#include #include #include class Display::Impl { public: bool resizing = false; uint32_t disp_wnd_id = 0; SDL_Window* display_wnd = 0; SDL_Renderer* renderer = 0; SDL_Texture* disp_texture = 0; SDL_Texture* cursor_texture = 0; SDL_Rect cursor_rect; // destination rectangle for cursor drawing }; Display::Display(): impl(std::make_unique()) { } Display::~Display() { if (impl->cursor_texture) { SDL_DestroyTexture(impl->cursor_texture); } if (impl->disp_texture) { SDL_DestroyTexture(impl->disp_texture); } if (impl->renderer) { SDL_DestroyRenderer(impl->renderer); } if (impl->display_wnd) { SDL_DestroyWindow(impl->display_wnd); } } bool Display::configure(int width, int height) { bool is_initialization = false; if (!impl->display_wnd) { // create display window impl->display_wnd = SDL_CreateWindow( "DingusPPC Display", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL ); impl->disp_wnd_id = SDL_GetWindowID(impl->display_wnd); if (impl->display_wnd == NULL) { ABORT_F("Display: SDL_CreateWindow failed with %s", SDL_GetError()); } impl->renderer = SDL_CreateRenderer(impl->display_wnd, -1, SDL_RENDERER_ACCELERATED); if (impl->renderer == NULL) { ABORT_F("Display: SDL_CreateRenderer failed with %s", SDL_GetError()); } is_initialization = true; } else { // resize display window SDL_SetWindowSize(impl->display_wnd, width, height); impl->resizing = true; } if (impl->disp_texture) { SDL_DestroyTexture(impl->disp_texture); } impl->disp_texture = SDL_CreateTexture( impl->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height ); if (impl->disp_texture == NULL) { ABORT_F("Display: SDL_CreateTexture failed with %s", SDL_GetError()); } return is_initialization; } void Display::handle_events(const WindowEvent& wnd_event) { if (wnd_event.sub_type == SDL_WINDOWEVENT_SIZE_CHANGED && wnd_event.window_id == impl->disp_wnd_id) impl->resizing = false; } void Display::blank() { SDL_SetRenderDrawColor(impl->renderer, 0, 0, 0, 255); SDL_RenderClear(impl->renderer); SDL_RenderPresent(impl->renderer); } void Display::update(std::function convert_fb_cb, bool draw_hw_cursor, int cursor_x, int cursor_y) { if (impl->resizing) return; uint8_t* dst_buf; int dst_pitch; SDL_LockTexture(impl->disp_texture, NULL, (void **)&dst_buf, &dst_pitch); // texture update callback to get ARGB data from guest framebuffer convert_fb_cb(dst_buf, dst_pitch); SDL_UnlockTexture(impl->disp_texture); SDL_RenderClear(impl->renderer); SDL_RenderCopy(impl->renderer, impl->disp_texture, NULL, NULL); // draw HW cursor if enabled if (draw_hw_cursor) { impl->cursor_rect.x = cursor_x; impl->cursor_rect.y = cursor_y; SDL_RenderCopy(impl->renderer, impl->cursor_texture, NULL, &impl->cursor_rect); } SDL_RenderPresent(impl->renderer); } void Display::setup_hw_cursor(std::function draw_hw_cursor, int cursor_width, int cursor_height) { uint8_t* dst_buf; int dst_pitch; if (impl->cursor_texture) { SDL_DestroyTexture(impl->cursor_texture); } impl->cursor_texture = SDL_CreateTexture( impl->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, cursor_width, cursor_height ); if (impl->cursor_texture == NULL) { ABORT_F("SDL_CreateTexture for HW cursor failed with %s", SDL_GetError()); } SDL_LockTexture(impl->cursor_texture, NULL, (void **)&dst_buf, &dst_pitch); SDL_SetTextureBlendMode(impl->cursor_texture, SDL_BLENDMODE_BLEND); draw_hw_cursor(dst_buf, dst_pitch); SDL_UnlockTexture(impl->cursor_texture); impl->cursor_rect.x = 0; impl->cursor_rect.y = 0; impl->cursor_rect.w = cursor_width; impl->cursor_rect.h = cursor_height; }