Files
gb6/system6/jit.c
T

602 lines
15 KiB
C

#include <Memory.h>
#include <Timer.h>
#include <Gestalt.h>
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "jit.h"
#include "compiler.h"
#include "interop.h"
#include "dmg.h"
#include "cgb.h"
#include "cache.h"
#include "lcd.h"
#include "rom.h"
#include "dispatcher_asm.h"
#include "emulator.h"
#include "settings.h"
#include "debug.h"
#include "arena.h"
#include "cpu_cache.h"
#include "prof.h"
// Debug: ring buffer of last 16 PCs executed
#define PC_HISTORY_SIZE 16
static u32 pc_history[PC_HISTORY_SIZE];
static u8 op_history[PC_HISTORY_SIZE]; // first opcode of each block
static int pc_history_idx = 0;
static u32 call_count = 0;
static u32 last_report_tick = 0;
#ifdef GB6_PROFILING
static u32 prof_interop;
static u8 prof_read(void *dmg, u16 address)
{
prof_interop++;
return dmg_read(dmg, address);
}
static void prof_write(void *dmg, u16 address, u8 data)
{
prof_interop++;
dmg_write(dmg, address, data);
}
static u16 prof_read16(void *dmg, u16 address)
{
prof_interop++;
return dmg_read16(dmg, address);
}
static void prof_write16(void *dmg, u16 address, u16 data)
{
prof_interop++;
dmg_write16(dmg, address, data);
}
static void prof_mbc_write(void *dmg, u16 address, u8 data)
{
prof_interop++;
((struct dmg *) dmg)->rom->mbc->write(dmg, address, data);
}
#endif
// register state that persists between block executions
struct {
u32 d2; // accumulated cycles, output
u32 d3; // next pc, output only
u32 d4, d5, d6, d7; // a, bc, de, f
u32 a2, a3, a4; // hl, sp, ctx
u32 a5, a6; // read_page, write_page
} jit_regs;
// exposed to main emulator.c
jit_context jit_ctx;
int jit_halted = 0;
// compile-time context for address calculation
static struct compile_ctx compile_ctx;
// this is a huge context switch and my main goal is to do this as little as
// possible. currently it will not return to C when jumping to another compiled
// block. it still does to check and handle interrupts, though.
static void enter_asm_world(void *code)
{
asm volatile(
// save callee-saved registers
"movem.l %%d2-%%d7/%%a2-%%a6, -(%%sp)\n\t"
// copy code pointer to A0
"movea.l %[code], %%a0\n\t"
// load GB state into 68k registers
"lea %[jit_regs], %%a1\n\t"
"movem.l (%%a1), %%d2-%%d7/%%a2-%%a6\n\t"
// call the generated code, this can then chain to other blocks
"jsr (%%a0)\n\t"
// save results back to memory
"lea %[jit_regs], %%a0\n\t"
"movem.l %%d2-%%d7/%%a2-%%a3, (%%a0)\n\t"
// restore callee-saved registers
"movem.l (%%sp)+, %%d2-%%d7/%%a2-%%a6\n\t"
: // no outputs
: [jit_regs] "m" (jit_regs),
[code] "a" (code)
: "d0", "d1", "a0", "a1", "cc", "memory"
);
}
// emit the shared memory-access helpers as the first arena allocation
static int jit_emit_helpers(void)
{
const struct code_block *blk;
void *region = arena_alloc(JIT_HELPERS_SIZE + 15);
u32 base;
if (!region) {
return 0;
}
base = ((u32) region + 15) & ~15ul;
blk = compile_emit_helpers(base, compile_ctx.hram_base);
if (!blk) {
return 0;
}
memcpy((void *) base, blk->code, blk->length);
if (TrapAvailable(_CacheFlush)) {
FlushCodeCache();
}
return 1;
}
// Sync jit_ctx cache pointers from lru.c, need to do this when the arena
// is cleared and the cache is reinitialized with new arrays
static void sync_cache_pointers(void)
{
cache_get_arrays(&jit_ctx.bank0_cache, &jit_ctx.banked_cache, &jit_ctx.upper_cache);
}
// Handle STOP instruction - checks for CGB speed switch
// Returns 0 to continue execution, non-zero to halt
static int jit_handle_stop(struct dmg *dmg)
{
if (dmg->cgb && cgb_speed_switch(dmg->cgb)) {
