mirror of
https://github.com/dingusdev/dingusppc.git
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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-20 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file Sound server definitions.
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This class manages host audio HW. It's directly connected
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to a sound abstraction API (libsoundio in our case).
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Sound server provides a way to select between various
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host input and output devices independendly of emulated
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sound HW.
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Emulated sound HW only need to process sound streams.
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*/
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#ifndef SOUND_SERVER_H
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#define SOUND_SERVER_H
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#include "hwcomponent.h"
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//#include <thirdparty/libsoundio/soundio/soundio.h>
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#include <cubeb/cubeb.h>
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enum {
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SND_SERVER_DOWN = 0,
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SND_API_READY,
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SND_SERVER_UP,
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};
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class SoundServer : public HWComponent {
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public:
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SoundServer() { this->start(); };
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~SoundServer() { this->shutdown(); };
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int start();
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void shutdown();
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int open_out_stream(uint32_t sample_rate, cubeb_data_callback data_cb,
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cubeb_state_callback status_cb, void *user_data);
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int start_out_stream();
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void close_out_stream();
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bool supports_type(HWCompType type) { return type == HWCompType::SND_SERVER; };
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#if 0
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SoundIoDevice *get_out_device() {
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if (this->status == SND_SERVER_UP) {
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return this->out_device;
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} else {
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return NULL;
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}
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};
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#endif
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private:
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int status; /* server status */
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cubeb *cubeb_ctx;
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cubeb_stream *out_stream;
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//SoundIo *soundio;
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//int out_dev_index; /* current output device index */
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//SoundIoDevice *out_device; /* current output device instance */
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//SoundIoOutStream *outstream;
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};
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#endif /* SOUND_SERVER_H */
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