/* * Copyright © 2016 Mozilla Foundation * * This program is made available under an ISC-style license. See the * accompanying file LICENSE for details. */ #define NOMINMAX #include "cubeb_log.h" #include "cubeb_ringbuffer.h" #include #ifdef _WIN32 #include #else #include #endif cubeb_log_level g_cubeb_log_level; cubeb_log_callback g_cubeb_log_callback; /** The maximum size of a log message, after having been formatted. */ const size_t CUBEB_LOG_MESSAGE_MAX_SIZE = 256; /** The maximum number of log messages that can be queued before dropping * messages. */ const size_t CUBEB_LOG_MESSAGE_QUEUE_DEPTH = 40; /** Number of milliseconds to wait before dequeuing log messages. */ #define CUBEB_LOG_BATCH_PRINT_INTERVAL_MS 10 /** * This wraps an inline buffer, that represents a log message, that must be * null-terminated. * This class should not use system calls or other potentially blocking code. */ class cubeb_log_message { public: cubeb_log_message() { *storage = '\0'; } cubeb_log_message(char const str[CUBEB_LOG_MESSAGE_MAX_SIZE]) { size_t length = strlen(str); /* paranoia against malformed message */ assert(length < CUBEB_LOG_MESSAGE_MAX_SIZE); if (length > CUBEB_LOG_MESSAGE_MAX_SIZE - 1) { return; } PodCopy(storage, str, length); storage[length] = '\0'; } char const * get() { return storage; } private: char storage[CUBEB_LOG_MESSAGE_MAX_SIZE]; }; /** Lock-free asynchronous logger, made so that logging from a * real-time audio callback does not block the audio thread. */ class cubeb_async_logger { public: /* This is thread-safe since C++11 */ static cubeb_async_logger & get() { static cubeb_async_logger instance; return instance; } void push(char const str[CUBEB_LOG_MESSAGE_MAX_SIZE]) { cubeb_log_message msg(str); msg_queue.enqueue(msg); } void run() { std::thread([this]() { while (true) { cubeb_log_message msg; while (msg_queue.dequeue(&msg, 1)) { LOGV("%s", msg.get()); } #ifdef _WIN32 Sleep(CUBEB_LOG_BATCH_PRINT_INTERVAL_MS); #else timespec sleep_duration = sleep_for; timespec remainder; do { if (nanosleep(&sleep_duration, &remainder) == 0 || errno != EINTR) { break; } sleep_duration = remainder; } while (remainder.tv_sec || remainder.tv_nsec); #endif } }).detach(); } // Tell the underlying queue the producer thread has changed, so it does not // assert in debug. This should be called with the thread stopped. void reset_producer_thread() { msg_queue.reset_thread_ids(); } private: #ifndef _WIN32 const struct timespec sleep_for = { CUBEB_LOG_BATCH_PRINT_INTERVAL_MS/1000, (CUBEB_LOG_BATCH_PRINT_INTERVAL_MS%1000)*1000*1000 }; #endif cubeb_async_logger() : msg_queue(CUBEB_LOG_MESSAGE_QUEUE_DEPTH) { run(); } /** This is quite a big data structure, but is only instantiated if the * asynchronous logger is used.*/ lock_free_queue msg_queue; }; void cubeb_async_log(char const * fmt, ...) { if (!g_cubeb_log_callback) { return; } // This is going to copy a 256 bytes array around, which is fine. // We don't want to allocate memory here, because this is made to // be called from a real-time callback. va_list args; va_start(args, fmt); char msg[CUBEB_LOG_MESSAGE_MAX_SIZE]; vsnprintf(msg, CUBEB_LOG_MESSAGE_MAX_SIZE, fmt, args); cubeb_async_logger::get().push(msg); va_end(args); } void cubeb_async_log_reset_threads() { if (!g_cubeb_log_callback) { return; } cubeb_async_logger::get().reset_producer_thread(); }