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fix for SDL 2.0.14
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@ -2245,6 +2245,7 @@ static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event)
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case SDL_WINDOWEVENT: {
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case SDL_WINDOWEVENT: {
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switch (event->window.event) {
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switch (event->window.event) {
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case SDL_WINDOWEVENT_RESIZED: {
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case SDL_WINDOWEVENT_RESIZED: {
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if (!redraw_thread_active) break;
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// Handle changes of fullscreen. This is done here, in
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// Handle changes of fullscreen. This is done here, in
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// on_sdl_event_generated() and not the main SDL_Event-processing
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// on_sdl_event_generated() and not the main SDL_Event-processing
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// loop, in order to perform this change on the main thread.
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// loop, in order to perform this change on the main thread.
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