// Speed switched successfully - update effective_double_speed
jit_ctx.effective_double_speed = (dmg->cgb->double_speed && !ignore_double_speed) ? 1 : 0;
dmg_speed_changed(dmg);
return 0;
}
// DMG mode or speed switch not armed - halt
return 1;
}
// Initialize JIT state for a new emulation session
void jit_init(struct dmg *dmg)
{
long cpu_type;
set_status_bar("Loading...");
if (!arena_init()) {
set_status_bar("Arena alloc fail");
jit_halted = 1;
return;
}
compile_ctx.dmg = dmg;
compile_ctx.read = dmg_read;
compile_ctx.cache_store = cache_store;
compile_ctx.alloc = arena_alloc;
compile_ctx.wram_base = dmg->wram;
compile_ctx.hram_base = dmg->hram;
cache_set_hram(dmg->hram);
compile_ctx.joyp_ptr = &dmg->joyp;
// ROM-bank select range for the compiler's same-bank write skip (MBC1 and 3 only)
compile_ctx.bank_reg_lo = 0;
compile_ctx.bank_reg_hi = 0;
if (dmg->rom->mbc) {
int mbc_type = dmg->rom->mbc->type;
if ((mbc_type >= 0x01 && mbc_type <= 0x03)
|| (mbc_type >= 0x0f && mbc_type <= 0x13)) {
compile_ctx.bank_reg_lo = 0x2000;
compile_ctx.bank_reg_hi = 0x3fff;
} else if (mbc_type >= 0x19 && mbc_type <= 0x1e) {
compile_ctx.bank_reg_lo = 0x2000;
compile_ctx.bank_reg_hi = 0x2fff;
}
}
if (!jit_emit_helpers()) {
set_status_bar("Helper emit fail");
jit_halted = 1;
return;
}
// pre-allocate cache arrays so dispatcher never sees NULL
if (!cache_init()) {
set_status_bar("Cache alloc fail");
jit_halted = 1;
return;
}
memset(&jit_regs, 0, sizeof jit_regs);
// Set initial A register for CGB mode ($11) vs DMG mode ($01)
jit_regs.d4 = (dmg->cgb && dmg->cgb->mode) ? 0x11 : 0x01;
jit_ctx.dmg = dmg;
#ifdef GB6_PROFILING
jit_ctx.read_func = prof_read;
jit_ctx.write_func = prof_write;
jit_ctx.read16_func = prof_read16;
jit_ctx.write16_func = prof_write16;
jit_ctx.mbc_write_func = prof_mbc_write;
#else
jit_ctx.read_func = dmg_read;
jit_ctx.write_func = dmg_write;
jit_ctx.read16_func = dmg_read16;
jit_ctx.write16_func = dmg_write16;
jit_ctx.mbc_write_func = dmg->rom->mbc->write;
#endif
jit_ctx.ei_di_func = dmg_ei_di;
jit_ctx.stop_func = jit_handle_stop;
jit_ctx.current_rom_bank = 1; // bank 1 is default after boot
jit_ctx.dispatcher_return = get_dispatcher_code();
jit_ctx.patch_helper = get_patch_helper_code();
jit_ctx.frame_cycles_ptr = &dmg->frame_cycles;
jit_ctx.gb_sp = 0xfffe; // initial SP (HRAM)
jit_ctx.stack_in_ram = 1; // fast mode - A3 points to native HRAM
jit_ctx.effective_double_speed = 0;
// refined by update_wake_limit after the first dispatch
jit_ctx.wake_limit = CYCLES_PER_FRAME;
jit_ctx.skipped_cycles = 0;
jit_ctx.ly_clamp_skips = 0;
sync_cache_pointers();
jit_regs.d2 = 0;
jit_ctx.read_cycles = 0;
jit_regs.d3 = 0x100; // initial PC
jit_regs.d4 = (dmg->cgb && dmg->cgb->mode) ? 0x11 : 0x01;
jit_regs.d5 = 0x00000013; // BC
jit_regs.d6 = 0x000000d8; // DE
jit_regs.d7 = 0x05; // flags
jit_regs.a2 = 0x014d; // HL
jit_regs.a3 = (unsigned long) (dmg->hram + 0x7e);
jit_regs.a4 = (unsigned long) &jit_ctx;
jit_regs.a5 = (unsigned long) dmg->read_page;
jit_regs.a6 = (unsigned long) dmg->write_page;
jit_halted = 0;
}
int jit_clear_all_blocks(void)
{
struct dmg *dmg = compile_ctx.dmg;
int k;
arena_reset();
if (!jit_emit_helpers()) {
set_status_bar("Helper emit fail");
jit_halted = 1;
return 0;
}
if (!cache_init()) {
set_status_bar("Cache alloc fail");
jit_halted = 1;
return 0;
}
sync_cache_pointers();
// every block is gone, so restore fast writes for pages that were
// unmapped because they held compiled code
for (k = 0; k < 8; k++) {
if (dmg->saved_write_page[k]) {
