macemu/BasiliskII/src/SDL/video_sdl.cpp

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2004-06-23 13:47:20 +00:00
/*
* video_sdl.cpp - Video/graphics emulation, SDL specific stuff
*
* Basilisk II (C) 1997-2004 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* NOTES:
* The Ctrl key works like a qualifier for special actions:
* Ctrl-Tab = suspend DGA mode
* Ctrl-Esc = emergency quit
* Ctrl-F1 = mount floppy
* Ctrl-F5 = grab mouse (in windowed mode)
*
* FIXMEs and TODOs:
* - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
* - Mouse acceleration, there is no API in SDL yet for that
* - Force relative mode in Grab mode even if SDL provides absolute coordinates?
* - Fullscreen mode
* - Gamma tables support is likely to be broken here
* - Events processing is bound to the general emulation thread as SDL requires
* to PumpEvents() within the same thread as the one that called SetVideoMode().
* Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
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*/
#include "sysdeps.h"
#include <SDL.h>
#include <SDL_mutex.h>
#include <SDL_thread.h>
#include <errno.h>
#include "cpu_emulation.h"
#include "main.h"
#include "adb.h"
#include "macos_util.h"
#include "prefs.h"
#include "user_strings.h"
#include "video.h"
#include "video_blit.h"
#define DEBUG 0
#include "debug.h"
// Supported video modes
static vector<video_mode> VideoModes;
// Display types
enum {
DISPLAY_WINDOW, // windowed display
DISPLAY_SCREEN // fullscreen display
};
// Constants
const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
// Global variables
static int32 frame_skip; // Prefs items
static int16 mouse_wheel_mode;
static int16 mouse_wheel_lines;
static int display_type = DISPLAY_WINDOW; // See enum above
static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
static uint32 the_buffer_size; // Size of allocated the_buffer
static bool redraw_thread_active = false; // Flag: Redraw thread installed
static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
static SDL_Thread *redraw_thread = NULL; // Redraw thread
#ifdef ENABLE_VOSF
static bool use_vosf = true; // Flag: VOSF enabled
#else
static const bool use_vosf = false; // VOSF not possible
#endif
static bool ctrl_down = false; // Flag: Ctrl key pressed
static bool caps_on = false; // Flag: Caps Lock on
static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
static bool emul_suspended = false; // Flag: Emulator suspended
static bool classic_mode = false; // Flag: Classic Mac video mode
static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
static int keycode_table[256]; // X keycode -> Mac keycode translation table
// SDL variables
static int screen_depth; // Depth of current screen
static SDL_Color sdl_palette[256]; // Color palette to be used as CLUT and gamma table
static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
static const int sdl_eventmask = SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK | SDL_MOUSEMOTIONMASK | SDL_KEYUPMASK | SDL_KEYDOWNMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK;
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// Mutex to protect palette
static SDL_mutex *sdl_palette_lock = NULL;
#define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
#define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
// Mutex to protect frame buffer
static SDL_mutex *frame_buffer_lock = NULL;
#define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
#define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
// Video refresh function
static void VideoRefreshInit(void);
static void (*video_refresh)(void);
// Prototypes
static int redraw_func(void *arg);
// From sys_unix.cpp
extern void SysMountFirstFloppy(void);
/*
* monitor_desc subclass for SDL display
*/
class SDL_monitor_desc : public monitor_desc {
public:
SDL_monitor_desc(const vector<video_mode> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
~SDL_monitor_desc() {}
virtual void switch_to_current_mode(void);
virtual void set_palette(uint8 *pal, int num);
bool video_open(void);
void video_close(void);
};
/*
* Utility functions
*/
