mirror of
https://github.com/dingusdev/dingusppc.git
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35c86ad6bf
Result of running IWYU (https://include-what-you-use.org/) and applying most of the suggestions about unncessary includes and forward declarations. Was motivated by observing that <thread> was being included in ppcopcodes.cpp even though it was unused (found while researching the use of threads), but seems generally good to help with build times and correctness.
144 lines
4.3 KiB
C++
144 lines
4.3 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** Bandit/Chaos ARBus-to-PCI bridge definitions.
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Bandit is a custom ARBus-to-PCI bridge used in the second generation
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of the Power Macintosh computer equipped with the PCI bus.
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Chaos is a custom ARBus-to-PCI bridge that provides a specialized
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PCI-like bus for video called VCI. This 64-bit bus runs at the same
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frequency as the CPU bus (40-50 MHz) and connects video input/output
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devices with the CPU bus.
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Chaos seems to be a Bandit variant without PCI configuration space.
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It's assumed to be present in some PCI Power Macintosh models of the
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first generation.
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*/
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#ifndef BANDIT_PCI_H
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#define BANDIT_PCI_H
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#include <devices/common/hwcomponent.h>
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#include <devices/common/mmiodevice.h>
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#include <devices/common/pci/pcidevice.h>
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#include <devices/common/pci/pcihost.h>
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#include <cinttypes>
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#include <memory>
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#include <string>
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#define BANDIT_DEV (11) // Bandit's own device number
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#define BANDIT_CAR_TYPE (1 << 0) // Bandit config address type bit
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/* Convenient macros for parsing CONFIG_ADDR fields. */
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#define BUS_NUM() ((this->config_addr >> 16) & 0xFFU)
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#define DEV_NUM() ((this->config_addr >> 11) & 0x1FU)
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#define FUN_NUM() ((this->config_addr >> 8) & 0x07U)
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#define REG_NUM() ((this->config_addr ) & 0xFCU)
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/** Bandit specific configuration registers. */
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enum {
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BANDIT_ADDR_MASK = 0x48,
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BANDIT_MODE_SELECT = 0x50,
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BANDIT_ARBUS_RD_HOLD_OFF = 0x58,
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};
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/** checks if one bit is set at time, return 0 if not */
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#define SINGLE_BIT_SET(val) ((val) && !((val) & ((val)-1)))
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/*
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Common functionality for Bandit/Chaos PCI host bridge.
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*/
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class BanditHost : public PCIHost, public MMIODevice {
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public:
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// MMIODevice methods
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uint32_t read(uint32_t rgn_start, uint32_t offset, int size);
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void write(uint32_t rgn_start, uint32_t offset, uint32_t value, int size);
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int device_postinit();
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protected:
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uint32_t config_addr;
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private:
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void cfg_setup(uint32_t offset, int size, int &bus_num, int &dev_num,
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int &fun_num, uint8_t ®_offs, AccessDetails &details,
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PCIDevice *&device);
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};
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/*
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PCI device for Bandit (but not for Chaos).
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*/
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class BanditPciDevice : public PCIDevice {
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public:
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BanditPciDevice(int bridge_num, std::string name, int dev_id, int rev);
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~BanditPciDevice() = default;
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// PCIDevice methods
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uint32_t pci_cfg_read(uint32_t reg_offs, AccessDetails &details);
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void pci_cfg_write(uint32_t reg_offs, uint32_t value, AccessDetails &details);
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protected:
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void verbose_address_space();
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private:
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uint32_t addr_mask;
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uint32_t mode_ctrl; // controls various chip modes/features
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uint32_t rd_hold_off_cnt;
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};
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/*
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Bandit HLE emulation class.
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*/
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class Bandit : public BanditHost {
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public:
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Bandit(int bridge_num, std::string name, int dev_id=1, int rev=3);
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~Bandit() = default;
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static std::unique_ptr<HWComponent> create_first() {
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return std::unique_ptr<Bandit>(new Bandit(1, "Bandit-PCI1"));
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};
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static std::unique_ptr<HWComponent> create_psx_first() {
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return std::unique_ptr<Bandit>(new Bandit(1, "PSX-PCI1", 8, 0));
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};
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private:
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uint32_t base_addr;
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std::unique_ptr<BanditPciDevice> my_pci_device;
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};
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/**
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Chaos HLE emulation class.
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*/
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class Chaos : public BanditHost {
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public:
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Chaos(std::string name);
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~Chaos() = default;
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static std::unique_ptr<HWComponent> create() {
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return std::unique_ptr<Chaos>(new Chaos("VCI0"));
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};
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};
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#endif // BANDIT_PCI_H
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