gb6/system6/compiler68k.c

167 lines
3.6 KiB
C

#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef USE_MPROTECT
#include <sys/mman.h> // mprotect
#include <unistd.h> // getpagesize
#endif
// A -> D0
// BC -> D1
// DE -> D2
// HL -> A0
// SP -> A7
uint8_t out_code[1024];
uint8_t memory[1024]; // ???
uint32_t out_ptr;
struct basic_block {
// in 68k space?
uint8_t code[256];
size_t length;
};
// need some kind of map from gb address to struct basic_block?
uint8_t test_code[] = {
0x00, // nop
0x06, 0x00, // ld b, $0
0x0e, 0x11, // ld c, $11
0x16, 0x22, // ld d, $22
0x1e, 0x33, // ld e, $33
0x26, 0x44, // ld h, $44
0x2e, 0x55, // ld l, $55
0x36, 0x66, // ld [hl], $66
0x3e, 0x77, // ld a, $77
0x01, 0x23, 0x01, // ld bc, $0123
0x11, 0x67, 0x45, // ld de, $4567
0x21, 0xab, 0x89, // ld hl, $89ab
0x31, 0xef, 0xcd, // ld sp, $cdef
0x3e, 0x0a, // .loop: ld a, 10
0x3d, // dec a
0x20, 0xfd, // jr nz, .loop
0x18, 0xfe, // jr $-1
0xc9 // ret
};
struct basic_block *compile_block(uint16_t src_address, uint8_t *gb_code)
{
uint8_t instruction;
struct basic_block *bblock;
uint32_t dst_ptr = 0;
uint16_t src_ptr = 0;
printf("compile block starting at 0x%04x\n", src_address);
bblock = malloc(sizeof *bblock);
// bblock->code = out_code + start;
while (1) {
instruction = gb_code[src_ptr++];
if (instruction == 0xfd) {
// invalid opcode for testing
break;
}
}
bblock->length = 4;
// bblock->code[0] = 0xc3;
bblock->code[0] = 0x70; // moveq #$ff, d0
bblock->code[1] = 0xff;
bblock->code[2] = 0x4e; // rts
bblock->code[3] = 0x75;
return bblock;
}
void run_block(struct basic_block *bblock)
{
// calling convention? do i need to do this from asm?
uint16_t jump_target = ((uint16_t (*)()) bblock->code)();
}
// TODO
void block_cache_add(uint16_t src_address, struct basic_block *bblock)
{
// no-op
}
struct basic_block *block_cache_get(uint16_t src_address)
{
return NULL;
}
// 1. compile each block ending in a jump
// 2. turn the jump into a return
// 3. add the compiled code to some kind of cache
// 3. return back to check the cache and maybe compile the next block
void run_all(uint8_t *gb_code)
{
struct basic_block *bblock;
uint16_t jump_target = 0;
int page_size, ret;
while (1) {
bblock = block_cache_get(jump_target);
if (!bblock) {
bblock = compile_block(jump_target, gb_code + jump_target);
if (bblock->length == 0) {
break;
}
block_cache_add(jump_target, bblock);
}
// for testing...
#ifdef USE_MPROTECT
page_size = getpagesize();
ret = mprotect(
(void *) ((uint64_t) bblock & ~(page_size - 1)),
page_size,
PROT_READ | PROT_WRITE | PROT_EXEC
);
if (ret == -1) {
perror("mprotect");
exit(0);
}
#endif
// __builtin___clear_cache(bblock, bblock + sizeof *bblock);
asm("":::"memory");
jump_target = ((uint16_t (*)()) bblock->code)();
if (jump_target == 0xffff) {
break;
}
}
}
int main(int argc, char *argv[])
{
FILE *fp;
long len;
uint8_t *data;
if (argc < 2) {
data = test_code;
} else {
fp = fopen(argv[1], "r");
fseek(fp, 0, SEEK_END);
len = ftell(fp);
rewind(fp);
data = malloc(len);
fread(data, 1, len, fp);
fclose(fp);
}
run_all(data);
if (data != test_code) {
free(data);
}
while(1);
return 0;
}