// Map video_mode depth ID to numerical depth value
static int sdl_depth_of_video_depth(int video_depth)
{
int depth = -1;
switch (video_depth) {
case VDEPTH_1BIT:
depth = 1;
break;
case VDEPTH_2BIT:
depth = 2;
break;
case VDEPTH_4BIT:
depth = 4;
break;
case VDEPTH_8BIT:
depth = 8;
break;
case VDEPTH_16BIT:
depth = 16;
break;
case VDEPTH_32BIT:
depth = 32;
break;
default:
abort();
}
return depth;
}
// Add mode to list of supported modes
static void add_mode(uint32 width, uint32 height, uint32 resolution_id, uint32 bytes_per_row, video_depth depth)
{
video_mode mode;
mode.x = width;
mode.y = height;
mode.resolution_id = resolution_id;
mode.bytes_per_row = bytes_per_row;
mode.depth = depth;
VideoModes.push_back(mode);
}
// Add standard list of windowed modes for given color depth
static void add_window_modes(video_depth depth)
{
add_mode(512, 384, 0x80, TrivialBytesPerRow(512, depth), depth);
add_mode(640, 480, 0x81, TrivialBytesPerRow(640, depth), depth);
add_mode(800, 600, 0x82, TrivialBytesPerRow(800, depth), depth);
add_mode(1024, 768, 0x83, TrivialBytesPerRow(1024, depth), depth);
add_mode(1152, 870, 0x84, TrivialBytesPerRow(1152, depth), depth);
add_mode(1280, 1024, 0x85, TrivialBytesPerRow(1280, depth), depth);
add_mode(1600, 1200, 0x86, TrivialBytesPerRow(1600, depth), depth);
}
// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
static void set_mac_frame_buffer(SDL_monitor_desc &monitor, video_depth depth, bool native_byte_order)
{
#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
int layout = FLAYOUT_DIRECT;
if (depth == VDEPTH_16BIT)
layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
else if (depth == VDEPTH_32BIT)
layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
if (native_byte_order)
MacFrameLayout = layout;
else
MacFrameLayout = FLAYOUT_DIRECT;
monitor.set_mac_frame_base(MacFrameBaseMac);
// Set variables used by UAE memory banking
const video_mode &mode = monitor.get_current_mode();
MacFrameBaseHost = the_buffer;
MacFrameSize = mode.bytes_per_row * mode.y;
InitFrameBufferMapping();
#else
monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
#endif
D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
}
// Set window name and class
static void set_window_name(int name)
{
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
if (vi && vi->wm_available) {
const char *str = GetString(name);
SDL_WM_SetCaption(str, str);
}
}
// Set mouse grab mode
static SDL_GrabMode set_grab_mode(SDL_GrabMode mode)
{
const SDL_VideoInfo *vi =SDL_GetVideoInfo();
return (vi && vi->wm_available ? SDL_WM_GrabInput(mode) : SDL_GRAB_OFF);
}
/*
* Display "driver" classes
*/
class driver_base {
public:
driver_base(SDL_monitor_desc &m);
virtual ~driver_base();
virtual void update_palette(void);
virtual void suspend(void) {}
virtual void resume(void) {}
virtual void toggle_mouse_grab(void) {}
virtual void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
void disable_mouse_accel(void);
void restore_mouse_accel(void);
virtual void grab_mouse(void) {}
virtual void ungrab_mouse(void) {}
public:
SDL_monitor_desc &monitor; // Associated video monitor
const video_mode &mode; // Video mode handled by the driver
bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
SDL_Surface *s; // The surface we draw into
};
class driver_window;
static void update_display_window_vosf(driver_window *drv);
static void update_display_dynamic(int ticker, driver_window *drv);
static void update_display_static(driver_window *drv);
class driver_window : public driver_base {
friend void update_display_window_vosf(driver_window *drv);
friend void update_display_dynamic(int ticker, driver_window *drv);
friend void update_display_static(driver_window *drv);
public:
driver_window(SDL_monitor_desc &monitor);
~driver_window();
void toggle_mouse_grab(void);
void mouse_moved(int x, int y);
void grab_mouse(void);
void ungrab_mouse(void);
private:
bool mouse_grabbed; // Flag: mouse pointer grabbed, using relative mouse mode
int mouse_last_x, mouse_last_y; // Last mouse position (for relative mode)
};
static driver_base *drv = NULL; // Pointer to currently used driver object
