dingusppc/devices/common/adb/adbmouse.cpp
Keith Kaisershot 34e0ba84f1 Add AppleJack controller support, based on AdbMouse
All AppleJack controllers start in mouse emulation mode, behaving exactly like
ADB mice. Only upon receiving a Listen command on register 3 with handler ID
0x46 does the AppleJack switch protocols, albeit such a change consisting merely
of expanding register 0's buffer size to 4 bytes. In this state, the first 2
bytes remain defined as they are for an ADB mouse; the additional 16 bits carry
the respective states of each of the AppleJack controller's remaining 11 buttons
out of a possible supported 16.

For backward compatibility, honor both mouse clicks and shoulder button presses
on the host when considering the state of the emulated trigger buttons.
2024-10-06 23:43:50 -07:00

175 lines
5.8 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-23 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** @file Apple Desktop Bus Mouse emulation. */
#include <devices/common/adb/adbmouse.h>
#include <devices/common/adb/adbbus.h>
#include <devices/deviceregistry.h>
#include <core/hostevents.h>
#include <memaccess.h>
#include <loguru.hpp>
AdbMouse::AdbMouse(
std::string name, uint8_t device_class, int num_buttons, int num_bits, uint16_t resolution) : AdbDevice(name), device_class(device_class), num_buttons(num_buttons), num_bits(num_bits), resolution(resolution) {
EventManager::get_instance()->add_mouse_handler(this, &AdbMouse::event_handler);
this->reset();
}
void AdbMouse::event_handler(const MouseEvent& event) {
if (event.flags & MOUSE_EVENT_MOTION) {
this->x_rel += event.xrel;
this->y_rel += event.yrel;
this->x_abs = event.xabs;
this->y_abs = event.yabs;
if (this->device_class == TABLET)
this->changed = true;
} else if (event.flags & MOUSE_EVENT_BUTTON) {
this->buttons_state = event.buttons_state & ((1 << this->num_buttons) - 1);
this->x_abs = event.xabs;
this->y_abs = event.yabs;
this->changed = true;
}
}
void AdbMouse::reset() {
this->my_addr = ADB_ADDR_RELPOS;
this->dev_handler_id = 1;
this->exc_event_flag = 1;
this->srq_flag = 1; // enable service requests
this->x_rel = 0;
this->y_rel = 0;
this->x_abs = 0;
this->y_abs = 0;
this->buttons_state = 0;
this->changed = false;
}
bool AdbMouse::get_register_0(uint8_t buttons_state, bool force) {
bool should_update = this->x_rel || this->y_rel || this->changed || force;
if (should_update) {
uint8_t* p;
uint8_t* out_buf = this->host_obj->get_output_buf();
static const uint8_t buttons_to_bits[] = {0, 7, 7, 10, 10, 13, 13, 16, 16};
static const uint8_t bits_to_bits[] = {0, 7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 13, 13, 13, 16, 16, 16};
int total_bits = std::max(buttons_to_bits[this->num_buttons], bits_to_bits[this->num_bits]);
for (int axis = 0; axis < 2; axis++) {
int bits = this->num_bits;
int32_t val = axis ? this->device_class == TABLET ? this->x_abs : this->x_rel
: this->device_class == TABLET ? this->y_abs : this->y_rel;
if (val < (-1 << (bits - 1)))
val = -1 << (bits - 1);
else if (val >= (1 << (bits - 1)))
val = (1 << (bits - 1)) - 1;
int bits_remaining = total_bits;
p = &out_buf[axis];
int button = axis;
bits = 7;
while (bits_remaining > 0) {
*p = (val & ((1 << bits) - 1)) | (((buttons_state >> button) ^ 1) << bits) | (*p << (bits + 1));
val >>= bits;
bits_remaining -= bits;
p = bits == 7 ? &out_buf[2] : p + 1;
button += 2;
bits = 3;
}
}
// reset accumulated motion data and button change flag
this->x_rel = 0;
this->y_rel = 0;
this->changed = false;
uint8_t count = (uint8_t)(p - out_buf);
// should never happen, but check just in case
if (((size_t)p - (size_t)out_buf) > UINT8_MAX)
count = UINT8_MAX;
// if the mouse is in standard protocol then only send first 2 bytes
// BUGBUG: what should tablet do here?
if (this->device_class == MOUSE && this->dev_handler_id == 1)
count = 2;
this->host_obj->set_output_count(count);
return should_update;
}
return false;
}
bool AdbMouse::get_register_0() {
return get_register_0(this->buttons_state, false);
}
bool AdbMouse::get_register_1() {
uint8_t* out_buf = this->host_obj->get_output_buf();
// Identifier
out_buf[0] = 'a';
out_buf[1] = 'p';
out_buf[2] = 'p';
out_buf[3] = 'l';
// Slightly higher resolution of 300 units per inch
WRITE_WORD_BE_A(&out_buf[4], resolution);
out_buf[6] = device_class;
out_buf[7] = num_buttons;
this->host_obj->set_output_count(8);
return true;
}
void AdbMouse::set_register_3() {
if (this->host_obj->get_input_count() < 2) // ensure we got enough data
return;
const uint8_t* in_data = this->host_obj->get_input_buf();
switch (in_data[1]) {
case 0:
this->my_addr = in_data[0] & 0xF;
this->srq_flag = !!(in_data[0] & 0x20);
break;
case 1:
case 2:
case 4: // switch over to extended mouse protocol
this->dev_handler_id = in_data[1];
break;
case 0xFE: // move to a new address if there was no collision
if (!this->got_collision) {
this->my_addr = in_data[0] & 0xF;
}
break;
default:
LOG_F(WARNING, "%s: unknown handler ID = 0x%X", this->name.c_str(), in_data[1]);
}
}
uint8_t AdbMouse::get_buttons_state() const {
return this->buttons_state;
}
static const DeviceDescription AdbMouse_Descriptor = {
AdbMouse::create, {}, {}
};
REGISTER_DEVICE(AdbMouse, AdbMouse_Descriptor);