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trying to remove graphical anomalies, alternative deadlock fix branch
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@ -875,23 +875,26 @@ static int present_sdl_video()
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SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 0); // Use black
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SDL_RenderClear(sdl_renderer); // Clear the display
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LOCK_PALETTE;
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SDL_LockMutex(sdl_update_video_mutex);
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// Convert from the guest OS' pixel format, to the host OS' texture, if necessary.
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if (host_surface != guest_surface &&
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host_surface != NULL &&
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guest_surface != NULL)
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{
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SDL_Rect destRect = sdl_update_video_rect;
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LOCK_PALETTE;
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SDL_LockMutex(sdl_update_video_mutex);
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int result = SDL_BlitSurface(guest_surface, &sdl_update_video_rect, host_surface, &destRect);
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SDL_UnlockMutex(sdl_update_video_mutex);
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UNLOCK_PALETTE;
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if (result != 0) return -1;
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if (result != 0) {
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SDL_UnlockMutex(sdl_update_video_mutex);
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UNLOCK_PALETTE;
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return -1;
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}
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}
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UNLOCK_PALETTE;
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// We're about to work with sdl_update_video_rect, so stop other threads from
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// modifying it!
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SDL_LockMutex(sdl_update_video_mutex);
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// SDL_LockMutex(sdl_update_video_mutex);
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// Update the host OS' texture
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void * srcPixels = (void *)((uint8_t *)host_surface->pixels +
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