mirror of
https://github.com/autc04/Retro68.git
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290 lines
5.9 KiB
Go
290 lines
5.9 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Time-related runtime and pieces of package time.
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package runtime
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import "unsafe"
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// Package time knows the layout of this structure.
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// If this struct changes, adjust ../time/sleep.go:/runtimeTimer.
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// For GOOS=nacl, package syscall knows the layout of this structure.
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// If this struct changes, adjust ../syscall/net_nacl.go:/runtimeTimer.
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type timer struct {
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i int // heap index
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// Timer wakes up at when, and then at when+period, ... (period > 0 only)
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// each time calling f(now, arg) in the timer goroutine, so f must be
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// a well-behaved function and not block.
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when int64
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period int64
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f func(interface{}, uintptr)
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arg interface{}
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seq uintptr
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}
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var timers struct {
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lock mutex
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gp *g
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created bool
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sleeping bool
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rescheduling bool
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waitnote note
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t []*timer
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}
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// nacl fake time support - time in nanoseconds since 1970
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var faketime int64
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// Package time APIs.
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// Godoc uses the comments in package time, not these.
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// time.now is implemented in assembly.
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// Sleep puts the current goroutine to sleep for at least ns nanoseconds.
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func timeSleep(ns int64) {
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if ns <= 0 {
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return
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}
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t := new(timer)
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t.when = nanotime() + ns
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t.f = goroutineReady
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t.arg = getg()
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lock(&timers.lock)
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addtimerLocked(t)
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goparkunlock(&timers.lock, "sleep")
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}
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// startTimer adds t to the timer heap.
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func startTimer(t *timer) {
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if raceenabled {
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racerelease(unsafe.Pointer(t))
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}
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addtimer(t)
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}
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// stopTimer removes t from the timer heap if it is there.
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// It returns true if t was removed, false if t wasn't even there.
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func stopTimer(t *timer) bool {
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return deltimer(t)
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}
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// Go runtime.
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// Ready the goroutine arg.
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func goroutineReady(arg interface{}, seq uintptr) {
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goready(arg.(*g))
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}
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func addtimer(t *timer) {
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lock(&timers.lock)
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addtimerLocked(t)
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unlock(&timers.lock)
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}
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// Add a timer to the heap and start or kick the timer proc.
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// If the new timer is earlier than any of the others.
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// Timers are locked.
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func addtimerLocked(t *timer) {
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// when must never be negative; otherwise timerproc will overflow
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// during its delta calculation and never expire other runtime·timers.
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if t.when < 0 {
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t.when = 1<<63 - 1
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}
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t.i = len(timers.t)
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timers.t = append(timers.t, t)
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siftupTimer(t.i)
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if t.i == 0 {
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// siftup moved to top: new earliest deadline.
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if timers.sleeping {
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timers.sleeping = false
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notewakeup(&timers.waitnote)
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}
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if timers.rescheduling {
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timers.rescheduling = false
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goready(timers.gp)
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}
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}
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if !timers.created {
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timers.created = true
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go timerproc()
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}
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}
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// Delete timer t from the heap.
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// Do not need to update the timerproc: if it wakes up early, no big deal.
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func deltimer(t *timer) bool {
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// Dereference t so that any panic happens before the lock is held.
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// Discard result, because t might be moving in the heap.
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_ = t.i
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lock(&timers.lock)
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// t may not be registered anymore and may have
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// a bogus i (typically 0, if generated by Go).
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// Verify it before proceeding.
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i := t.i
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last := len(timers.t) - 1
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if i < 0 || i > last || timers.t[i] != t {
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unlock(&timers.lock)
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return false
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}
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if i != last {
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timers.t[i] = timers.t[last]
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timers.t[i].i = i
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}
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timers.t[last] = nil
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timers.t = timers.t[:last]
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if i != last {
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siftupTimer(i)
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siftdownTimer(i)
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}
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unlock(&timers.lock)
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return true
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}
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// Timerproc runs the time-driven events.
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// It sleeps until the next event in the timers heap.
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// If addtimer inserts a new earlier event, addtimer1 wakes timerproc early.
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func timerproc() {
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timers.gp = getg()
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timers.gp.issystem = true
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for {
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lock(&timers.lock)
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timers.sleeping = false
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now := nanotime()
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delta := int64(-1)
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for {
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if len(timers.t) == 0 {
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delta = -1
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break
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}
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t := timers.t[0]
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delta = t.when - now
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if delta > 0 {
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break
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}
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if t.period > 0 {
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// leave in heap but adjust next time to fire
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t.when += t.period * (1 + -delta/t.period)
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siftdownTimer(0)
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} else {
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// remove from heap
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last := len(timers.t) - 1
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if last > 0 {
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timers.t[0] = timers.t[last]
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timers.t[0].i = 0
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}
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timers.t[last] = nil
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timers.t = timers.t[:last]
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if last > 0 {
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siftdownTimer(0)
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}
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t.i = -1 // mark as removed
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}
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f := t.f
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arg := t.arg
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seq := t.seq
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unlock(&timers.lock)
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if raceenabled {
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raceacquire(unsafe.Pointer(t))
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}
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f(arg, seq)
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lock(&timers.lock)
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}
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if delta < 0 || faketime > 0 {
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// No timers left - put goroutine to sleep.
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timers.rescheduling = true
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goparkunlock(&timers.lock, "timer goroutine (idle)")
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continue
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}
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// At least one timer pending. Sleep until then.
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timers.sleeping = true
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noteclear(&timers.waitnote)
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unlock(&timers.lock)
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notetsleepg(&timers.waitnote, delta)
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}
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}
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func timejump() *g {
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if faketime == 0 {
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return nil
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}
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lock(&timers.lock)
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if !timers.created || len(timers.t) == 0 {
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unlock(&timers.lock)
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return nil
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}
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var gp *g
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if faketime < timers.t[0].when {
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faketime = timers.t[0].when
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if timers.rescheduling {
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timers.rescheduling = false
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gp = timers.gp
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}
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}
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unlock(&timers.lock)
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return gp
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}
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// Heap maintenance algorithms.
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func siftupTimer(i int) {
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t := timers.t
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when := t[i].when
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tmp := t[i]
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for i > 0 {
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p := (i - 1) / 4 // parent
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if when >= t[p].when {
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break
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}
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t[i] = t[p]
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t[i].i = i
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t[p] = tmp
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t[p].i = p
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i = p
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}
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}
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func siftdownTimer(i int) {
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t := timers.t
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n := len(t)
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when := t[i].when
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tmp := t[i]
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for {
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c := i*4 + 1 // left child
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c3 := c + 2 // mid child
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if c >= n {
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break
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}
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w := t[c].when
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if c+1 < n && t[c+1].when < w {
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w = t[c+1].when
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c++
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}
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if c3 < n {
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w3 := t[c3].when
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if c3+1 < n && t[c3+1].when < w3 {
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w3 = t[c3+1].when
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c3++
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}
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if w3 < w {
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w = w3
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c = c3
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}
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}
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if w >= when {
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break
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}
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t[i] = t[c]
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t[i].i = i
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t[c] = tmp
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t[c].i = c
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i = c
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}
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}
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