mirror of
https://github.com/dingusdev/dingusppc.git
synced 2024-12-25 03:29:38 +00:00
153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-21 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file Video Conroller base class implementation. */
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#include "videoctrl.h"
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#include <loguru.hpp>
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#include <SDL.h>
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#include <chrono>
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#include <cinttypes>
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VideoCtrlBase::VideoCtrlBase(int width, int height)
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{
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LOG_F(INFO, "Create display window...");
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this->active_width = width;
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this->active_height = height;
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// Create display window
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this->display_wnd = SDL_CreateWindow(
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"DingusPPC Display",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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this->active_width,
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this->active_height,
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SDL_WINDOW_OPENGL
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);
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if (this->display_wnd == NULL) {
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LOG_F(ERROR, "Display: SDL_CreateWindow failed with %s\n", SDL_GetError());
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}
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this->renderer = SDL_CreateRenderer(this->display_wnd, -1, SDL_RENDERER_ACCELERATED);
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if (this->renderer == NULL) {
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LOG_F(ERROR, "Display: SDL_CreateRenderer failed with %s\n", SDL_GetError());
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}
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SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255);
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SDL_RenderClear(this->renderer);
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SDL_RenderPresent(this->renderer);
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// Stupidly poll for 10 events.
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// Otherwise no window will be shown on mac OS!
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SDL_Event e;
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for (int i = 0; i < 10; i++) {
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SDL_PollEvent(&e);
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}
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this->disp_texture = SDL_CreateTexture(
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this->renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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640, 480
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);
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if (this->disp_texture == NULL) {
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LOG_F(ERROR, "Display: SDL_CreateTexture failed with %s\n", SDL_GetError());
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}
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}
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VideoCtrlBase::~VideoCtrlBase()
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{
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if (this->disp_texture) {
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SDL_DestroyTexture(this->disp_texture);
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}
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if (this->renderer) {
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SDL_DestroyRenderer(this->renderer);
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}
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if (this->display_wnd) {
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SDL_DestroyWindow(this->display_wnd);
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}
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}
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void VideoCtrlBase::update_screen()
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{
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uint8_t* dst_buf;
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int dst_pitch;
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//auto start_time = std::chrono::steady_clock::now();
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SDL_LockTexture(this->disp_texture, NULL, (void **)&dst_buf, &dst_pitch);
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// texture update callback to get ARGB data from guest framebuffer
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this->convert_fb_cb(dst_buf, dst_pitch);
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SDL_UnlockTexture(this->disp_texture);
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SDL_RenderClear(this->renderer);
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SDL_RenderCopy(this->renderer, this->disp_texture, NULL, NULL);
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SDL_RenderPresent(this->renderer);
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// HW cursor data is stored at the beginning of the video memory
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// HACK: use src_offset to recognize cursor data being ready
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// Normally, we should check GEN_CUR_ENABLE bit in the GEN_TEST_CNTL register
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//if (src_offset > 0x400 && READ_DWORD_LE_A(&this->block_io_regs[ATI_CUR_OFFSET])) {
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// this->draw_hw_cursor(dst_buf + dst_pitch * 20 + 120, dst_pitch);
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//}
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//auto end_time = std::chrono::steady_clock::now();
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//auto time_elapsed = std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time);
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//LOG_F(INFO, "Display uodate took: %lld ns", time_elapsed.count());
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SDL_Delay(15);
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}
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void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
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{
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// TODO: implement me!
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}
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void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch)
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{
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uint8_t *src_buf, *src_row, *dst_row, pix;
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int src_pitch;
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src_buf = this->fb_ptr;
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src_pitch = this->fb_pitch;
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for (int h = 0; h < this->active_height; h++) {
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src_row = &src_buf[h * src_pitch];
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dst_row = &dst_buf[h * dst_pitch];
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for (int x = 0; x < this->active_width; x++) {
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pix = src_row[x];
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dst_row[0] = this->palette[pix][2]; // B
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dst_row[1] = this->palette[pix][1]; // G
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dst_row[2] = this->palette[pix][0]; // R
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dst_row[3] = 255; // Alpha
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dst_row += 4;
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}
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}
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}
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