gb6/system6/emulator.c

295 lines
5.4 KiB
C

/* Game Boy emulator for 68k Macs
Compiled with Symantec THINK C 5.0
(c) 2013 Matt Laux
emulator.c - entry point */
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
#include <Quickdraw.h>
#include <StandardFile.h>
#include <Dialogs.h>
#include <Menus.h>
#include <ToolUtils.h>
#include <Devices.h>
#include <Memory.h>
#include "emulator.h"
#include "dmg.h"
#include "cpu.h"
#include "rom.h"
#include "lcd.h"
WindowPtr g_wp;
DialogPtr stateDialog;
unsigned char g_running;
unsigned char emulationOn;
static Point windowPt = { WINDOW_Y, WINDOW_X };
static Rect windowBounds = { WINDOW_Y, WINDOW_X, WINDOW_Y + WINDOW_HEIGHT, WINDOW_X + WINDOW_WIDTH };
struct cpu cpu;
struct rom rom;
struct lcd lcd;
struct dmg dmg;
void InitEverything(void)
{
Handle mbar;
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(0L);
InitCursor();
mbar = GetNewMBar(MBAR_DEFAULT);
SetMenuBar(mbar);
DrawMenuBar();
g_running = 1;
}
char offscreen[32 * 256];
Rect offscreenRect = { 0, 0, 256, 256 };
BitMap offscreenBmp;
int lastTicks;
void Render(void)
{
long k = 0, dst;
for (dst = 0; dst < 32 * 256; dst++) {
offscreen[dst] = lcd.buf[k++] << 7
| lcd.buf[k++] << 6
| lcd.buf[k++] << 5
| lcd.buf[k++] << 4
| lcd.buf[k++] << 3
| lcd.buf[k++] << 2
| lcd.buf[k++] << 1
| lcd.buf[k++];
}
SetPort(g_wp);
CopyBits(&offscreenBmp, &g_wp->portBits, &offscreenRect, &g_wp->portRect, srcCopy, NULL);
//EraseRect(&g_wp->portRect);
MoveTo(10, 160);
char debug[128];
sprintf(debug, "PC: %04x", cpu.pc);
C2PStr(debug);
DrawString(debug);
}
void StartEmulation(void)
{
g_wp = NewWindow(0, &windowBounds, WINDOW_TITLE, true,
noGrowDocProc, (WindowPtr) -1, true, 0);
SetPort(g_wp);
offscreenBmp.baseAddr = offscreen;
offscreenBmp.bounds = offscreenRect;
offscreenBmp.rowBytes = 32;
emulationOn = 1;
}
bool LoadRom(StrFileName fileName, short vRefNum)
{
int err;
short fileNo;
long amtRead;
if(rom.data != NULL) {
// unload existing ROM
free((char *) rom.data);
rom.length = 0;
}
err = FSOpen(fileName, vRefNum, &fileNo);
if(err != noErr) {
return false;
}
GetEOF(fileNo, (long *) &rom.length);
rom.data = (unsigned char *) malloc(rom.length);
if(rom.data == NULL) {
Alert(ALRT_NOT_ENOUGH_RAM, NULL);
return false;
}
amtRead = rom.length;
FSRead(fileNo, &amtRead, rom.data);
return true;
}
// -- DIALOG BOX FUNCTIONS --
bool ShowOpenBox(void)
{
SFReply reply;
Point pt = { 0, 0 };
const int stdWidth = 348;
Rect rect;
pt.h = qd.screenBits.bounds.right / 2 - stdWidth / 2;
SFGetFile(pt, NULL, NULL, -1, NULL, NULL, &reply);
if(reply.good) {
return LoadRom(reply.fName, reply.vRefNum);
}
return false;
}
void ShowStateDialog(void)
{
DialogPtr dp;
if (!stateDialog) {
stateDialog = GetNewDialog(DLOG_STATE, 0L, (WindowPtr) -1L);
}
ShowWindow(stateDialog);
SelectWindow(stateDialog);
}
void ShowAboutBox(void)
{
DialogPtr dp;
EventRecord e;
DialogItemIndex hitItem;
dp = GetNewDialog(DLOG_ABOUT, 0L, (WindowPtr) -1L);
ModalDialog(NULL, &hitItem);
// DrawDialog(dp);
// while(!GetNextEvent(mDownMask, &e));
// while(WaitMouseUp());
DisposeDialog(dp);
}
// -- EVENT FUNCTIONS --
void OnMenuAction(long action)
{
short menu, item;
if(action <= 0)
return;
HiliteMenu(0);
menu = HiWord(action);
item = LoWord(action);
if(menu == MENU_APPLE) {
if(item == APPLE_ABOUT) {
ShowAboutBox();
}
}
else if(menu == MENU_FILE) {
if(item == FILE_OPEN) {
if(ShowOpenBox())
StartEmulation();
}
else if(item == FILE_QUIT) {
g_running = 0;
}
}
else if (menu == MENU_EMULATION) {
if (item == EMULATION_STATE) {
ShowStateDialog();
}
}
}
void OnMouseDown(EventRecord *pEvt)
{
short part;
WindowPtr clicked;
long action;
part = FindWindow(pEvt->where, &clicked);
switch(part) {
case inDrag:
DragWindow(clicked, pEvt->where, &qd.screenBits.bounds);
break;
case inGoAway:
if(TrackGoAway(clicked, pEvt->where))
DisposeWindow(clicked);
break;
case inContent:
if(clicked != FrontWindow())
SelectWindow(clicked);
break;
case inMenuBar:
action = MenuSelect(pEvt->where);
OnMenuAction(action);
break;
}
}
// -- ENTRY POINT --
int main(int argc, char *argv[])
{
EventRecord evt;
int executed;
int paused = 0;
int pause_next = 0;
InitEverything();
lcd_new(&lcd);
dmg_new(&dmg, &cpu, &rom, &lcd);
cpu_bind_mem_model(&cpu, &dmg, dmg_read, dmg_write);
cpu.pc = 0x100;
int start = TickCount();
while(g_running) {
if (emulationOn) {
dmg_step(&dmg);
int now = TickCount();
if (now > lastTicks + 100) {
lastTicks = now;
Render();
}
}
if(WaitNextEvent(everyEvent, &evt, 0, 0) != nullEvent) {
if (IsDialogEvent(&evt)) {
DialogRef hitBox;
DialogItemIndex hitItem;
if (DialogSelect(&evt, &hitBox, &hitItem)) {
stateDialog = NULL;
}
} else switch(evt.what) {
case mouseDown:
OnMouseDown(&evt);
break;
case updateEvt:
BeginUpdate((WindowPtr) evt.message);
Render();
EndUpdate((WindowPtr) evt.message);
break;
}
}
}
return 0;
}