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Try a better VOSF run-time performance check heuristic.
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@ -189,30 +189,33 @@ static uint32 page_extend(uint32 size)
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* Check if VOSF acceleration is profitable on this platform
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*/
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const int VOSF_PROFITABLE_THRESHOLD = 8000; // 8 ms, aka (60 Hz / 2) for work processing
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const int VOSF_PROFITABLE_TRIES = 3; // Make 3 attempts for full screen update
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const int VOSF_PROFITABLE_THRESHOLD = 16667; // 60 Hz
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static bool video_vosf_profitable(void)
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{
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uint64 start = GetTicks_usec();
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int64 durations[VOSF_PROFITABLE_TRIES];
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int mean_duration = 0;
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for (int i = 0; i < mainBuffer.pageCount; i++) {
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uint8 *addr = (uint8 *)(mainBuffer.memStart + (i * mainBuffer.pageSize));
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memset(addr, 0, mainBuffer.pageSize); // Trigger Screen_fault_handler()
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for (int i = 0; i < VOSF_PROFITABLE_TRIES; i++) {
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uint64 start = GetTicks_usec();
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for (int p = 0; p < mainBuffer.pageCount; p++) {
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uint8 *addr = (uint8 *)(mainBuffer.memStart + (p * mainBuffer.pageSize));
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addr[0] = 0; // Trigger Screen_fault_handler()
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}
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int64 duration = GetTicks_usec() - start;
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mean_duration += duration;
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durations[i] = duration;
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PFLAG_CLEAR_ALL;
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mainBuffer.dirty = false;
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if (vm_protect((char *)mainBuffer.memStart, mainBuffer.memLength, VM_PAGE_READ) != 0)
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return false;
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}
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uint64 end = GetTicks_usec();
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const int diff = end - start;
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D(bug("Triggered %d screen faults in %ld usec\n", mainBuffer.pageCount, diff));
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if (diff > (VOSF_PROFITABLE_THRESHOLD * (frame_skip + 1)))
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return false;
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// Reset VOSF variables to initial state
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PFLAG_CLEAR_ALL;
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if (vm_protect((char *)mainBuffer.memStart, mainBuffer.memLength, VM_PAGE_READ) != 0)
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return false;
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mainBuffer.dirty = false;
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return true;
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mean_duration /= VOSF_PROFITABLE_TRIES;
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D(bug("Triggered %d screen faults in %ld usec on average\n", mainBuffer.pageCount, mean_duration));
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return (mean_duration < (VOSF_PROFITABLE_THRESHOLD * (frame_skip ? frame_skip : 1)));
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}
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