmat;
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static Matrix4f tempMatrix1;
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static Matrix4f tempMatrix2;
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{
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if( !initialized )
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{
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System.out.println ("not initialized");
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initialized = true;
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xmat = new Matrix4f();
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ymat = new Matrix4f();
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zmat = new Matrix4f();
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tempMatrix1 = new Matrix4f();
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tempMatrix2 = new Matrix4f();
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}
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else { System.out.println ("initialized"); }
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}
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public Matrix4f()
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{
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m00 = 1;
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m01 = 0;
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m02 = 0;
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m03 = 0;
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m10 = 0;
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m11 = 1;
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m12 = 0;
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m13 = 0;
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m20 = 0;
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m21 = 0;
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m22 = 1;
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m23 = 0;
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m30 = 0;
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m31 = 0;
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m32 = 0;
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m33 = 1;
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}
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public Matrix4f( float v[] )
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{
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m00 = v[0];
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m01 = v[1];
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m02 = v[2];
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m03 = v[3];
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m10 = v[4];
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m11 = v[5];
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m12 = v[6];
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m13 = v[7];
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m20 = v[8];
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m21 = v[9];
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m22 = v[10];
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m23 = v[11];
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m30 = v[12];
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m31 = v[13];
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m32 = v[14];
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m33 = v[15];
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}
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public Matrix4f( float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33 )
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{
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this.m00 = m00;
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this.m01 = m01;
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this.m02 = m02;
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this.m03 = m03;
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this.m10 = m10;
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this.m11 = m11;
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this.m12 = m12;
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this.m13 = m13;
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this.m20 = m20;
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this.m21 = m21;
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this.m22 = m22;
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this.m23 = m23;
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this.m30 = m30;
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this.m31 = m31;
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this.m32 = m32;
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this.m33 = m33;
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}
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public static void main( String[] args )
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{
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System.out.println( "Test main..." );
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new Matrix4f ();
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new Matrix4f (0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0);
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new Matrix4f (new float [] {0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0});
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}
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}
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