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33 lines
703 B
C
33 lines
703 B
C
#include "../src/dmg.h"
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#include "emulator.h"
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#include "input.h"
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#include "dialogs.h"
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// indices match keyMappings order
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// (up, down, left, right, a, b, select, start)
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static struct {
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int button;
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int field;
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} buttonMap[8] = {
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{ BUTTON_UP, FIELD_JOY },
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{ BUTTON_DOWN, FIELD_JOY },
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{ BUTTON_LEFT, FIELD_JOY },
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{ BUTTON_RIGHT, FIELD_JOY },
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{ BUTTON_A, FIELD_ACTION },
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{ BUTTON_B, FIELD_ACTION },
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{ BUTTON_SELECT, FIELD_ACTION },
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{ BUTTON_START, FIELD_ACTION }
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};
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void HandleKeyEvent(int keyCode, int down)
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{
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int k;
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for (k = 0; k < 8; k++) {
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if (keyMappings[k] == keyCode) {
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dmg_set_button(&dmg, buttonMap[k].field, buttonMap[k].button, down);
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break;
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}
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}
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}
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