dingusppc/main_sdl.cpp
Mihai Parparita ec155bf7ba Remap Cocoa/macOS menu item key modifiers
As part of adding ADB keyboard support (#56), we're now running into
conflicts between the guest and host OS keyboard shortcuts when running
on macOS hosts.

SDL2 unconditionally adds some menu items to the "Window" menu, and
there are built-in ones too. As a workaround, we now iterate over all
menu items are swap out command for control, since the the latter is
generally unused in classic Mac OS.
2023-10-29 12:16:01 -07:00

48 lines
1.2 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-23 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** @file SDL-specific main functions. */
#include <main.h>
#include <loguru.hpp>
#include <SDL.h>
#ifdef __APPLE__
extern "C" void remap_appkit_menu_shortcuts();
#endif
bool init() {
if (SDL_Init(SDL_INIT_VIDEO)) {
LOG_F(ERROR, "SDL_Init error: %s", SDL_GetError());
return false;
}
#ifdef __APPLE__
remap_appkit_menu_shortcuts();
#endif
return true;
}
void cleanup() {
SDL_Quit();
}