/* DingusPPC - The Experimental PowerPC Macintosh emulator Copyright (C) 2018-23 divingkatae and maximum (theweirdo) spatium (Contact divingkatae#1017 or powermax#2286 on Discord for more info) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** @file Video Conroller base class definitions. */ #ifndef VIDEO_CTRL_H #define VIDEO_CTRL_H #include #include #include class VideoCtrlBase { public: VideoCtrlBase(int width = 640, int height = 480); ~VideoCtrlBase(); void create_display_window(int width, int height); void blank_display(); void update_screen(void); void get_palette_colors(uint8_t index, uint8_t& r, uint8_t& g, uint8_t& b, uint8_t& a); void set_palette_color(uint8_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a); // converters for various framebuffer pixel depths virtual void convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch); virtual void convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch); protected: // CRT controller parameters bool crtc_on = false; bool blank_on = true; bool resizing = false; int active_width; // width of the visible display area int active_height; // height of the visible display area int hori_total = 0; int vert_total = 0; int pixel_depth; float pixel_clock; float refresh_rate; uint32_t palette[256]; // internal DAC palette in RGBA format // Framebuffer parameters uint8_t* fb_ptr; int fb_pitch; uint32_t refresh_task_id = 0; std::function convert_fb_cb; private: uint32_t disp_wnd_id = 0; SDL_Window* display_wnd = 0; SDL_Renderer* renderer = 0; SDL_Texture* disp_texture = 0; }; #endif // VIDEO_CTRL_H