gb6/system6/emulator.c

213 lines
3.4 KiB
C

/* Game Boy emulator for 68k Macs
Compiled with Symantec THINK C 5.0
(c) 2013 Matt Laux
emulator.c - entry point */
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
#include <Quickdraw.h>
#include <StandardFile.h>
#include <Dialogs.h>
#include <Menus.h>
#include <ToolUtils.h>
#include <Devices.h>
#include <Memory.h>
#include "emulator.h"
WindowPtr g_wp;
unsigned char g_running;
static Point windowPt = { WINDOW_Y, WINDOW_X };
static Rect windowBounds = { WINDOW_Y, WINDOW_X, WINDOW_Y + WINDOW_HEIGHT, WINDOW_X + WINDOW_WIDTH };
emu_state theState;
void InitEverything(void)
{
Handle mbar;
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(0L);
InitCursor();
mbar = GetNewMBar(MBAR_DEFAULT);
SetMenuBar(mbar);
DrawMenuBar();
g_running = 1;
}
void Render(void)
{
MoveTo(10, 10);
DrawString("\pTest 123");
}
void StartEmulation(void)
{
g_wp = NewWindow(0, &windowBounds, WINDOW_TITLE, true,
noGrowDocProc, (WindowPtr) -1, true, 0);
SetPort(g_wp);
}
bool LoadRom(StrFileName fileName, short vRefNum)
{
int err;
short fileNo;
long amtRead;
if(theState.rom != NULL) {
// unload existing ROM
free((char *) theState.rom);
theState.romLength = 0;
}
err = FSOpen(fileName, vRefNum, &fileNo);
if(err != noErr) {
return false;
}
GetEOF(fileNo, (long *) &theState.romLength);
theState.rom = (unsigned char *) malloc(theState.romLength);
if(theState.rom == NULL) {
Alert(ALRT_NOT_ENOUGH_RAM, NULL);
return false;
}
amtRead = theState.romLength;
FSRead(fileNo, &amtRead, theState.rom);
return true;
}
// -- DIALOG BOX FUNCTIONS --
bool ShowOpenBox(void)
{
SFReply reply;
Point pt = { 0, 0 };
const int stdWidth = 348;
Rect rect;
pt.h = qd.screenBits.bounds.right / 2 - stdWidth / 2;
SFGetFile(pt, NULL, NULL, -1, NULL, NULL, &reply);
if(reply.good) {
return LoadRom(reply.fName, reply.vRefNum);
}
return false;
}
void ShowAboutBox(void)
{
DialogPtr dp;
EventRecord e;
dp = GetNewDialog(DLOG_ABOUT, 0L, (WindowPtr) -1L);
DrawDialog(dp);
while(!GetNextEvent(mDownMask, &e));
while(WaitMouseUp());
DisposeDialog(dp);
}
// -- EVENT FUNCTIONS --
void OnMenuAction(long action)
{
short menu, item;
if(action <= 0)
return;
HiliteMenu(0);
menu = HiWord(action);
item = LoWord(action);
if(menu == MENU_APPLE) {
if(item == APPLE_ABOUT) {
ShowAboutBox();
}
}
else if(menu == MENU_FILE) {
if(item == FILE_OPEN) {
if(ShowOpenBox())
StartEmulation();
}
else if(item == FILE_QUIT) {
g_running = 0;
}
}
}
void OnMouseDown(EventRecord *pEvt)
{
short part;
WindowPtr clicked;
long action;
part = FindWindow(pEvt->where, &clicked);
switch(part) {
case inDrag:
DragWindow(clicked, pEvt->where, &qd.screenBits.bounds);
break;
case inGoAway:
if(TrackGoAway(clicked, pEvt->where))
DisposeWindow(clicked);
break;
case inContent:
if(clicked != FrontWindow())
SelectWindow(clicked);
break;
case inMenuBar:
action = MenuSelect(pEvt->where);
OnMenuAction(action);
break;
}
}
// -- ENTRY POINT --
int main(int argc, char *argv[])
{
EventRecord evt;
InitEverything();
while(g_running) {
if(WaitNextEvent(everyEvent, &evt, 10, 0) != nullEvent) {
switch(evt.what) {
case mouseDown:
OnMouseDown(&evt);
break;
case updateEvt:
BeginUpdate((WindowPtr) evt.message);
Render();
EndUpdate((WindowPtr) evt.message);
break;
}
}
}
return 0;
}