dingusppc/devices/sound/soundserver_cubeb.cpp
Mihai Parparita f65f9b9845 Add a deterministic execution mode
Adds support for a --deterministic command-line option that makes
repeated runs the same:
- Keyboard and mouse input is ignored
- The sound server does a periodic pull from the DMA channel (so that
  it gets drained), but only does so via a periodic timer (instead of
  being driven by a cubeb callback, which could arrive at different
  times)
- Disk image writes are disabled (reads of a modified area still
  work via an in-memory copy)
- NVRAM writes are disabled
- The current time that ViaCuda initializes the guest OS is always the
  same.

This makes execution exactly the same each time, which should
make debugging of more subtle issues easier.

To validate that the deterministic mode is working, I've added a
periodic log of the current "time" (measured in cycle count), PC
and opcode. When comparing two runs with --log-no-uptime, the generated
log files are identical.
2024-11-09 22:48:06 -08:00

245 lines
6.5 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-23 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef NOMINMAX
#define NOMINMAX
#endif // NOMINMAX
#include <core/timermanager.h>
#include <cpu/ppc/ppcemu.h>
#include <devices/common/dmacore.h>
#include <devices/sound/soundserver.h>
#include <endianswap.h>
#include <algorithm>
#include <functional>
#include <loguru.hpp>
#include <cubeb/cubeb.h>
#ifdef _WIN32
#include <objbase.h>
#endif
typedef enum {
SND_SERVER_DOWN = 0,
SND_API_READY,
SND_SERVER_UP,
SND_STREAM_OPENED,
SND_STREAM_CLOSED
} Status;
class SoundServer::Impl {
public:
Status status = SND_SERVER_DOWN;
cubeb *cubeb_ctx;
cubeb_stream *out_stream;
uint32_t deterministic_poll_timer = 0;
std::function<void()> deterministic_poll_cb;
};
SoundServer::SoundServer(): impl(std::make_unique<Impl>())
{
supports_types(HWCompType::SND_SERVER);
this->start();
}
SoundServer::~SoundServer()
{
this->shutdown();
}
int SoundServer::start()
{
int res;
#ifdef _WIN32
CoInitialize(nullptr);
#endif
impl->status = SND_SERVER_DOWN;
res = cubeb_init(&impl->cubeb_ctx, "Dingus sound server", NULL);
if (res != CUBEB_OK) {
LOG_F(ERROR, "Could not initialize Cubeb library");
return -1;
}
LOG_F(INFO, "Connected to backend: %s", cubeb_get_backend_id(impl->cubeb_ctx));
impl->status = SND_API_READY;
return 0;
}
void SoundServer::shutdown()
{
switch (impl->status) {
case SND_STREAM_OPENED:
close_out_stream();
/* fall through */
case SND_STREAM_CLOSED:
/* fall through */
case SND_SERVER_UP:
/* fall through */
case SND_API_READY:
cubeb_destroy(impl->cubeb_ctx);
break;
case SND_SERVER_DOWN:
// Nothing to do.
break;
}
impl->status = SND_SERVER_DOWN;
LOG_F(INFO, "Sound Server shut down.");
}
long sound_out_callback(cubeb_stream *stream, void *user_data,
void const *input_buffer, void *output_buffer,
long req_frames)
{
uint8_t *p_in;
int16_t* in_buf, * out_buf;
uint32_t got_len;
long frames, out_frames;
DmaOutChannel *dma_ch = static_cast<DmaOutChannel*>(user_data); /* C API baby! */
if (!dma_ch->is_out_active()) {
return 0;
}
out_buf = (int16_t*)output_buffer;
out_frames = 0;
while (req_frames > 0) {
if (!dma_ch->pull_data((uint32_t)req_frames << 2, &got_len, &p_in)) {
if ((in_buf = (int16_t*)p_in)) {
frames = got_len >> 2;
for (int i = (int)frames; i > 0; i--) {
out_buf[0] = BYTESWAP_16(in_buf[0]);
out_buf[1] = BYTESWAP_16(in_buf[1]);
in_buf += 2;
out_buf += 2;
}
req_frames -= frames;
out_frames += frames;
}
else {
LOG_F(ERROR, "Didn't get qdata");
}
}
else {
break;
}
}
return out_frames;
}
static void status_callback(cubeb_stream *stream, void *user_data, cubeb_state state)
{
LOG_F(9, "Cubeb status callback fired, status = %d", state);
}
int SoundServer::open_out_stream(uint32_t sample_rate, DmaOutChannel *dma_ch)
{
if (is_deterministic) {
impl->deterministic_poll_cb = [dma_ch] {
if (!dma_ch->is_out_active()) {
return;
}
// Drain the DMA buffer, but don't do anything else.
int req_size = std::max(dma_ch->get_pull_data_remaining(), 1024);
int out_size = 0;
while (req_size > 0) {
uint8_t *chunk;
uint32_t chunk_size;
if (!dma_ch->pull_data(req_size, &chunk_size, &chunk)) {
req_size -= chunk_size;
} else {
break;
}
}
};
impl->status = SND_STREAM_OPENED;
LOG_F(9, "Deterministic sound output callback set up.");
return 0;
}
int res;
uint32_t latency_frames;
cubeb_stream_params params;
params.format = CUBEB_SAMPLE_S16NE;
params.rate = sample_rate;
params.channels = 2;
params.layout = CUBEB_LAYOUT_STEREO;
params.prefs = CUBEB_STREAM_PREF_NONE;
res = cubeb_get_min_latency(impl->cubeb_ctx, &params, &latency_frames);
if (res != CUBEB_OK) {
LOG_F(ERROR, "Could not get minimum latency, error: %d", res);
return -1;
} else {
LOG_F(9, "Minimum sound latency: %d frames", latency_frames);
}
res = cubeb_stream_init(impl->cubeb_ctx, &impl->out_stream, "SndOut stream",
NULL, NULL, NULL, &params, latency_frames,
sound_out_callback, status_callback, dma_ch);
if (res != CUBEB_OK) {
LOG_F(ERROR, "Could not open sound output stream, error: %d", res);
return -1;
}
LOG_F(9, "Sound output stream opened.");
impl->status = SND_STREAM_OPENED;
return 0;
}
int SoundServer::start_out_stream()
{
if (is_deterministic) {
LOG_F(9, "Starting sound output deterministic polling.");
impl->deterministic_poll_timer = TimerManager::get_instance()->add_cyclic_timer(MSECS_TO_NSECS(10), impl->deterministic_poll_cb);
return 0;
}
return cubeb_stream_start(impl->out_stream);
}
void SoundServer::close_out_stream()
{
if (is_deterministic) {
LOG_F(9, "Stopping sound output deterministic polling.");
TimerManager::get_instance()->cancel_timer(impl->deterministic_poll_timer);
impl->status = SND_STREAM_CLOSED;
return;
}
cubeb_stream_stop(impl->out_stream);
cubeb_stream_destroy(impl->out_stream);
impl->status = SND_STREAM_CLOSED;
LOG_F(9, "Sound output stream closed.");
}