2018-12-28 16:38:45 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="ControlToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>14, 6</value>
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</metadata>
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<data name="NetEnableUDP.ToolTip" xml:space="preserve">
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<value>The UDP tunnel works connecting the emulator throught your
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host operating system. This way the emulator works like a browser,
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where it asks for internet throught your local IP. This mode is better
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for novices, but if you want to connect the emulated Mac to an
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AppleTalk network, you must not use this option.</value>
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</data>
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<data name="NetServerPorts.ToolTip" xml:space="preserve">
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<value>The TCP ports open in the emulated router. The most common
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ones are 80, 443, 8080. If you are going to connect to a special
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web server, like a hospital one, if you are going to play an
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online game that uses a dedicated port, or if you want to open
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an email port, type it here, separated with commas.
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Example given: 80, 443, 8080, 995</value>
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</data>
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<data name="NetFTPPorts.ToolTip" xml:space="preserve">
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<value>The FTP ports open in the emulated router. The most common
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FTP port is 21, but if you are going to connect to a special FTP
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server, then you should type here the port where you are going
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to connect by.
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Example given: 21, 50000, 43, 995</value>
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</data>
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<data name="NetType.ToolTip" xml:space="preserve">
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<value>Slirp: Uses your network and connects the emulator to a
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virtualized network with connection to the real network
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Router: Emulates a router to which the emulator connects to.
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The emulated router connects throught your real network, so
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it still has access to the internet. Note that you need to specify
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which ports are gonna be open in the router network
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None: No network hardware is emulated</value>
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Little updates
New Mac Wizard working, and revamped, so now you choose emulator and OS. Thank to adespoton for the Mac compatibility matrix. (https://docs.google.com/spreadsheets/d/1us6SCBgVs8NqbxofJXTmHDeK3nKQJpcgya2nWC9_t2w/edit#gid=0)
Now PearPC files can be loaded and saved (I've taken code from PearPC Config File Generator and adapted it to Virtual Mac)
Still getting the challenge of dealing with BII and SheepShaver config files. Will upload new versions of files when they work.
Updated to 0.6.1 in file version, but technically it's 0.6.1 Beta (Or 0.6.1 RC, 0.6.0, not the final 0.6.1)
Now with some investigation, the app is "translated" to Spanish and German (Please forgive the bad German translation, I used GTranslate and Virtual PC as reference points for this). To change the language, go to File > Options > Language and select the new language. Note that German(de-DE) or Spanish(es-MX) might be loaded by default if you are using these languages in you Windows installation. Note that the translation is crap, and is not complete, so many parts are still in English. Will try to fix this in 0.7.1
Still need to fix Saving BII and SS files, so this is not final 0.6.1, will release a "revision" later.
2019-02-08 17:19:10 +00:00
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</data>
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<data name="IconInfo.Text" xml:space="preserve">
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<value>Some personalization to your Mac could come very handy. In this page
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you can change an icon of your desire for your emulated Mac. Scroll
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the bar to see more icons, or click in "Add" to add a picture and set it as
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the icon for your Mac</value>
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2018-12-28 16:38:45 +00:00
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</data>
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<metadata name="DriveListContext.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>255, 6</value>
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</metadata>
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<metadata name="DriveIcons.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>147, 6</value>
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</metadata>
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<data name="DriveIcons.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
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Little updates
New Mac Wizard working, and revamped, so now you choose emulator and OS. Thank to adespoton for the Mac compatibility matrix. (https://docs.google.com/spreadsheets/d/1us6SCBgVs8NqbxofJXTmHDeK3nKQJpcgya2nWC9_t2w/edit#gid=0)
Now PearPC files can be loaded and saved (I've taken code from PearPC Config File Generator and adapted it to Virtual Mac)
Still getting the challenge of dealing with BII and SheepShaver config files. Will upload new versions of files when they work.
Updated to 0.6.1 in file version, but technically it's 0.6.1 Beta (Or 0.6.1 RC, 0.6.0, not the final 0.6.1)
Now with some investigation, the app is "translated" to Spanish and German (Please forgive the bad German translation, I used GTranslate and Virtual PC as reference points for this). To change the language, go to File > Options > Language and select the new language. Note that German(de-DE) or Spanish(es-MX) might be loaded by default if you are using these languages in you Windows installation. Note that the translation is crap, and is not complete, so many parts are still in English. Will try to fix this in 0.7.1
Still need to fix Saving BII and SS files, so this is not final 0.6.1, will release a "revision" later.
