dingusppc/devices/soundserver.h
2020-05-08 23:12:04 +02:00

74 lines
2.1 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-20 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** @file Sound server definitions.
This class manages host audio HW. It's directly connected
to a sound abstraction API (libsoundio in our case).
Sound server provides a way to select between various
host input and output devices independendly of emulated
sound HW.
Emulated sound HW only need to process sound streams.
*/
#ifndef SOUND_SERVER_H
#define SOUND_SERVER_H
#include "hwcomponent.h"
#include <thirdparty/libsoundio/soundio/soundio.h>
enum {
SND_SERVER_DOWN = 0,
SND_API_READY,
SND_SERVER_UP,
};
class SoundServer : public HWComponent {
public:
SoundServer() { this->start(); };
~SoundServer() { this->shutdown(); };
int start();
void shutdown();
bool supports_type(HWCompType type) { return type == HWCompType::SND_SERVER; };
SoundIoDevice *get_out_device() {
if (this->status == SND_SERVER_UP) {
return this->out_device;
} else {
return NULL;
}
};
private:
int status; /* server status */
SoundIo *soundio;
int out_dev_index; /* current output device index */
SoundIoDevice *out_device; /* current output device instance */
//SoundIoOutStream *outstream;
};
#endif /* SOUND_SERVER_H */