#ifdef ENABLE_VOSF
# include "video_vosf.h"
#endif
driver_base::driver_base(SDL_monitor_desc &m)
: monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
{
the_buffer = NULL;
the_buffer_copy = NULL;
}
driver_base::~driver_base()
{
ungrab_mouse();
restore_mouse_accel();
if (s)
SDL_FreeSurface(s);
// Free frame buffer(s)
if (!use_vosf) {
if (the_buffer) {
free(the_buffer);
the_buffer = NULL;
}
if (the_buffer_copy) {
free(the_buffer_copy);
the_buffer_copy = NULL;
}
}
#ifdef ENABLE_VOSF
else {
// the_buffer shall always be mapped through vm_acquire() so that we can vm_protect() it at will
if (the_buffer != VM_MAP_FAILED) {
D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
vm_release(the_buffer, the_buffer_size);
the_buffer = NULL;
}
if (the_host_buffer) {
D(bug(" freeing the_host_buffer at %p\n", the_host_buffer));
free(the_host_buffer);
the_host_buffer = NULL;
}
if (the_buffer_copy) {
D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
free(the_buffer_copy);
the_buffer_copy = NULL;
}
}
#endif
}
// Palette has changed
void driver_base::update_palette(void)
{
const video_mode &mode = monitor.get_current_mode();
if (mode.depth <= VDEPTH_8BIT)
SDL_SetPalette(s, SDL_PHYSPAL, sdl_palette, 0, 256);
}
// Disable mouse acceleration
void driver_base::disable_mouse_accel(void)
{
}
// Restore mouse acceleration to original value
void driver_base::restore_mouse_accel(void)
{
}
/*
* Windowed display driver
*/
// Open display
driver_window::driver_window(SDL_monitor_desc &m)
: driver_base(m), mouse_grabbed(false)
{
int width = mode.x, height = mode.y;
int aligned_width = (width + 15) & ~15;
int aligned_height = (height + 15) & ~15;
// Set absolute mouse mode
ADBSetRelMouseMode(mouse_grabbed);
// Create surface
int depth = (mode.depth <= VDEPTH_8BIT ? 8 : screen_depth);
if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
return;
#ifdef ENABLE_VOSF
use_vosf = true;
// Allocate memory for frame buffer (SIZE is extended to page-boundary)
the_host_buffer = (uint8 *)s->pixels;
the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
the_buffer = (uint8 *)vm_acquire(the_buffer_size);
the_buffer_copy = (uint8 *)malloc(the_buffer_size);
D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
#else
// Allocate memory for frame buffer
the_buffer_size = (aligned_height + 2) * s->pitch;
the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
the_buffer = (uint8 *)calloc(1, the_buffer_size);
D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
#endif
// Set window name/class
set_window_name(STR_WINDOW_TITLE);
// Hide cursor
SDL_ShowCursor(0);
// Init blitting routines
SDL_PixelFormat *f = s->format;
VisualFormat visualFormat;
visualFormat.depth = depth;
visualFormat.Rmask = f->Rmask;
visualFormat.Gmask = f->Gmask;
visualFormat.Bmask = f->Bmask;
Screen_blitter_init(visualFormat, true, sdl_depth_of_video_depth(mode.depth));
// Load gray ramp to 8->16/32 expand map
if (!IsDirectMode(mode))
for (int i=0; i<256; i++)
ExpandMap[i] = SDL_MapRGB(f, i, i, i);
// Set frame buffer base
set_mac_frame_buffer(monitor, mode.depth, true);
// Everything went well
init_ok = true;
}
// Close display
driver_window::~driver_window()
{
#ifdef ENABLE_VOSF
if (use_vosf)
the_host_buffer = NULL; // don't free() in driver_base dtor
#endif
if (s)
SDL_FreeSurface(s);
}
// Toggle mouse grab
void driver_window::toggle_mouse_grab(void)
{
if (mouse_grabbed)
ungrab_mouse();
else
grab_mouse();
}
// Grab mouse, switch to relative mouse mode
void driver_window::grab_mouse(void)
{
if (!mouse_grabbed) {
SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
if (new_mode == SDL_GRAB_ON) {
set_window_name(STR_WINDOW_TITLE_GRABBED);
disable_mouse_accel();
mouse_grabbed = true;
}
}
}
// Ungrab mouse, switch to absolute mouse mode
void driver_window::ungrab_mouse(void)
{
if (mouse_grabbed) {
SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
if (new_mode == SDL_GRAB_OFF) {
set_window_name(STR_WINDOW_TITLE);
restore_mouse_accel();
mouse_grabbed = false;
}
}
}
// Mouse moved
void driver_window::mouse_moved(int x, int y)
{
mouse_last_x = x; mouse_last_y = y;
ADBMouseMoved(x, y);
}
/*
