mirror of
https://github.com/dingusdev/dingusppc.git
synced 2024-12-25 03:29:38 +00:00
173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-20 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "soundserver.h"
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//#include <thirdparty/libsoundio/soundio/soundio.h>
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#include <loguru.hpp>
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#include <cubeb/cubeb.h>
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#ifdef _WIN32
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#include <objbase.h>
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#endif
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#if 0
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int SoundServer::start()
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{
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int err;
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this->status = SND_SERVER_DOWN;
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this->soundio = soundio_create();
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if (!this->soundio) {
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LOG_F(ERROR, "Sound Server: out of memory");
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return -1;
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}
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if ((err = soundio_connect(this->soundio))) {
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LOG_F(ERROR, "Unable to connect to backend: %s", soundio_strerror(err));
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return -1;
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}
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LOG_F(INFO, "Connected to backend: %s", soundio_backend_name(soundio->current_backend));
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soundio_flush_events(this->soundio);
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this->status = SND_API_READY;
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this->out_dev_index = soundio_default_output_device_index(this->soundio);
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if (this->out_dev_index < 0) {
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LOG_F(ERROR, "Sound Server: no output device found");
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return -1;
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}
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this->out_device = soundio_get_output_device(this->soundio, this->out_dev_index);
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if (!this->out_device) {
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LOG_F(ERROR, "Sound Server: out of memory");
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return -1;
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}
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LOG_F(INFO, "Sound Server output device: %s", this->out_device->name);
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this->status = SND_SERVER_UP;
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return 0;
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}
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void SoundServer::shutdown()
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{
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switch (this->status) {
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case SND_SERVER_UP:
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soundio_device_unref(this->out_device);
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/* fall through */
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case SND_API_READY:
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soundio_destroy(this->soundio);
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}
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this->status = SND_SERVER_DOWN;
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LOG_F(INFO, "Sound Server shut down.");
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}
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#endif
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int SoundServer::start()
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{
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int res;
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#ifdef _WIN32
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CoInitialize(nullptr);
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#endif
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this->status = SND_SERVER_DOWN;
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res = cubeb_init(&this->cubeb_ctx, "Dingus sound server", NULL);
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if (res != CUBEB_OK) {
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LOG_F(ERROR, "Could not initialize Cubeb library");
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return -1;
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}
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LOG_F(INFO, "Connected to backend: %s", cubeb_get_backend_id(this->cubeb_ctx));
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this->status = SND_API_READY;
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return 0;
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}
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void SoundServer::shutdown()
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{
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switch (this->status) {
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case SND_SERVER_UP:
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//soundio_device_unref(this->out_device);
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/* fall through */
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case SND_API_READY:
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cubeb_destroy(this->cubeb_ctx);
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}
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this->status = SND_SERVER_DOWN;
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LOG_F(INFO, "Sound Server shut down.");
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}
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int SoundServer::open_out_stream(uint32_t sample_rate, cubeb_data_callback data_cb,
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cubeb_state_callback status_cb, void *user_data)
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{
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int res;
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uint32_t latency_frames;
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cubeb_stream_params params;
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params.format = CUBEB_SAMPLE_S16NE;
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params.rate = sample_rate;
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params.channels = 2;
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params.layout = CUBEB_LAYOUT_STEREO;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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res = cubeb_get_min_latency(this->cubeb_ctx, ¶ms, &latency_frames);
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if (res != CUBEB_OK) {
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LOG_F(ERROR, "Could not get minimum latency, error: %d", res);
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return -1;
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} else {
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LOG_F(INFO, "Minimum sound latency: %d frames", latency_frames);
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}
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res = cubeb_stream_init(this->cubeb_ctx, &this->out_stream, "SndOut stream",
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NULL, NULL, NULL, ¶ms, latency_frames,
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data_cb, status_cb, user_data);
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if (res != CUBEB_OK) {
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LOG_F(ERROR, "Could not open sound output stream, error: %d", res);
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return -1;
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}
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LOG_F(INFO, "Sound output stream opened.");
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return 0;
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}
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int SoundServer::start_out_stream()
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{
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return cubeb_stream_start(this->out_stream);
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}
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void SoundServer::close_out_stream()
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{
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cubeb_stream_stop(this->out_stream);
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cubeb_stream_destroy(this->out_stream);
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LOG_F(INFO, "Sound output stream closed.");
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}
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