dingusppc/devices/video/videoctrl.cpp
Mihai Parparita 35c86ad6bf Clean up #includes
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.

Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.
2023-11-03 00:33:47 -07:00

162 lines
4.7 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-23 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** @file Video Conroller base class implementation. */
#include <core/timermanager.h>
#include <devices/common/hwinterrupt.h>
#include <devices/video/videoctrl.h>
#include <memaccess.h>
#include <cinttypes>
VideoCtrlBase::VideoCtrlBase(int width, int height)
{
EventManager::get_instance()->add_window_handler(this, &VideoCtrlBase::handle_events);
this->create_display_window(width, height);
}
VideoCtrlBase::~VideoCtrlBase()
{
}
void VideoCtrlBase::handle_events(const WindowEvent& wnd_event) {
this->display.handle_events(wnd_event);
}
// TODO: consider renaming, since it's not always a window
void VideoCtrlBase::create_display_window(int width, int height)
{
bool is_initialization = this->display.configure(width, height);
if (is_initialization) {
this->blank_on = true; // TODO: should be true!
this->blank_display();
}
this->active_width = width;
this->active_height = height;
}
void VideoCtrlBase::blank_display() {
this->display.blank();
}
void VideoCtrlBase::update_screen()
{
if (this->blank_on) {
this->display.blank();
return;
}
int cursor_x = 0;
int cursor_y = 0;
if (this->cursor_on) {
this->get_cursor_position(cursor_x, cursor_y);
}
this->display.update(
this->convert_fb_cb,
this->cursor_on, cursor_x, cursor_y);
}
void VideoCtrlBase::start_refresh_task() {
uint64_t refresh_interval = static_cast<uint64_t>(1.0f / refresh_rate * NS_PER_SEC + 0.5);
this->refresh_task_id = TimerManager::get_instance()->add_cyclic_timer(
refresh_interval,
[this]() {
// assert VBL interrupt
if (this->int_ctrl)
this->int_ctrl->ack_int(this->irq_id, 1);
this->update_screen();
}
);
uint64_t vbl_duration = static_cast<uint64_t>(1.0f / ((double)(this->pixel_clock) /
hori_total / vert_blank) * NS_PER_SEC + 0.5);
this->vbl_end_task_id = TimerManager::get_instance()->add_cyclic_timer(
refresh_interval,
refresh_interval + vbl_duration,
[this]() {
// deassert VBL interrupt
if (this->int_ctrl)
this->int_ctrl->ack_int(this->irq_id, 0);
}
);
}
void VideoCtrlBase::stop_refresh_task() {
if (this->refresh_task_id) {
TimerManager::get_instance()->cancel_timer(this->refresh_task_id);
}
if (this->vbl_end_task_id) {
TimerManager::get_instance()->cancel_timer(this->vbl_end_task_id);
}
}
void VideoCtrlBase::get_palette_colors(uint8_t index, uint8_t& r, uint8_t& g,
uint8_t& b, uint8_t& a)
{
b = this->palette[index] & 0xFFU;
g = (this->palette[index] >> 8) & 0xFFU;
r = (this->palette[index] >> 16) & 0xFFU;
a = (this->palette[index] >> 24) & 0xFFU;
}
void VideoCtrlBase::set_palette_color(uint8_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
this->palette[index] = (a << 24) | (r << 16) | (g << 8) | b;
}
void VideoCtrlBase::setup_hw_cursor(int cursor_width, int cursor_height)
{
this->display.setup_hw_cursor(
[this](uint8_t *dst_buf, int dst_pitch) {
this->draw_hw_cursor(dst_buf, dst_pitch);
},
cursor_width, cursor_height);
this->cursor_on = true;
}
void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
{
// TODO: implement me!
}
void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch)
{
uint8_t *src_buf, *src_row, *dst_row;
int src_pitch;
src_buf = this->fb_ptr;
src_pitch = this->fb_pitch;
for (int h = 0; h < this->active_height; h++) {
src_row = &src_buf[h * src_pitch];
dst_row = &dst_buf[h * dst_pitch];
for (int x = 0; x < this->active_width; x++) {
WRITE_DWORD_LE_A(dst_row, this->palette[src_row[x]]);
dst_row += 4;
}
}
}