* Initialization
*/
// Init keycode translation table
static void keycode_init(void)
{
bool use_kc = PrefsFindBool("keycodes");
if (use_kc) {
// Get keycode file path from preferences
const char *kc_path = PrefsFindString("keycodefile");
// Open keycode table
FILE *f = fopen(kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
if (f == NULL) {
char str[256];
sprintf(str, GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
WarningAlert(str);
return;
}
// Default translation table
for (int i=0; i<256; i++)
keycode_table[i] = -1;
// Search for server vendor string, then read keycodes
char video_driver[256];
SDL_VideoDriverName(video_driver, sizeof(video_driver));
bool video_driver_found = false;
char line[256];
while (fgets(line, sizeof(line) - 1, f)) {
// Read line
int len = strlen(line);
if (len == 0)
continue;
line[len-1] = 0;
// Comments begin with "#" or ";"
if (line[0] == '#' || line[0] == ';' || line[0] == 0)
continue;
if (video_driver_found) {
// Skip aliases
static const char alias_str[] = "alias";
if (strncmp(line, alias_str, sizeof(alias_str) - 1) == 0)
continue;
// Read keycode
int x_code, mac_code;
if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
keycode_table[x_code & 0xff] = mac_code;
else
break;
} else {
// Search for SDL video driver string
static const char alias_sdl_str[] = "alias SDL";
if (strncmp(line, alias_sdl_str, sizeof(alias_sdl_str) - 1) == 0) {
char *p = line + sizeof(alias_sdl_str);
if (strstr(video_driver, p) == video_driver)
video_driver_found = true;
}
}
}
// Keycode file completely read
fclose(f);
use_keycodes = video_driver_found;
// Vendor not found? Then display warning
if (!video_driver_found) {
char str[256];
sprintf(str, GetString(STR_KEYCODE_VENDOR_WARN), video_driver, kc_path ? kc_path : KEYCODE_FILE_NAME);
WarningAlert(str);
return;
}
}
}
// Open display for current mode
bool SDL_monitor_desc::video_open(void)
{
D(bug("video_open()\n"));
const video_mode &mode = get_current_mode();
// Create display driver object of requested type
switch (display_type) {
case DISPLAY_WINDOW:
drv = new(std::nothrow) driver_window(*this);
break;
}
if (drv == NULL)
return false;
if (!drv->init_ok) {
delete drv;
drv = NULL;
return false;
}
#ifdef ENABLE_VOSF
if (use_vosf) {
// Initialize the VOSF system
if (!video_vosf_init(*this)) {
ErrorAlert(STR_VOSF_INIT_ERR);
return false;
}
}
#endif
// Initialize VideoRefresh function
VideoRefreshInit();
// Lock down frame buffer
LOCK_FRAME_BUFFER;
// Start redraw/input thread
redraw_thread_cancel = false;
redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, NULL)) != NULL);
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if (!redraw_thread_active) {
printf("FATAL: cannot create redraw thread\n");
return false;
}
return true;
}
bool VideoInit(bool classic)
{
classic_mode = classic;
#ifdef ENABLE_VOSF
// Zero the mainBuffer structure
mainBuffer.dirtyPages = NULL;
mainBuffer.pageInfo = NULL;
#endif
// Create Mutexes
if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
return false;
if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
return false;
// Init keycode translation
keycode_init();
// Read prefs
frame_skip = PrefsFindInt32("frameskip");
mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
mouse_wheel_lines = PrefsFindInt32("mousewheellines");
// Get screen mode from preferences
const char *mode_str;
if (classic_mode)
mode_str = "win/512/342";
else
mode_str = PrefsFindString("screen");
// Determine display type and default dimensions
int default_width = 512, default_height = 384;
display_type = DISPLAY_WINDOW;
if (mode_str) {
if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
display_type = DISPLAY_WINDOW;
}
int max_width = 640, max_height = 480;
if (display_type == DISPLAY_SCREEN) {
SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
if (modes && modes != (SDL_Rect **)-1) {
max_width = modes[0]->w;
max_height = modes[0]->h;
}
}
if (default_width <= 0)
default_width = max_width;
if (default_height <= 0)
default_height = max_height;
// Mac screen depth follows X depth
screen_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
video_depth default_depth;
