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https://github.com/kanjitalk755/macemu.git
synced 2024-12-19 09:31:26 +00:00
New way of storing if emulator is in full screen mode
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3b2c66602f
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@ -44,8 +44,9 @@
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#endif
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short x, y;
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BOOL drawView; // Set when the bitmap is all set up
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BOOL drawView, // Set when the bitmap is all set up
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// and ready to display
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fullScreen; // Is this Emulator running in a full screen?
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}
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- (void) benchmark;
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@ -75,10 +76,12 @@
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#endif
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- (void) disableDrawing;
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- (void) startedFullScreen;
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- (short) width;
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- (short) height;
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- (BOOL) isFullScreen;
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- (BOOL) mouseInView: (NSEvent *) event;
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- (BOOL) mouseInView;
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- (BOOL) processMouseMove: (NSEvent *) event;
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@ -47,6 +47,7 @@
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output = self; // Set global for access by Basilisk C++ code
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// bitmap = nil; // Set by readyToDraw:
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drawView = NO; // Disable drawing until later
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fullScreen = NO;
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#ifdef SAVE_GSTATE
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[self allocateGState];
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@ -114,7 +115,11 @@ static int prevFlags;
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- (BOOL) mouseInView: (NSEvent *) event
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{
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NSPoint loc = [event locationInWindow];
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NSRect box = [self frame];
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NSRect box;
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if ( fullScreen )
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return YES;
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else
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box = [self frame];
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D(NSLog (@"%s - loc.x=%f, loc.y=%f, box.origin.x=%f, box.origin.y=%f",
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__PRETTY_FUNCTION__, loc.x, loc.y, box.origin.x, box.origin.y));
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return [self mouse: loc inRect: box];
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@ -224,6 +229,11 @@ static int prevFlags;
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drawView = NO;
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}
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- (void) startedFullScreen
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{
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fullScreen = YES;
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}
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- (short) width
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{
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return (short)[self bounds].size.width;
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@ -234,6 +244,11 @@ static int prevFlags;
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return (short)[self bounds].size.height;
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}
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- (BOOL) isFullScreen
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{
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return fullScreen;
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}
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- (BOOL) isOpaque
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{
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return drawView;
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@ -241,7 +256,7 @@ static int prevFlags;
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- (BOOL) processKeyEvent: (NSEvent *) event
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{
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if ( [self acceptsFirstMouse: event] || FULLSCREEN )
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if ( fullScreen || [self acceptsFirstMouse: event] )
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if ( [event isARepeat] )
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return NO;
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else
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@ -287,8 +302,13 @@ static NSPoint mouse; // Previous/current mouse location
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{
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NSPoint locInView;
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if ( FULLSCREEN )
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if ( fullScreen )
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locInView = [NSEvent mouseLocation];
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// CGAssociateMouseAndMouseCursorPosition(bool)
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// which will let you unlink the mouse input and the mouse cursor. So I
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// unlink the two, and the cursor doesn't move, but I still receive
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// MouseMoved events and can get the movement value using
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// CGGetLastMouseDelta.
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else
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locInView = [self convertPoint: [event locationInWindow] fromView:nil];
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@ -297,7 +317,7 @@ static NSPoint mouse; // Previous/current mouse location
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mouse = locInView;
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if ( FULLSCREEN )
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if ( fullScreen )
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{
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ADBMouseMoved((int)mouse.x, screen_height - (int)mouse.y);
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return YES;
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