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https://github.com/kanjitalk755/macemu.git
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Enable audio volume in SDL
This is useful for keeping the volume of SS/B2 separate from that of the host machine. For example, you can mute a game in SS, while still playing music on your host.
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@ -45,6 +45,9 @@ static int audio_channel_count_index = 0;
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// Global variables
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// Global variables
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static SDL_sem *audio_irq_done_sem = NULL; // Signal from interrupt to streaming thread: data block read
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static SDL_sem *audio_irq_done_sem = NULL; // Signal from interrupt to streaming thread: data block read
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static uint8 silence_byte; // Byte value to use to fill sound buffers with silence
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static uint8 silence_byte; // Byte value to use to fill sound buffers with silence
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static uint8 *audio_mix_buf = NULL;
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static int audio_volume = SDL_MIX_MAXVOLUME;
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static bool audio_mute = false;
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// Prototypes
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// Prototypes
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static void stream_func(void *arg, uint8 *stream, int stream_len);
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static void stream_func(void *arg, uint8 *stream, int stream_len);
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@ -107,6 +110,7 @@ static bool open_sdl_audio(void)
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// Sound buffer size = 4096 frames
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// Sound buffer size = 4096 frames
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audio_frames_per_block = audio_spec.samples;
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audio_frames_per_block = audio_spec.samples;
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audio_mix_buf = (uint8*)malloc(audio_spec.size);
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return true;
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return true;
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}
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}
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@ -156,6 +160,7 @@ static void close_audio(void)
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{
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{
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// Close audio device
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// Close audio device
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SDL_CloseAudio();
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SDL_CloseAudio();
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free(audio_mix_buf);
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audio_open = false;
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audio_open = false;
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}
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}
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@ -195,7 +200,6 @@ void audio_exit_stream()
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static void stream_func(void *arg, uint8 *stream, int stream_len)
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static void stream_func(void *arg, uint8 *stream, int stream_len)
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{
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{
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if (AudioStatus.num_sources) {
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if (AudioStatus.num_sources) {
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// Trigger audio interrupt to get new buffer
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// Trigger audio interrupt to get new buffer
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D(bug("stream: triggering irq\n"));
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D(bug("stream: triggering irq\n"));
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SetInterruptFlag(INTFLAG_AUDIO);
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SetInterruptFlag(INTFLAG_AUDIO);
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@ -206,7 +210,7 @@ static void stream_func(void *arg, uint8 *stream, int stream_len)
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// Get size of audio data
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// Get size of audio data
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uint32 apple_stream_info = ReadMacInt32(audio_data + adatStreamInfo);
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uint32 apple_stream_info = ReadMacInt32(audio_data + adatStreamInfo);
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if (apple_stream_info) {
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if (apple_stream_info && !audio_mute) {
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int work_size = ReadMacInt32(apple_stream_info + scd_sampleCount) * (AudioStatus.sample_size >> 3) * AudioStatus.channels;
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int work_size = ReadMacInt32(apple_stream_info + scd_sampleCount) * (AudioStatus.sample_size >> 3) * AudioStatus.channels;
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D(bug("stream: work_size %d\n", work_size));
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D(bug("stream: work_size %d\n", work_size));
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if (work_size > stream_len)
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if (work_size > stream_len)
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@ -215,10 +219,16 @@ static void stream_func(void *arg, uint8 *stream, int stream_len)
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goto silence;
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goto silence;
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// Send data to audio device
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// Send data to audio device
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Mac2Host_memcpy(stream, ReadMacInt32(apple_stream_info + scd_buffer), work_size);
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Mac2Host_memcpy(audio_mix_buf, ReadMacInt32(apple_stream_info + scd_buffer), work_size);
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if (work_size != stream_len)
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memset((uint8 *)stream, silence_byte, stream_len);
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memset((uint8 *)stream + work_size, silence_byte, stream_len - work_size);
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SDL_MixAudio(stream, audio_mix_buf, work_size, audio_volume);
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// Mac2Host_memcpy(stream, ReadMacInt32(apple_stream_info + scd_buffer), work_size);
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// if (work_size != stream_len)
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// memset((uint8 *)stream + work_size, silence_byte, stream_len - work_size);
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D(bug("stream: data written\n"));
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D(bug("stream: data written\n"));
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} else
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} else
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goto silence;
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goto silence;
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@ -293,30 +303,37 @@ bool audio_set_channels(int index)
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bool audio_get_main_mute(void)
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bool audio_get_main_mute(void)
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{
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{
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return false;
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return audio_mute;
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}
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}
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uint32 audio_get_main_volume(void)
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uint32 audio_get_main_volume(void)
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{
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{
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return 0x01000100;
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uint32 chan = (audio_volume * 0x0100 / SDL_MIX_MAXVOLUME);
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return (chan << 16) + chan;
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}
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}
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bool audio_get_speaker_mute(void)
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bool audio_get_speaker_mute(void)
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{
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{
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return false;
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return audio_mute;
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}
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}
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uint32 audio_get_speaker_volume(void)
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uint32 audio_get_speaker_volume(void)
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{
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{
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return 0x01000100;
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return audio_get_main_volume();
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}
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}
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void audio_set_main_mute(bool mute)
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void audio_set_main_mute(bool mute)
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{
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{
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audio_mute = mute;
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}
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}
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void audio_set_main_volume(uint32 vol)
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void audio_set_main_volume(uint32 vol)
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{
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{
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// We only have one-channel volume right now.
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uint32 avg = ((vol >> 16) + (vol & 0xffff)) / 2;
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if (avg > 0x0100)
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avg = 0x0100;
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audio_volume = avg * SDL_MIX_MAXVOLUME / 0x0100;
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}
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}
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void audio_set_speaker_mute(bool mute)
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void audio_set_speaker_mute(bool mute)
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