switch (screen_depth) {
case 8:
default_depth = VDEPTH_8BIT;
break;
case 15: case 16:
default_depth = VDEPTH_16BIT;
break;
case 24: case 32:
default_depth = VDEPTH_32BIT;
break;
default:
default_depth = VDEPTH_1BIT;
break;
}
// Construct list of supported modes
if (display_type == DISPLAY_WINDOW) {
if (classic)
add_mode(512, 342, 0x80, 64, VDEPTH_1BIT);
else {
for (int d = VDEPTH_1BIT; d <= default_depth; d++) {
int bpp = (d <= VDEPTH_8BIT ? 8 : sdl_depth_of_video_depth(d));
if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
add_window_modes(video_depth(d));
}
}
} else
add_mode(default_width, default_height, 0x80, TrivialBytesPerRow(default_width, default_depth), default_depth);
if (VideoModes.empty()) {
ErrorAlert(STR_NO_XVISUAL_ERR);
return false;
}
// Find requested default mode with specified dimensions
uint32 default_id;
std::vector<video_mode>::const_iterator i, end = VideoModes.end();
for (i = VideoModes.begin(); i != end; ++i) {
if (i->x == default_width && i->y == default_height && i->depth == default_depth) {
default_id = i->resolution_id;
break;
}
}
if (i == end) { // not found, use first available mode
default_depth = VideoModes[0].depth;
default_id = VideoModes[0].resolution_id;
}
#if DEBUG
D(bug("Available video modes:\n"));
for (i = VideoModes.begin(); i != end; ++i) {
int bits = 1 << i->depth;
if (bits == 16)
bits = 15;
else if (bits == 32)
bits = 24;
D(bug(" %dx%d (ID %02x), %d colors\n", i->x, i->y, i->resolution_id, 1 << bits));
}
#endif
// Create SDL_monitor_desc for this (the only) display
SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, default_depth, default_id);
VideoMonitors.push_back(monitor);
// Open display
return monitor->video_open();
}
/*
* Deinitialization
*/
// Close display
void SDL_monitor_desc::video_close(void)
{
D(bug("video_close()\n"));
// Stop redraw thread
if (redraw_thread_active) {
redraw_thread_cancel = true;
SDL_WaitThread(redraw_thread, NULL);
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}
redraw_thread_active = false;
// Unlock frame buffer
UNLOCK_FRAME_BUFFER;
D(bug(" frame buffer unlocked\n"));
#ifdef ENABLE_VOSF
if (use_vosf) {
// Deinitialize VOSF
video_vosf_exit();
}
#endif
// Close display
delete drv;
drv = NULL;
}
void VideoExit(void)
{
// Close displays
vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
for (i = VideoMonitors.begin(); i != end; ++i)
dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
// Destroy locks
if (frame_buffer_lock)
SDL_DestroyMutex(frame_buffer_lock);
if (sdl_palette_lock)
SDL_DestroyMutex(sdl_palette_lock);
}
/*
* Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
*/
void VideoQuitFullScreen(void)
{
D(bug("VideoQuitFullScreen()\n"));
quit_full_screen = true;
}
/*
* Mac VBL interrupt
*/
void VideoInterrupt(void)
{
// We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
SDL_PumpEvents();
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// Emergency quit requested? Then quit
if (emerg_quit)
QuitEmulator();
// Temporarily give up frame buffer lock (this is the point where
// we are suspended when the user presses Ctrl-Tab)
UNLOCK_FRAME_BUFFER;
LOCK_FRAME_BUFFER;
}
/*
* Set palette
*/
void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
{
const video_mode &mode = get_current_mode();
// FIXME: how can we handle the gamma ramp?
if (mode.depth > VDEPTH_8BIT)
return;
LOCK_PALETTE;
// Convert colors to XColor array
int num_out = 256;
bool stretch = false;
SDL_Color *p = sdl_palette;
for (int i=0; i<num_out; i++) {
int c = (stretch ? (i * num_in) / num_out : i);
p->r = pal[c*3 + 0] * 0x0101;
p->g = pal[c*3 + 1] * 0x0101;
p->b = pal[c*3 + 2] * 0x0101;
p++;
}
// Recalculate pixel color expansion map
if (!IsDirectMode(mode)) {
for (int i=0; i<256; i++) {
int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
}
#ifdef ENABLE_VOSF
// We have to redraw everything because the interpretation of pixel values changed
LOCK_VOSF;
PFLAG_SET_ALL;
UNLOCK_VOSF;
memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
#endif
}
// Tell redraw thread to change palette
sdl_palette_changed = true;
UNLOCK_PALETTE;
}
/*
* Switch video mode
