b3989269d0
I've been a little jumpy when it comes to contributing. This serves not just as a self-reminder, but also guidelines for future contributions. |
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.github/ISSUE_TEMPLATE | ||
cpu/ppc | ||
debugger | ||
devices | ||
.gitignore | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
dppcicon.ico | ||
endianswap.h | ||
icon.rc | ||
LICENSE | ||
main.cpp | ||
memreadwrite.h | ||
README.md |
DingusPPC by divingkatae
Be warned the program is highly unfinished and could use a lot of testing. Any feedback is welcome.
PHILOSOPHY OF USE
Sheepshaver, while technically impressive, is becoming harder to compile and run. While many other PowerPC emus exist, none of them currently attempt emulation of PPC Macs (except for QEMU).
This program aims to not only improve upon what Sheepshaver has done, but also to provide a better debugging environment. This currently is designed to work best with PowerPC Old World ROMs, including those of the PowerMac G3 Beige.
HOW TO USE
This program uses the command prompt to work.
There are a few command line arguments one can enter when starting the program.
-fuzzer
Processor fuzzer, very unfinished.
-realtime
Run the emulator in runtime.
-loadelf
Load an ELF file into memory.
-debugger
Enter the interactive debugger.
-stepp
Execute a page of opcodes (256 instructions at a time).
-playground
allows users to enter 32-bit hex opcodes to mess with the PPC processor.
HOW TO COMPILE
You'll need to install development tools first.
At least, a C++ compiler and CMake are required.
For example, to build the project in a Unix-like environment, you'll need to run the following commands in the OS terminal:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
You may specify another build type using the variable CMAKE_BUILD_TYPE.
Due to the incomplete status of the program at this time, no additional libraries are required.
Future versions will include SDL 2 as a requirement.
Intended Minimum Requirements
- Windows 7 or newer (64-bit), Linux 4.4 or newer, Mac OS X 10.9 or newer (64-bit)
- Intel Core 2 Duo or better
- 2 GB of RAM
- 2 GB of Hard Disk Space
- Graphics Card with a minimum resolution of 800*600
Compiler Requirements
- GCC 4.7 or newer (i.e. CodeBlocks 13.12 or newer)
- Visual Studio 2013 or newer