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https://github.com/dingusdev/dingusppc.git
synced 2024-12-23 06:29:38 +00:00
Add a basic mouse grab mode
Take 2 of 587eb48f61
. We now implement
this at the SDL level, which works cross-platform and allows us to
ensure that the guest never gets the Control-G event.
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@ -29,6 +29,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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EventManager* EventManager::event_manager;
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static int get_sdl_event_key_code(const SDL_KeyboardEvent &event);
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static void toggle_mouse_grab(const SDL_KeyboardEvent &event);
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void EventManager::poll_events()
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{
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@ -52,6 +53,14 @@ void EventManager::poll_events()
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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// Internal shortcuts to trigger mouse grab, intentionally not
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// sent to the host.
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if (event.key.keysym.sym == SDLK_g && SDL_GetModState() == KMOD_LCTRL) {
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if (event.type == SDL_KEYUP) {
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toggle_mouse_grab(event.key);
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}
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return;
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}
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int key_code = get_sdl_event_key_code(event.key);
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if (key_code != -1) {
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KeyboardEvent ke;
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@ -277,3 +286,25 @@ static int get_sdl_event_key_code(const SDL_KeyboardEvent &event)
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}
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return -1;
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}
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static void toggle_mouse_grab(const SDL_KeyboardEvent &event) {
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SDL_Window *window = SDL_GetWindowFromID(event.windowID);
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if (SDL_GetRelativeMouseMode()) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_SetWindowTitle(window, "DingusPPC Display");
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} else {
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// If the mouse is initially outside the window, move it to the middle,
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// so that clicks are handled by the window (instead making it lose
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// focus, at least with macOS hosts).
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int mouse_x, mouse_y, window_x, window_y, window_width, window_height;
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SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
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SDL_GetWindowPosition(window, &window_x, &window_y);
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SDL_GetWindowSize(window, &window_width, &window_height);
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if (mouse_x < window_x || mouse_x >= window_x + window_width ||
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mouse_y < window_y || mouse_y >= window_y + window_height) {
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SDL_WarpMouseInWindow(window, window_width / 2, window_height / 2);
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}
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SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_SetWindowTitle(window, "DingusPPC Display (Mouse Grabbed)");
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}
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}
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