/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-24 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/** @file Apple Desktop Bus AppleJack controller definitions. */
#ifndef ADB_APPLEJACK_H
#define ADB_APPLEJACK_H
#include
#include
#include
#include
enum : uint8_t {
APPLEJACK_HANDLER_ID = 0x46,
};
class GamepadEvent;
class AdbAppleJack : public AdbMouse {
public:
AdbAppleJack(std::string name);
~AdbAppleJack() = default;
static std::unique_ptr create() {
return std::unique_ptr(new AdbAppleJack("ADB-APPLEJACK"));
}
void reset() override;
void event_handler(const GamepadEvent& event);
bool get_register_0() override;
void set_register_3() override;
private:
uint32_t buttons_state = 0;
bool triggers_changed = false;
bool buttons_changed = false;
};
#endif // ADB_APPLEJACK_H