videoctrl: Add pixel_format.
pixel_format is different than pixel_depth. pixel_format depends on the GPU. A GPU might have multiple formats for the same depth. We store this in videoctrl so that we can detect changes in pixel_format like we do for pixel_depth and active_width and active_height.
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@ -82,6 +82,7 @@ protected:
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int hori_blank = 0;
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int vert_blank = 0;
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int pixel_depth;
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int pixel_format;
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float pixel_clock;
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float refresh_rate;
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