Files
gb6/compiler/Makefile
Tanner Fokkens 9bb5705759 Add Game Boy Color support
- New CGB state management (cgb.c/cgb.h)
  - VRAM banking (VBK register)
  - WRAM banking (SVBK register, banks 1-7)
  - Speed switching (KEY1 register)
  - HDMA transfers (HDMA1-5 registers)
  - CGB palette registers (BCPS/BCPD, OCPS/OCPD)

- CGB rendering (lcd_cgb.c, lcd_mac_cgb.c)
  - Tile attributes from VRAM bank 1
  - Per-tile palettes, H/V flip, priority
  - 8 background and 8 sprite palettes
  - RGB555 to Mac indexed color conversion

- JIT initialization sets A=$11 for CGB mode detection

- UI: "Run as GBC" menu option, .gbc file filter

Working: Tetris DX, Pokemon Gold
Known issues: Crystal, SMB Deluxe, LADX hang at boot
2026-02-01 00:57:25 -08:00

33 lines
1.1 KiB
Makefile

CC = cc
CFLAGS = -Wall -Wextra -g -I. -I../src
# Musashi sources (pre-built objects in musashi/)
MUSASHI_DIR = musashi
MUSASHI_OBJS = $(MUSASHI_DIR)/m68kcpu.o $(MUSASHI_DIR)/m68kops.o $(MUSASHI_DIR)/softfloat/softfloat.o
# Compiler library
COMPILER_SRCS = compiler.c emitters.c branches.c flags.c interop.c cb_prefix.c reg_loads.c alu.c stack.c instructions.c timing.c
COMPILER_OBJS = compiler.o emitters.o branches.o flags.o interop.o cb_prefix.o reg_loads.o alu.o stack.o instructions.o timing.o
# Test binary
TEST_BIN = tests/test_compiler
TEST_SRCS = tests/test_compiler.c tests/test_exec_loads.c tests/test_exec_alu.c \
tests/test_exec_branches.c tests/test_exec_cb.c tests/test_exec_stack.c \
tests/test_exec_timing.c tests/test_exec_cgb.c
.PHONY: all test clean
all: $(TEST_BIN)
$(TEST_BIN): $(TEST_SRCS) $(COMPILER_OBJS) $(MUSASHI_OBJS)
$(CC) $(CFLAGS) -I$(MUSASHI_DIR) -o $@ $(TEST_SRCS) $(COMPILER_OBJS) $(MUSASHI_OBJS) -lm
compiler.o: compiler.c compiler.h
$(CC) $(CFLAGS) -c -o $@ $<
test: $(TEST_BIN)
./$(TEST_BIN)
clean:
rm -f $(COMPILER_OBJS) $(TEST_BIN)