*/
void SDL_monitor_desc::switch_to_current_mode(void)
{
// Close and reopen display
video_close();
video_open();
if (drv == NULL) {
ErrorAlert(STR_OPEN_WINDOW_ERR);
QuitEmulator();
}
}
/*
* Translate key event to Mac keycode, returns -1 if no keycode was found
* and -2 if the key was recognized as a hotkey
*/
static bool is_ctrl_down(SDL_keysym const & ks)
{
return ctrl_down || (ks.mod & KMOD_CTRL);
}
static int kc_decode(SDL_keysym const & ks, bool key_down)
{
switch (ks.sym) {
case SDLK_a: return 0x00;
case SDLK_b: return 0x0b;
case SDLK_c: return 0x08;
case SDLK_d: return 0x02;
case SDLK_e: return 0x0e;
case SDLK_f: return 0x03;
case SDLK_g: return 0x05;
case SDLK_h: return 0x04;
case SDLK_i: return 0x22;
case SDLK_j: return 0x26;
case SDLK_k: return 0x28;
case SDLK_l: return 0x25;
case SDLK_m: return 0x2e;
case SDLK_n: return 0x2d;
case SDLK_o: return 0x1f;
case SDLK_p: return 0x23;
case SDLK_q: return 0x0c;
case SDLK_r: return 0x0f;
case SDLK_s: return 0x01;
case SDLK_t: return 0x11;
case SDLK_u: return 0x20;
case SDLK_v: return 0x09;
case SDLK_w: return 0x0d;
case SDLK_x: return 0x07;
case SDLK_y: return 0x10;
case SDLK_z: return 0x06;
case SDLK_1: case SDLK_EXCLAIM: return 0x12;
case SDLK_2: case SDLK_AT: return 0x13;
// case SDLK_3: case SDLK_numbersign: return 0x14;
case SDLK_4: case SDLK_DOLLAR: return 0x15;
// case SDLK_5: case SDLK_percent: return 0x17;
case SDLK_6: return 0x16;
case SDLK_7: return 0x1a;
case SDLK_8: return 0x1c;
case SDLK_9: return 0x19;
case SDLK_0: return 0x1d;
// case SDLK_BACKQUOTE: case SDLK_asciitilde: return 0x0a;
case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
// case SDLK_bracketleft: case SDLK_braceleft: return 0x21;
// case SDLK_bracketright: case SDLK_braceright: return 0x1e;
// case SDLK_BACKSLASH: case SDLK_bar: return 0x2a;
case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
// case SDLK_apostrophe: case SDLK_QUOTEDBL: return 0x27;
case SDLK_COMMA: case SDLK_LESS: return 0x2b;
case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
case SDLK_TAB: if (is_ctrl_down(ks)) {if (!key_down) drv->suspend(); return -2;} else return 0x30;
case SDLK_RETURN: return 0x24;
case SDLK_SPACE: return 0x31;
case SDLK_BACKSPACE: return 0x33;
case SDLK_DELETE: return 0x75;
case SDLK_INSERT: return 0x72;
case SDLK_HOME: case SDLK_HELP: return 0x73;
case SDLK_END: return 0x77;
case SDLK_PAGEUP: return 0x74;
case SDLK_PAGEDOWN: return 0x79;
case SDLK_LCTRL: return 0x36;
case SDLK_RCTRL: return 0x36;
case SDLK_LSHIFT: return 0x38;
case SDLK_RSHIFT: return 0x38;
case SDLK_LALT: return 0x37;
case SDLK_RALT: return 0x37;
case SDLK_LMETA: return 0x3a;
case SDLK_RMETA: return 0x3a;
case SDLK_MENU: return 0x32;
case SDLK_CAPSLOCK: return 0x39;
case SDLK_NUMLOCK: return 0x47;
case SDLK_UP: return 0x3e;
case SDLK_DOWN: return 0x3d;
case SDLK_LEFT: return 0x3b;
case SDLK_RIGHT: return 0x3c;
case SDLK_ESCAPE: if (is_ctrl_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return -2;} else return 0x35;
case SDLK_F1: if (is_ctrl_down(ks)) {if (!key_down) SysMountFirstFloppy(); return -2;} else return 0x7a;
case SDLK_F2: return 0x78;
case SDLK_F3: return 0x63;
case SDLK_F4: return 0x76;
case SDLK_F5: if (is_ctrl_down(ks)) {if (!key_down) drv->toggle_mouse_grab(); return -2;} else return 0x60;
case SDLK_F6: return 0x61;
case SDLK_F7: return 0x62;
case SDLK_F8: return 0x64;
case SDLK_F9: return 0x65;
case SDLK_F10: return 0x6d;
case SDLK_F11: return 0x67;
case SDLK_F12: return 0x6f;
case SDLK_PRINT: return 0x69;
case SDLK_SCROLLOCK: return 0x6b;
case SDLK_PAUSE: return 0x71;
case SDLK_KP0: return 0x52;
case SDLK_KP1: return 0x53;
case SDLK_KP2: return 0x54;
case SDLK_KP3: return 0x55;
case SDLK_KP4: return 0x56;
case SDLK_KP5: return 0x57;
case SDLK_KP6: return 0x58;
case SDLK_KP7: return 0x59;
case SDLK_KP8: return 0x5b;
case SDLK_KP9: return 0x5c;
case SDLK_KP_PERIOD: return 0x41;
case SDLK_KP_PLUS: return 0x45;
case SDLK_KP_MINUS: return 0x4e;
case SDLK_KP_MULTIPLY: return 0x43;
case SDLK_KP_DIVIDE: return 0x4b;
case SDLK_KP_ENTER: return 0x4c;
case SDLK_KP_EQUALS: return 0x51;
}