dmg->write_page[k + 8] = dmg->saved_write_page[k];
dmg->saved_write_page[k] = NULL;
}
}
return 1;
}
// return 0 to stop 1 to keep going
int jit_precompile(u8 bank, u16 pc)
{
struct code_block *block;
if (cache_lookup(pc, bank)) {
return 1;
}
// so that the first uncompiled block doesn't immediately clear everything
if (arena_remaining() < arena_size() / 4) {
return 0;
}
if (pc >= 0x4000) {
dmg_update_rom_bank(compile_ctx.dmg, bank);
}
compile_ctx.current_bank = bank;
block = compile_block(pc, &compile_ctx);
if (!block) {
return 0;
}
arena_shrink(block, sizeof *block,
offsetof(struct code_block, code) + block->length);
if (block->error) {
jit_clear_all_blocks();
return 0;
}
if (!cache_store(pc, bank, block->code)) {
return 0;
}
return 1;
}
// restore the boot bank mapping and make the new code visible
void jit_precompile_finish(void)
{
dmg_update_rom_bank(compile_ctx.dmg, 1);
if (TrapAvailable(_CacheFlush)) {
FlushCodeCache();
}
}
static void update_wake_limit(struct dmg *dmg)
{
u32 dist = dmg_cycles_to_next_event(dmg);
if (jit_ctx.effective_double_speed) {
// compared against D2, which counts CPU cycles; dist is PPU cycles
dist <<= 1;
}
jit_ctx.wake_limit = dist;
}
// i moved this out of dmg.c because it needs to mess with the JIT state
static void check_interrupts(struct dmg *dmg)
{
static const u16 handlers[] = { 0x40, 0x48, 0x50, 0x58, 0x60 };
u8 pending = dmg->hram[0x7f] & dmg->interrupt_request_mask & 0x1f;
if (!pending) {
return;
}
int k;
for (k = 0; k < 5; k++) {
if (pending & (1 << k)) {
// clear IF bit and disable IME
dmg->interrupt_request_mask &= ~(1 << k);
dmg->interrupt_enable = 0;
jit_ctx.gb_sp -= 2;
jit_regs.a3 -= 2;
dmg_write16(dmg, jit_ctx.gb_sp, jit_regs.d3);
// Jump to handler
jit_regs.d3 = handlers[k];
break;
}
}
}
static void update_profiling_status_bar(u32 frames_now)
{
char buf[64];
static u32 last_frames_rendered = 0;
u32 now = TickCount();
u32 elapsed = now - last_report_tick;
u32 frames_delta;
u32 fps;
if (elapsed < 30 || last_report_tick == 0) {
if (last_report_tick == 0) {
last_report_tick = now;
last_frames_rendered = frames_now;
}
return;
}
frames_delta = frames_now - last_frames_rendered;
fps = (frames_delta * 60) / elapsed;
last_frames_rendered = frames_now;
last_report_tick = now;
#ifdef GB6_PROFILING
{
static u32 last_counts[PROF_NUM_PHASES];
u32 d[PROF_NUM_PHASES];
u32 total = 0;
u32 jit_ms, render_ms, draw_ms, mem, skip, exec, norm, ly;
int k;
for (k = 0; k < PROF_NUM_PHASES; k++) {
d[k] = prof_counts[k] - last_counts[k];
last_counts[k] = prof_counts[k];
total += d[k];
}
if (!frames_delta) {
frames_delta = 1;
}
jit_ms = d[PROF_JIT] / frames_delta;
render_ms = d[PROF_RENDER] / frames_delta;
draw_ms = d[PROF_DRAW] / frames_delta;
mem = prof_interop / frames_delta;
prof_interop = 0;
// GB cycles the fast-forwards skipped
skip = jit_ctx.skipped_cycles / frames_delta;
ly = jit_ctx.ly_clamp_skips / frames_delta;
jit_ctx.skipped_cycles = 0;
jit_ctx.ly_clamp_skips = 0;
exec = skip < CYCLES_PER_FRAME ? CYCLES_PER_FRAME - skip : 0;
// N: jit ms per frame's worth of GB code that actually ran
norm = exec ? jit_ms * CYCLES_PER_FRAME / exec : 0;
skip = skip * 100 / CYCLES_PER_FRAME;
if (total > 0) {
sprintf(buf, "%lu FPS N%lu J%lu R%lu B%lu M%lu K%lu",
fps, norm, jit_ms, render_ms, draw_ms, mem, skip);
if (ly) {
sprintf(buf + strlen(buf), " L%lu", ly);
}
set_status_bar(buf);
return;
}
}
#endif
sprintf(buf, "%lu FPS", fps);
set_status_bar(buf);
}
int jit_run(struct dmg *dmg)
{
void *code;
struct code_block *block;
