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https://github.com/dingusdev/dingusppc.git
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d23f21b391
Add new GamepadButton enum with bits corresponding to AppleJack button bits. Both the AppleJack controller and the SDL GameController coincidentally define one d-pad, two shoulder buttons, four face buttons, and three system buttons. This makes mapping modern game controllers to the AppleJack straightforward.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file SDL-specific main functions. */
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#include <main.h>
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#include <loguru.hpp>
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#include <SDL.h>
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#ifdef __APPLE__
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extern "C" void remap_appkit_menu_shortcuts();
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#endif
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bool init() {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER)) {
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LOG_F(ERROR, "SDL_Init error: %s", SDL_GetError());
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return false;
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}
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int num_joysticks = SDL_NumJoysticks();
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for (int i = 0; i < num_joysticks; ++i) {
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if (SDL_IsGameController(i)) {
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SDL_GameControllerOpen(i); /* only support one controller for now */
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break;
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}
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}
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#ifdef __APPLE__
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remap_appkit_menu_shortcuts();
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#endif
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return true;
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}
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void cleanup() {
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SDL_Quit();
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}
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