gb6/src/compiler68k.c

66 lines
1.5 KiB
C

#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
uint8_t out_code[1024];
uint8_t memory[1024]; // ???
uint32_t out_ptr;
struct basic_block {
// in 68k space?
void *start_address;
size_t length;
};
// need some kind of map from gb address to struct basic_block?
uint8_t test_code[] = {
0
};
struct basic_block *compile_block(uint16_t src_address, uint8_t *gb_code)
{
uint32_t start = out_ptr;
struct basic_block *bblock;
bblock = malloc(sizeof *bblock);
bblock->start_address = out_code + start;
return bblock;
}
void run_block(struct basic_block *bblock)
{
// calling convention? do i need to do this from asm?
uint16_t jump_target = ((uint16_t (*)()) bblock->start_address)();
}
// TODO
void block_cache_add(uint16_t src_address, struct basic_block *bblock);
struct basic_block *block_cache_get(uint16_t src_address);
// 1. compile each block ending in a jump
// 2. turn the jump into a return
// 3. add the compiled code to some kind of cache
// 3. return back to check the cache and maybe compile the next block
int main(int argc, char *argv[])
{
struct basic_block *bblock;
bblock = compile_block(0, test_code);
block_cache_add(0, bblock);
while (1) {
uint16_t jump_target;
jump_target = ((uint16_t (*)()) bblock->start_address)();
bblock = block_cache_get(jump_target);
if (!bblock) {
bblock = compile_block(jump_target, test_code + jump_target);
}
}
return 0;
}