D(bug("Unhandled SDL keysym: %d\n", ks.sym));
return -1;
}
static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
{
return kc_decode(ev.keysym, key_down);
}
/*
* SDL event handling
*/
static void handle_events(void)
{
SDL_Event events[10];
const int n_max_events = sizeof(events) / sizeof(events[0]);
int n_events;
while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, sdl_eventmask)) > 0) {
for (int i = 0; i < n_events; i++) {
SDL_Event const & event = events[i];
switch (event.type) {
2004-06-23 13:47:20 +00:00
// Mouse button
case SDL_MOUSEBUTTONDOWN: {
unsigned int button = event.button.button;
if (button < 4)
ADBMouseDown(button - 1);
else if (button < 6) { // Wheel mouse
if (mouse_wheel_mode == 0) {
int key = (button == 5) ? 0x79 : 0x74; // Page up/down
ADBKeyDown(key);
ADBKeyUp(key);
} else {
int key = (button == 5) ? 0x3d : 0x3e; // Cursor up/down
for(int i=0; i<mouse_wheel_lines; i++) {
ADBKeyDown(key);
ADBKeyUp(key);
}
}
}
break;
}
case SDL_MOUSEBUTTONUP: {
unsigned int button = event.button.button;
if (button < 4)
ADBMouseUp(button - 1);
break;
}
// Mouse moved
case SDL_MOUSEMOTION:
drv->mouse_moved(event.motion.x, event.motion.y);
break;
// Keyboard
case SDL_KEYDOWN: {
int code = -1;
if (use_keycodes) {
if (event2keycode(event.key, true) != -2) // This is called to process the hotkeys
code = keycode_table[event.key.keysym.scancode & 0xff];
} else
code = event2keycode(event.key, true);
if (code >= 0) {
if (!emul_suspended) {
if (code == 0x39) { // Caps Lock pressed
if (caps_on) {
ADBKeyUp(code);
caps_on = false;
} else {
ADBKeyDown(code);
caps_on = true;
}
} else
ADBKeyDown(code);
if (code == 0x36)
ctrl_down = true;
} else {
if (code == 0x31)
drv->resume(); // Space wakes us up
}
}
break;
}
case SDL_KEYUP: {
int code = -1;
if (use_keycodes) {
if (event2keycode(event.key, false) != -2) // This is called to process the hotkeys
code = keycode_table[event.key.keysym.scancode & 0xff];
} else
code = event2keycode(event.key, false);
if (code >= 0 && code != 0x39) { // Don't propagate Caps Lock releases
ADBKeyUp(code);
if (code == 0x36)
ctrl_down = false;
}
break;
}
// Hidden parts exposed, force complete refresh of window
case SDL_VIDEOEXPOSE:
if (display_type == DISPLAY_WINDOW) {
const video_mode &mode = VideoMonitors[0]->get_current_mode();
#ifdef ENABLE_VOSF
if (use_vosf) { // VOSF refresh
LOCK_VOSF;
PFLAG_SET_ALL;
UNLOCK_VOSF;
memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
}
else
#endif
memset(the_buffer_copy, 0, mode.bytes_per_row * mode.y);
}
break;
// Window "close" widget clicked
case SDL_QUIT:
ADBKeyDown(0x7f); // Power key
ADBKeyUp(0x7f);
break;
}
2004-06-23 13:47:20 +00:00
}
}
}
/*
* Window display update
*/
// Static display update (fixed frame rate, but incremental)
static void update_display_static(driver_window *drv)
{
// Incremental update code
int wide = 0, high = 0, x1, x2, y1, y2, i, j;
const video_mode &mode = drv->mode;
int bytes_per_row = mode.bytes_per_row;
uint8 *p, *p2;
// Check for first line from top and first line from bottom that have changed
y1 = 0;
for (j=0; j<mode.y; j++) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y1 = j;
break;
}
}
y2 = y1 - 1;
for (j=mode.y-1; j>=y1; j--) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y2 = j;
break;
}
}
high = y2 - y1 + 1;
// Check for first column from left and first column from right that have changed
if (high) {
if (mode.depth < VDEPTH_8BIT) {
const int src_bytes_per_row = bytes_per_row;
const int dst_bytes_per_row = drv->s->pitch;
const int pixels_per_byte = mode.x / src_bytes_per_row;
x1 = mode.x / pixels_per_byte;
for (j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (i = 0; i < x1; i++) {
if (*p != *p2) {
x1 = i;
break;
}
p++; p2++;
}
}
x2 = x1;
for (j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (i = (mode.x / pixels_per_byte); i > x2; i--) {
p--; p2--;
if (*p != *p2) {
x2 = i;
break;
}
}
}
x1 *= pixels_per_byte;
x2 *= pixels_per_byte;
wide = (x2 - x1 + pixels_per_byte - 1) & -pixels_per_byte;
// Update copy of the_buffer
if (high && wide) {
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Blit to screen surface
