/* DingusPPC - The Experimental PowerPC Macintosh emulator Copyright (C) 2018-24 divingkatae and maximum (theweirdo) spatium (Contact divingkatae#1017 or powermax#2286 on Discord for more info) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** @file Apple Desktop Bus AppleJack controller definitions. */ #ifndef ADB_APPLEJACK_H #define ADB_APPLEJACK_H #include #include #include #include enum : uint8_t { APPLEJACK_HANDLER_ID = 0x46, }; class GamepadEvent; class AdbAppleJack : public AdbMouse { public: AdbAppleJack(std::string name); ~AdbAppleJack() = default; static std::unique_ptr create() { return std::unique_ptr(new AdbAppleJack("ADB-APPLEJACK")); } void reset() override; void event_handler(const GamepadEvent& event); bool get_register_0() override; void set_register_3() override; private: uint32_t buttons_state = 0; bool triggers_changed = false; bool buttons_changed = false; }; #endif // ADB_APPLEJACK_H