2019-02-08 17:19:10 +00:00
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DwAAAk1TRnQBSQFMAgEBAwEAAdABAAHQAQABEAEAARABAAT/ASEBAAj/AUIBTQE2BwABNgMAASgDAAFA
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2018-12-28 16:38:45 +00:00
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AwABEAMAAQEBAAEgBgABEBIAAy0BRQFaAVcBWgHFAVwBWQFcAcwBWwFZAVsBxAGQAYsBjgH/A10B0gNd
|
Little updates
New Mac Wizard working, and revamped, so now you choose emulator and OS. Thank to adespoton for the Mac compatibility matrix. (https://docs.google.com/spreadsheets/d/1us6SCBgVs8NqbxofJXTmHDeK3nKQJpcgya2nWC9_t2w/edit#gid=0)
Now PearPC files can be loaded and saved (I've taken code from PearPC Config File Generator and adapted it to Virtual Mac)
Still getting the challenge of dealing with BII and SheepShaver config files. Will upload new versions of files when they work.
Updated to 0.6.1 in file version, but technically it's 0.6.1 Beta (Or 0.6.1 RC, 0.6.0, not the final 0.6.1)
Now with some investigation, the app is "translated" to Spanish and German (Please forgive the bad German translation, I used GTranslate and Virtual PC as reference points for this). To change the language, go to File > Options > Language and select the new language. Note that German(de-DE) or Spanish(es-MX) might be loaded by default if you are using these languages in you Windows installation. Note that the translation is crap, and is not complete, so many parts are still in English. Will try to fix this in 0.7.1
Still need to fix Saving BII and SS files, so this is not final 0.6.1, will release a "revision" later.
2019-02-08 17:19:10 +00:00
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2018-12-28 16:38:45 +00:00
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AbQBrwGwAf8BtAGvAbAB/wG0Aa8BsAH/AbQBrwGwAf8BtAGvAbAB/wG0Aa8BsAH/AbQBrwGwAf8BtAGv
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Little updates
New Mac Wizard working, and revamped, so now you choose emulator and OS. Thank to adespoton for the Mac compatibility matrix. (https://docs.google.com/spreadsheets/d/1us6SCBgVs8NqbxofJXTmHDeK3nKQJpcgya2nWC9_t2w/edit#gid=0)
Now PearPC files can be loaded and saved (I've taken code from PearPC Config File Generator and adapted it to Virtual Mac)
Still getting the challenge of dealing with BII and SheepShaver config files. Will upload new versions of files when they work.
Updated to 0.6.1 in file version, but technically it's 0.6.1 Beta (Or 0.6.1 RC, 0.6.0, not the final 0.6.1)
Now with some investigation, the app is "translated" to Spanish and German (Please forgive the bad German translation, I used GTranslate and Virtual PC as reference points for this). To change the language, go to File > Options > Language and select the new language. Note that German(de-DE) or Spanish(es-MX) might be loaded by default if you are using these languages in you Windows installation. Note that the translation is crap, and is not complete, so many parts are still in English. Will try to fix this in 0.7.1
Still need to fix Saving BII and SS files, so this is not final 0.6.1, will release a "revision" later.
2019-02-08 17:19:10 +00:00
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2018-12-28 16:38:45 +00:00
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</data>
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memory.</value>
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quickier and smoother. If you're sure
|
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don't need it or some program doesn't
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work properly with this enabled, you
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Motorola 68040 cannot use FPU</value>
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BwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHBwcHCgoKCgoKCgoKCgoKCgoKCgoK
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|
CgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoK
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CgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoK
|
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|
|
CgoKCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
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|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERER
|
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|
|
ERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERERERERERERERERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERER
|
|
|
|
ERERCgoKCgoKERERERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKERER
|
|
|
|
ERERERERERERERERERERERERERERERERERERERERERERERERERERCgoKCgoKCgoKCgoKCgoKCgoKCgoK
|
|
|
|
CgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoK
|
|
|
|
CgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoK
|
|
|
|
CgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoK//8AAP//
|
|
|
|
AAD//4AB//8AAP//wAP//wAA///AA///AAD//8AD//8AAP//wAP//wAA///AA///AAD//8AD//8AAMAA
|
|
|
|
AAAAAwAAgAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
|
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
|
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
|
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
|
|
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAAAB
|
|
|
|
AADAAAAAAAMAAP///////wAA
|
|
|
|
</value>
|
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|
</data>
|
|
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|
</root>
|