int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
int di = y1 * dst_bytes_per_row + x1;
for (j = y1; j <= y2; j++) {
memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
si += src_bytes_per_row;
di += dst_bytes_per_row;
}
// Unlock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_UnlockSurface(drv->s);
// Refresh display
SDL_UpdateRect(drv->s, x1, y1, wide, high);
}
} else {
const int bytes_per_pixel = mode.bytes_per_row / mode.x;
x1 = mode.x;
for (j=y1; j<=y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (i=0; i<x1*bytes_per_pixel; i++) {
if (*p != *p2) {
x1 = i / bytes_per_pixel;
break;
}
p++; p2++;
}
}
x2 = x1;
for (j=y1; j<=y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (i=mode.x*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
p--;
p2--;
if (*p != *p2) {
x2 = i / bytes_per_pixel;
break;
}
}
}
wide = x2 - x1;
// Update copy of the_buffer
if (high && wide) {
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Blit to screen surface
for (j=y1; j<=y2; j++) {
i = j * bytes_per_row + x1 * bytes_per_pixel;
memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
Screen_blit((uint8 *)drv->s->pixels + i, the_buffer + i, bytes_per_pixel * wide);
}
// Unlock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_UnlockSurface(drv->s);
// Refresh display
SDL_UpdateRect(drv->s, x1, y1, wide, high);
}
}
}
}
// We suggest the compiler to inline the next two functions so that it
// may specialise the code according to the current screen depth and
// display type. A clever compiler would do that job by itself though...
// NOTE: update_display_vosf is inlined too
static inline void possibly_quit_dga_mode()
{
// Quit DGA mode if requested (something terrible has happened and we
// want to give control back to the user)
if (quit_full_screen) {
quit_full_screen = false;
delete drv;
drv = NULL;
}
}
static inline void possibly_ungrab_mouse()
{
// Ungrab mouse if requested (something terrible has happened and we
// want to give control back to the user)
if (quit_full_screen) {
quit_full_screen = false;
if (drv)
drv->ungrab_mouse();
}
}
static inline void handle_palette_changes(void)
{
LOCK_PALETTE;
if (sdl_palette_changed) {
sdl_palette_changed = false;
drv->update_palette();
}
UNLOCK_PALETTE;
}
static void video_refresh_dga(void)
{
// Quit DGA mode if requested
possibly_quit_dga_mode();
}
#ifdef ENABLE_VOSF
#if REAL_ADDRESSING || DIRECT_ADDRESSING
static void video_refresh_dga_vosf(void)
{
// Quit DGA mode if requested
possibly_quit_dga_mode();
// Update display (VOSF variant)
static int tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
LOCK_VOSF;
update_display_dga_vosf();
UNLOCK_VOSF;
}
}
}
#endif
static void video_refresh_window_vosf(void)
{
// Ungrab mouse if requested
possibly_ungrab_mouse();
// Update display (VOSF variant)
static int tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
LOCK_VOSF;
update_display_window_vosf(static_cast<driver_window *>(drv));
UNLOCK_VOSF;
}
}
}
#endif // def ENABLE_VOSF
static void video_refresh_window_static(void)
{
// Ungrab mouse if requested
possibly_ungrab_mouse();
// Update display (static variant)
static int tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
update_display_static(static_cast<driver_window *>(drv));
}
}
/*
* Thread for screen refresh, input handling etc.
*/
static void VideoRefreshInit(void)
{
// TODO: set up specialised 8bpp VideoRefresh handlers ?
if (display_type == DISPLAY_SCREEN) {
#if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
if (use_vosf)
video_refresh = video_refresh_dga_vosf;
else
#endif
video_refresh = video_refresh_dga;
}
else {
#ifdef ENABLE_VOSF
if (use_vosf)
video_refresh = video_refresh_window_vosf;
else
#endif
video_refresh = video_refresh_window_static;
}
}
static int redraw_func(void *arg)
{
uint64 start = GetTicks_usec();
int64 ticks = 0;
while (!redraw_thread_cancel) {
// Wait
Delay_usec(16667);
// Handle SDL events
handle_events();
// Refresh display
video_refresh();
ticks++;
// Set new palette if it was changed
handle_palette_changes();
}
uint64 end = GetTicks_usec();
D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
return 0;
}