mirror of
https://github.com/dingusdev/dingusppc.git
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35c86ad6bf
Result of running IWYU (https://include-what-you-use.org/) and applying most of the suggestions about unncessary includes and forward declarations. Was motivated by observing that <thread> was being included in ppcopcodes.cpp even though it was unused (found while researching the use of threads), but seems generally good to help with build times and correctness.
209 lines
5.6 KiB
C++
209 lines
5.6 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <cinttypes>
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#include <limits>
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#include <map>
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#include <string>
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#include <vector>
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#include <memory>
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#ifndef MACHINE_PROPERTIES_H
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#define MACHINE_PROPERTIES_H
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using namespace std;
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/** Property types. */
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enum PropType : int {
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PROP_TYPE_UNKNOWN = 0,
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PROP_TYPE_STRING = 1,
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PROP_TYPE_INTEGER = 2,
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PROP_TYPE_BINARY = 3, // binary aka on/off switch
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};
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/** Check types for property values. */
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enum CheckType : int {
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CHECK_TYPE_NONE = 0,
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CHECK_TYPE_RANGE = 1,
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CHECK_TYPE_LIST = 2,
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};
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/** Abstract base class for properties. */
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class BasicProperty {
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public:
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BasicProperty(PropType type, string val) {
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this->type = type;
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set_string(val);
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}
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virtual ~BasicProperty() = default;
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/* Clone method for copying derived property objects. */
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virtual BasicProperty* clone() const = 0;
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virtual string get_string() {
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return this->val;
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}
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virtual void set_string(string str) {
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this->val = str;
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}
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virtual PropType get_type() {
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return this->type;
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}
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protected:
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PropType type;
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string val;
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};
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/** Property class that holds a string value. */
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class StrProperty : public BasicProperty {
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public:
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StrProperty(string str)
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: BasicProperty(PROP_TYPE_STRING, str)
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{
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this->check_type = CHECK_TYPE_NONE;
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this->vec.clear();
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}
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/* construct a string property with a list of valid values. */
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StrProperty(string str, vector<string> vec)
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: BasicProperty(PROP_TYPE_STRING, str)
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{
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this->check_type = CHECK_TYPE_LIST;
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this->vec = vec;
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}
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BasicProperty* clone() const { return new StrProperty(*this); }
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/* override BasicProperty::set_string() and perform checks */
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void set_string(string str);
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string get_valid_values_as_str();
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protected:
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bool check_val(string str);
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private:
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CheckType check_type;
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vector<string> vec;
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};
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/** Property class that holds an integer value. */
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class IntProperty : public BasicProperty {
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public:
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/* construct an integer property without value check. */
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IntProperty(uint32_t val)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = std::numeric_limits<uint32_t>::min();
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this->max = std::numeric_limits<uint32_t>::max();
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this->check_type = CHECK_TYPE_NONE;
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this->vec.clear();
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}
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/* construct an integer property with a predefined range. */
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IntProperty(uint32_t val, uint32_t min, uint32_t max)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = min;
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this->max = max;
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this->check_type = CHECK_TYPE_RANGE;
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this->vec.clear();
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}
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/* construct an integer property with a list of valid values. */
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IntProperty(uint32_t val, vector<uint32_t> vec)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = std::numeric_limits<uint32_t>::min();
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this->max = std::numeric_limits<uint32_t>::max();
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this->check_type = CHECK_TYPE_LIST;
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this->vec = vec;
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}
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BasicProperty* clone() const { return new IntProperty(*this); }
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uint32_t get_int();
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string get_valid_values_as_str();
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protected:
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bool check_val(uint32_t val);
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private:
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uint32_t int_val;
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CheckType check_type;
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uint32_t min;
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uint32_t max;
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vector<uint32_t> vec;
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};
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/** Property class that holds a binary value. */
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class BinProperty : public BasicProperty {
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public:
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BinProperty(int val)
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: BasicProperty(PROP_TYPE_BINARY, (val & 1) ? "on" : "off")
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{
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this->bin_val = val & 1;
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};
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BasicProperty* clone() const { return new BinProperty(*this); }
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// override BasicProperty::set_string() and perform checks
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void set_string(string str);
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string get_valid_values_as_str() {
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return string("on, off, ON, OFF");
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};
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int get_val() { return this->bin_val; };
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private:
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int bin_val;
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};
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void parse_device_path(string dev_path, string& bus_id, uint32_t& dev_num);
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/** Special map type for specifying machine presets. */
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typedef map<string, BasicProperty*> PropMap;
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/** Global map that holds settings for the running machine. */
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extern map<string, unique_ptr<BasicProperty>> gMachineSettings;
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/** Conveniency macros to hide complex casts. */
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#define GET_STR_PROP(name) \
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dynamic_cast<StrProperty*>(gMachineSettings.at(name).get())->get_string()
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#define GET_INT_PROP(name) \
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dynamic_cast<IntProperty*>(gMachineSettings.at(name).get())->get_int()
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#define GET_BIN_PROP(name) \
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dynamic_cast<BinProperty*>(gMachineSettings.at(name).get())->get_val()
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#endif // MACHINE_PROPERTIES_H
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