All AppleJack controllers start in mouse emulation mode, behaving exactly like
ADB mice. Only upon receiving a Listen command on register 3 with handler ID
0x46 does the AppleJack switch protocols, albeit such a change consisting merely
of expanding register 0's buffer size to 4 bytes. In this state, the first 2
bytes remain defined as they are for an ADB mouse; the additional 16 bits carry
the respective states of each of the AppleJack controller's remaining 11 buttons
out of a possible supported 16.
For backward compatibility, honor both mouse clicks and shoulder button presses
on the host when considering the state of the emulated trigger buttons.
AdbMouse and AdbKeyboard are subdevices of the CUDA device alongside AdbBus.
This doesn't make sense because conceptually, ADB devices hang off of the ADB
bus, not CUDA itself. An ADB bus can exist without a CUDA present, for example
Egret on older 68K Macs and the PMU on newer Power Macs. Therefore, make the ADB
device list a subhierarchy of AdbBus instead. Add a new "adb_devices" property
belonging to AdbBus that can allow users to specify ADB devices on the command
line at machine creation time, independent of the emulated bus's host. Make this
property default to "Mouse,Keyboard" to preserve existing behavior.
Add absolute coordinates for tablets. Absolute coordinates is relative to window so it can't work for multiple displays? Doesn't work for single display without mouse driver modification.
Add arbitrary number of buttons. Previously, only one mouse button was supported.
Add arbitrary number of bits. Previously, only 7 bits per axis was supported which is good enough for relative movement but not absolute movement.
AdbKeyboard would copy the event into its own fields and set the
changed field, so that we could return the event when register was 0.
However, if a subsequent event was received before ADB polling, the
previous event would be overwritten and lost.
Fix this by maintaining a queue of events, so that we can return
everything since the last poll.
We were using an empty value on the second byte of the ADB keyboard
register 0, but that maps to the "a" key. This manifested itself
as the Key Caps DA never showing the "a" key as being down.
Switch to a non-existent key for the second byte.
Besides generating KeyboardEvents in the SDL event handler and
returning the key state in the register 0 reads of the AdbKeyboard
device, we also needed to generalize the ADB bus polling a bit. We now
check all devices that have the service request bit set, instead of
hardcoding the mouse.
The SDL key event -> ADB raw key code mapping is based on BasiliskII/
SheepShaver's, but cleaned up a bit.
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.
Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.