Files
gb6/system6/blocklist.h
T

13 lines
287 B
C

/* Game Boy emulator for 68k Macs
blocklist.h - persist compiled block addresses across sessions */
#ifndef _BLOCKLIST_H
#define _BLOCKLIST_H
#include "dmg.h"
void blocklist_save(struct dmg *dmg, const char *title);
void blocklist_load(struct dmg *dmg, const char *title);
#endif