mirror of
https://github.com/dingusdev/dingusppc.git
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35c86ad6bf
Result of running IWYU (https://include-what-you-use.org/) and applying most of the suggestions about unncessary includes and forward declarations. Was motivated by observing that <thread> was being included in ppcopcodes.cpp even though it was unused (found while researching the use of threads), but seems generally good to help with build times and correctness.
162 lines
4.7 KiB
C++
162 lines
4.7 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file Video Conroller base class implementation. */
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#include <core/timermanager.h>
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#include <devices/common/hwinterrupt.h>
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#include <devices/video/videoctrl.h>
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#include <memaccess.h>
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#include <cinttypes>
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VideoCtrlBase::VideoCtrlBase(int width, int height)
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{
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EventManager::get_instance()->add_window_handler(this, &VideoCtrlBase::handle_events);
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this->create_display_window(width, height);
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}
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VideoCtrlBase::~VideoCtrlBase()
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{
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}
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void VideoCtrlBase::handle_events(const WindowEvent& wnd_event) {
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this->display.handle_events(wnd_event);
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}
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// TODO: consider renaming, since it's not always a window
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void VideoCtrlBase::create_display_window(int width, int height)
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{
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bool is_initialization = this->display.configure(width, height);
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if (is_initialization) {
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this->blank_on = true; // TODO: should be true!
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this->blank_display();
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}
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this->active_width = width;
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this->active_height = height;
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}
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void VideoCtrlBase::blank_display() {
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this->display.blank();
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}
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void VideoCtrlBase::update_screen()
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{
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if (this->blank_on) {
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this->display.blank();
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return;
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}
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int cursor_x = 0;
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int cursor_y = 0;
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if (this->cursor_on) {
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this->get_cursor_position(cursor_x, cursor_y);
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}
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this->display.update(
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this->convert_fb_cb,
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this->cursor_on, cursor_x, cursor_y);
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}
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void VideoCtrlBase::start_refresh_task() {
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uint64_t refresh_interval = static_cast<uint64_t>(1.0f / refresh_rate * NS_PER_SEC + 0.5);
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this->refresh_task_id = TimerManager::get_instance()->add_cyclic_timer(
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refresh_interval,
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[this]() {
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// assert VBL interrupt
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if (this->int_ctrl)
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this->int_ctrl->ack_int(this->irq_id, 1);
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this->update_screen();
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}
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);
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uint64_t vbl_duration = static_cast<uint64_t>(1.0f / ((double)(this->pixel_clock) /
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hori_total / vert_blank) * NS_PER_SEC + 0.5);
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this->vbl_end_task_id = TimerManager::get_instance()->add_cyclic_timer(
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refresh_interval,
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refresh_interval + vbl_duration,
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[this]() {
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// deassert VBL interrupt
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if (this->int_ctrl)
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this->int_ctrl->ack_int(this->irq_id, 0);
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}
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);
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}
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void VideoCtrlBase::stop_refresh_task() {
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if (this->refresh_task_id) {
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TimerManager::get_instance()->cancel_timer(this->refresh_task_id);
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}
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if (this->vbl_end_task_id) {
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TimerManager::get_instance()->cancel_timer(this->vbl_end_task_id);
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}
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}
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void VideoCtrlBase::get_palette_colors(uint8_t index, uint8_t& r, uint8_t& g,
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uint8_t& b, uint8_t& a)
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{
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b = this->palette[index] & 0xFFU;
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g = (this->palette[index] >> 8) & 0xFFU;
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r = (this->palette[index] >> 16) & 0xFFU;
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a = (this->palette[index] >> 24) & 0xFFU;
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}
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void VideoCtrlBase::set_palette_color(uint8_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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this->palette[index] = (a << 24) | (r << 16) | (g << 8) | b;
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}
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void VideoCtrlBase::setup_hw_cursor(int cursor_width, int cursor_height)
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{
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this->display.setup_hw_cursor(
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[this](uint8_t *dst_buf, int dst_pitch) {
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this->draw_hw_cursor(dst_buf, dst_pitch);
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},
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cursor_width, cursor_height);
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this->cursor_on = true;
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}
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void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
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{
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// TODO: implement me!
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}
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void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch)
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{
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uint8_t *src_buf, *src_row, *dst_row;
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int src_pitch;
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src_buf = this->fb_ptr;
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src_pitch = this->fb_pitch;
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for (int h = 0; h < this->active_height; h++) {
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src_row = &src_buf[h * src_pitch];
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dst_row = &dst_buf[h * dst_pitch];
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for (int x = 0; x < this->active_width; x++) {
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WRITE_DWORD_LE_A(dst_row, this->palette[src_row[x]]);
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dst_row += 4;
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}
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}
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}
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