char buf[64];
if (jit_halted) {
return 0;
}
// look up or compile block
code = cache_lookup(jit_regs.d3, jit_ctx.current_rom_bank);
if (!code) {
PROF_SET(PROF_COMPILE);
sprintf(buf, "$%02x:%04x %luk/%luk",
jit_ctx.current_rom_bank,
jit_regs.d3,
arena_remaining() / 1024,
arena_size() / 1024
);
set_status_bar(buf);
compile_ctx.current_bank = jit_ctx.current_rom_bank;
block = compile_block(jit_regs.d3, &compile_ctx);
if (!block) {
// arena full, reset and retry once
if (!jit_clear_all_blocks()) {
return 0;
}
block = compile_block(jit_regs.d3, &compile_ctx);
if (!block) {
sprintf(buf, "JIT: block fail pc=%04x", jit_regs.d3);
set_status_bar(buf);
jit_halted = 1;
return 0;
}
}
arena_shrink(block, sizeof *block,
offsetof(struct code_block, code) + block->length);
if (block->error) {
sprintf(buf, "Error pc=%02x:%04x op=%02x", jit_ctx.current_rom_bank,
block->failed_address, block->failed_opcode);
set_status_bar(buf);
jit_halted = 1;
return 0;
}
if (!cache_store(jit_regs.d3, jit_ctx.current_rom_bank, block->code)) {
// this means this was the first block to be stored for a given bank,
// and the bank cache array couldn't be allocated. unrecoverable OOM?
// i'm not actually sure...
if (!jit_clear_all_blocks()) {
return 0;
}
// try again
if (!cache_store(jit_regs.d3, jit_ctx.current_rom_bank, block->code)) {
// something is really wrong
sprintf(buf, "JIT: bank array fail pc=%04x", jit_regs.d3);
set_status_bar(buf);
jit_halted = 1;
return 0;
}
// recovered
}
// upper region code can be rewritten by the game (RAM interrupt
// trampolines, HRAM routines). remember which bytes hold compiled
// code and unmap fast writes for those pages so dmg_write_slow can
// catch the modification and invalidate
if ((u16) jit_regs.d3 >= 0x8000) {
int p;
u16 pc = (u16) jit_regs.d3;
u32 last = block->end_address - 1;
cache_mark_upper_range(pc, last);
for (p = (pc >> 12); p <= (int) (last >> 12); p++) {
if (dmg->write_page[p] && !dmg->saved_write_page[p - 8]) {
dmg->saved_write_page[p - 8] = dmg->write_page[p];
dmg->write_page[p] = 0;
}
}
}
if (TrapAvailable(_CacheFlush)) {
// for 68040. 68030 needed a cache flush when blocks were patched, but
// 040 needs it here too because the caches are copy-back, so the code that
// was just compiled isn't necessarily in main memory yet, and it won't
// look in the data cache for instructions, just the instruction cache.
// see Apple Technical Note HW06: Cache As Cache Can
FlushCodeCache();
}
code = block->code;
}
// trace mode: show PC before every block execution
if (jit_ctx.trace_enabled) {
sprintf(buf, "$%02x:%04lx", jit_ctx.current_rom_bank, jit_regs.d3);
set_status_bar(buf);
debug_log_block(code);
}
// Log PC and first opcode to ring buffer for crash debugging
pc_history[pc_history_idx] = jit_regs.d3;
op_history[pc_history_idx] = dmg_read(dmg, jit_regs.d3);
pc_history_idx = (pc_history_idx + 1) % PC_HISTORY_SIZE;
PROF_SET(PROF_JIT);
enter_asm_world(code);
// Get next PC from D3
if (jit_regs.d3 == HALT_SENTINEL) {
PROF_SET(PROF_OTHER);
set_status_bar("HALT");
jit_halted = 1;
return 0;
}
// sync hardware with cycles accumulated by compiled code
PROF_SET(PROF_SYNC);
dmg_sync_hw(dmg, jit_regs.d2);
if (dmg->interrupt_enable) {
check_interrupts(dmg);
}
update_wake_limit(dmg);
jit_regs.d2 = 0;
jit_ctx.read_cycles = 0;
PROF_SET(PROF_OTHER);
call_count++;
if (call_count % 100 == 0) {
update_profiling_status_bar(dmg->frames_rendered);
}
return 1;
}
void jit_cleanup(void)
{
// we need this memory back to load the next ROM
arena_destroy();
cache_shutdown();
}